Hello everyone, i made a rough block out of my upcoming Defuse map in Halos Forge and would like the communities feedback. I have only just now begun learning how CSGO plays at a high competitive level purely for the map contest, I've been spending the last few weeks catching up on the last 20 years of Counter strike and i feel like i'm ready to start making my map.
1 thing i have noticed in the CSGO design community is how desperately starved you guys are for original, and innovative maps. So i hope with my varied experience i can fulfill that void and take the #1 spot in this contest
Top down view of my current blockout made in halo 5 Forge, Attackers spawn to the north, Defenders to the South. In the final map there will be a wall dividing the attackers from the bomb site just below their spawn, even though in the picture it looks like you can drop down
On the picture below you can see as spiraling tower on the bottom, This position has overwatch over both bomb sites, an asset that both teams can attempt to take control of. The sand will absorb all fall damage so that players going down the ramp always have another option to push, it is a one way drop however, as they will then be led to a inclined ramp which leads up to the sniper tower.
Everything is to scale, the yellow blocks represent player models placed at key line of sight engagements. the yellow block at the top of the building there can be reached by teamate boosting. The bridge has a layered bomb site, meaning you can arm above or below
There are a lot more features that would be to hard to detail in the pictures alone, like more one way drops, nerdy lines of sight, wall bangs, and nade tricks of course. Looking forward to competing with you all ![]()