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Half-Life Alyx

  • Tisky
  • November 19, 2019 at 5:05 AM
  • Pampers
    • March 24, 2020 at 10:20 AM
    • #221

    Learn from me, don't enter this thread without owning a vr-kit :(

  • esspho
    • March 24, 2020 at 11:11 AM
    • #222
    Quote from Pampers

    50 minutes ago, Pampers said: Learn from me, don't enter this thread without owning a vr-kit

    too late ?

    i'll be back in about 8 weeks, i guess

  • blackdog
    • March 24, 2020 at 12:38 PM
    • #223
    Quote from Radu

    14 hours ago, Radu said: A damn fine game so far! They've gone beyond my expectations. And it's going to give hl2 modders so many ideas to work with.

    Ahye, just watching those play throughs they released as teasers were making me want to do stuff and m making me wonder about pushing the old engine more

  • dmu
    • March 24, 2020 at 1:51 PM
    • #224

    The real question is: Where is the Source 2 SDK that comes with the game? I really want to play with these cool new tools.

  • dux
    • March 24, 2020 at 4:10 PM
    • #225
    Quote from Pampers

    5 hours ago, Pampers said: Learn from me, don't enter this thread without owning a vr-kit :(

    Tbh the experience will be even that much more sweeter for you after reading all of this. Look forward to it man, your balls are gonna get blown across the room.

  • Squad
    • March 24, 2020 at 4:31 PM
    • #226
    Quote from DMU222

    2 hours ago, DMU222 said: The real question is: Where is the Source 2 SDK that comes with the game? I really want to play with these cool new tools.

    While waiting for the HL:A SDK you can play around with the tools in either Dota2 or SteamVR.

  • FMPONE
    • March 24, 2020 at 5:07 PM
    • #227

    Just curious, what did everyone write? I wrote two four letter words, beginning in F and C respectively.

    Also, it’s interesting to see some CSGO textures and remade HL2 textures in there. It’s a really nice engine upgrade but I dare say if you’re really picky you can see the “optimizations” at work, how surfaces aren’t always meshed out that much, and are just nicely shadered cubes. I don’t think it’s exactly UE4 tier on the low end, on the high end it looks comparable. I also notice that a lot of the materials aren’t substance-driven (hi textures.com decals), not that most players will care, but people like us may notice. /end nitpicking

  • Interfearance
    • March 24, 2020 at 5:24 PM
    • #228
    Quote from Squad

    52 minutes ago, Squad said: new tools.

    Valve new, yes.

  • Minos
    • March 24, 2020 at 7:41 PM
    • #229

    Last night I dreamed that I had an Oculus and could play this

  • Passerby97
    • March 24, 2020 at 11:31 PM
    • #230

    Great graphics and interactivity, but I couldn't get immersed at all. I don't really get this game. I only got my headset to play flying simulators so I guess I'll just refund. There's couple immersion-breaking bugs in the game. Do you guys know if Valve is going to be fixing these after launch? Smooth turning is non-functional so I tried not to use it and I constantly got wrapped in the cables. Explosions look low-res compared to everything else. A lot of physics bugs in the first chapter. Kinda let down, I wished physics wouldn't break constantly. The QZ feels pretty easy so far. I used the jump mechanic to avoid the zombies as I was low on ammo. Is the rest of this game as trivial? From the forums: The lefty support is broken. That's a shame, can't share this with my brother either.

  • PogoP
    • March 25, 2020 at 1:59 AM
    • #231

    For me, it's one of the most immersive games I've ever played. Just got to:

    Spoiler Don't read these spoilers if you haven't played yet you chump! You've been warned. Real spoilers coming up.

    Spoiler Just got to the bit with Jeff. Holy shit, why is this game a horror game? It's terrifying lol. Such a cool encounter.. I really love what they did with the design and all the mechanics here. Very clever stuff. Now I'm crawling through some tunnels and there are some antlions coming up... god help me.

  • FMPONE
    • March 25, 2020 at 2:17 AM
    • #232

    I really like the combat in this so far.

  • blackdog
    • March 25, 2020 at 3:19 AM
    • #233

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    For being a genius, Dr Vance it’s quite dumb being captured in two different games ?

  • Minos
    • March 25, 2020 at 4:54 AM
    • #234

    https://kotaku.com/playing-nothin…allu-1842473637

  • -HP-
    • March 25, 2020 at 8:35 AM
    • #235
    Quote from Minos

    3 hours ago, Minos said: https://kotaku.com/playing-nothin…allu-1842473637

    Your mama always said not to put your eyes too close to the screen

  • blackdog
    • March 25, 2020 at 12:01 PM
    • #236

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  • FMPONE
    • March 25, 2020 at 3:45 PM
    • #237

    It just occurred to me that the chapter names don’t type out on the screen like they did in both prior Half-Life games. Sadface

  • dux
    • March 25, 2020 at 4:15 PM
    • #238
    Quote from FMPONE

    29 minutes ago, FMPONE said: It just occurred to me that the chapter names don’t type out on the screen like they did in both prior Half-Life games. Sadface

    It's the little things, I noticed that too.

  • Radu
    • March 25, 2020 at 5:58 PM
    • #239

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  • FMPONE
    • March 25, 2020 at 11:49 PM
    • #240

    This article cleared up a question I had

    https://kotaku.com/why-you-cant-u…alyx-1842491319

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