Overview
This is Sonora, a map ive been working on since February of 2018. Its been a rough ride during this maps development. I had hoped to have this map out in 6-8 months but now 18 months later its finally out. Nearly every location in this map has gone through 2 or 3 redesigns as I improved in skill, the map had been ready for release at least 3 times before some out of know where setback or bug would delay it.
Location
The map is set in the American southwest, specifically in Arizona. I chose this location because I feel it is very under-represented in Video games and when it is, it is often displayed in harsher desert areas without much love shown to the more Touristy- upper middle class areas. I chose to set the map with the sun setting do to similar reasons. I find not a lot of maps are set in definite American environments either and this aims to try and capture a more genuine "American" feel to it.
Layout
The layout is based off the renown de_mill layout. While very obviously not the same as the original, the map is more of a hybrid of all the positive improvements from the numerous off shoots and variations of the original layout that have cropped up over the years (Except that one by you know who). I know remakes arnt everyone's favorite thing on mapcore but I chose to do this for 2 main reasons. First being Mill and its offshoots have been asked to be remade by players for nearly CSGOs entire life span, Second my first released map was often criticized for a poor layout and cover and I agreed with that. I took this remake as a learning experience to see what works and what doesnt as well as seeing past mistakes of other mappers. This map isnt just a hybrid of all the positive additions to the original, it contains many new ideas ive thrown into the mix which I believe will work well.
Description
Spoiler A defuse map set in the American southwest, Sonora takes inspiration from the renowned de_mill layout while also mixing in elements and improvements from the numerus offshoots it has inspired over the years along with original ideas, creating its own unique gameplay and the ultimate competitive experience. Players must spread themselves out to maintain map control or risk being overrun by a flank from the opposition.
Story
Spoiler “It was supposed to be an easy job…”
A terrorist attack in Italy has blown open in international drug and arms smuggling operation. While the Coalition-Taskforce closes in on linked Terror-cells abroad, local authorities in Arizona have found both the Auty Wine Company and the Massonnat Hotel to be key links in the operation. A cabal of well-Know and well-connected local and state officials involved with the trade risk having their shady-dealing exposed and worse yet, risk the wrath of the Phoenix for failing to conceal the operation. Using their connections this cabal has created an opening to strike. Police evidence transport vehicles have been delayed in transit, leaving the evidence sitting in the open. A team of top notch professionals had been hired to destroy the evidence. Six men, Two bombs, with no witnesses or police around, in and out in minutes, an easy job. That was until by chance an oncoming car smashed into the professional’s truck. Now with a man down, a single bomb remaining and a swat team is on the way to protect the evidence, this easy job is about to erupt into open war.
Select Screenshots
Spoiler
Radar Overview
In closing, I want everyone to know I am very open to feedback and criticism as I aim to make this map the best it can be. Feel free to say what ever you feel about the map and ill almost definitely take that into consideration.