1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Headquarters - My first (almost) complete CSGO map.

  • Victor Regier
  • August 22, 2019 at 9:14 PM
  • Victor Regier
    • August 22, 2019 at 9:14 PM
    • #1

    Hi everyone! This is the first map of mine which I'd consider finished. It is a wingman hostage map based around an abandoned Headquarters in the united states, repurposed for the use of file hosting.

    I think that the theme is very interesting, where it has been fully applied. There are some areas that still need a lot of brushing up, T-Spawn is one of these areas. There are 6 distinct areas in the map. Server Room, Connector, Outside, T-Spawn, CT-Spawn, and Central. Connector and T-Spawn are easily the areas that need visual brushing up the most. A 3D skybox hasn't been added yet but it is on my list of things to do.


    Credits Yanzl - Models and Textures from "Breach"

    TopHATTWaffle - RealWorldTextures & RealWorldTextures2

    TheJonyDrake - Detailing, Map Design, Playtesting

    Saminator977 - Playtesting & Motivation

    Viperr - Original Layout of Old Defuse Version

    Thanks to everyone at the Source Engine Discord Server for helping with playtesting.

    Thanks to everyone over at the Healthy And Joyful MapperZ


    You can check out the map on the steam workshop here : https://steamcommunity.com/sharedfiles/fi…/?id=1786059856

    Please check it out, give it a rating, and let me know what you think!


    Here's a few more screenshots

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    October 6, 2026 at 9:01 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  3. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  4. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  5. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™