Quote from DMU222On 11/22/2019 at 1:53 AM, DMU222 said: Any one else see the enemy AI interaction? This zombie walks over to a physics barrel and knocks it towards the player
I hope you realise zombies in Half-Life 2 already do this?
Quote from DMU222On 11/22/2019 at 1:53 AM, DMU222 said: Any one else see the enemy AI interaction? This zombie walks over to a physics barrel and knocks it towards the player
I hope you realise zombies in Half-Life 2 already do this?
Quote from RaduOn 1/27/2020 at 2:39 PM, Radu said: Don't worry guys, Steam has you backed up. There's been recent... special developments, titles such as Cuckold Simulator and Lust Epidemic. Steam doesn't discriminate and neither will we.
Going back on track with the discussion, now that we have confirmation from the recent AMA that there won't be a S2 SDK and only limited authoring tools contained to levels within HLA.
hmmm
"The Oculus Store made almost $5 million on Christmas Day"
Why does anyone think that Valve are at all worried about their games quality compared to Boneworks? Boneworks is fun, but it's short, easy, and has little enemy and weapon variety (at least for guns).
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It's a good time to be alive.
lmao, good catch! xD
And we got a release date !
https://twitter.com/valvesoftware/status/1228039740001177600
(23 march)
A friend currently in Canada told me the Index is available there, is it coming back in stock ? ?
Still waiting on them getting more headsets in so I can buy one.
Good gawd that looks crispy af ?
wonder if the synth the combine are looking at in the second shot is one of the cut synths (the one that I think makes an appearance in the citadel just in the background) or is the upper body of a strider
Whats with the constant complaining about Valve and their SDK? Chill out people.
New full length Half-Life game is not enough to satisfy you nowadays?
I need episode 3. I need an SDK. I need an index. I need a girlfriend. Come on valve, pull your finger out and fix my life.
Quote from Tynnyri14 minutes ago, Tynnyri said: Dude they released two dead-on-arrival mobile games.
1. Artifact isnt a mobile game, they thought they might try and port it, but didnt after it declined.
2. Underlords had a pretty significant and enthusiastic player-base that rapidly declined when Valve didnt update the game quick enough, thought it still has 10,000 players who seem to really like the game.
We saw this exact same downer attitude when Valve announced L4D2, people on this very forum claimed they wouldnt release an SDK for it because they just wanted money. They announced portal 2, "oh they wont release an sdk because they love money". CSGO, same thing "oh they are trying to compete with COD and Battlefield, no SDK for us Valve is dead".
Chances are, just like with left 4 dead 2, the SDK isnt ready for a public release. They have to work on a consumer version and make sure it runs well before they release it.
People said the golden age of Valve was over when they release Ricochet, they said it was over when they released TF2, people thought Valve releasing another counter strike game was a cash grab and indicated the golden age was finally over.
They are going to release HLA, they are going to make a few more VR games, then when they try to do something else you will see people claiming the golden age of valve is over. If they ever release HL3 people will claim its a cash grab and Valve is no longer the golden company.
Assuming things you dont know just so you can be upset isnt a good way to live life. They wouldnt be adding steam workshop support if they didnt have an sdk planned.
"Bram Eulaers, a 3D Artist at Valve, has made a similar pilgrimage. “Being a Half-Life 2 fan has helped quite a bit with regard to knowing the story, and having done tons of Half-Life 2 modding back in the days helped me understand the design philosophies,” he says. “Joining Valve has felt more like coming home than going on a new journey.”"
This is a guide I made to help people get into this. Feel free to contact me if you need any advice, help, anything to get into VR. https://www.reddit.com/r/HalfLife/com…and_how_to_get/ I'm really interested in understanding how the source modding community feels about Alyx. It will have Hammer support at launch, is anyone planning on making any mods for it even before an SDK is announced?
Quote from [HP]49 minutes ago, [HP] said:
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Gosh man, you have powerful google alerts ?
the last one just came up on my page and wanted to post it. didn’t know there was more.
This is amazing.
My favourite bit from the one I’ve seen was when they opened the car door for cover.
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