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[WIP] Touristas (now) de_xenos

  • Donskioni
  • July 10, 2019 at 9:06 PM
  • Roald
    • January 5, 2020 at 8:15 PM
    • #41

    Map starting to look great already, visually. I am not so sure about the layout, cant judge of course from an overview and the video, but it seems pretty complicated with the many paths and all. I wonder if you playtested this? Anyhow, keep up the great work

  • Donskioni
    • January 7, 2020 at 1:44 AM
    • #42
    Quote from JorisCeoen

    On 1/5/2020 at 10:51 AM, JorisCeoen said: This would be something that could easily be fixed with the Wall Worm Model Tools, but if you don't have time to use/learn it, then I think what the problem is here is that the small tiny collision plane is smaller than 1 inch thick, which is unsupported by Source and thus will shrink-wrap the model as you describe it. If that is not the case, then it means some of the elements inside the collision object are not concave (also, don't forget to use the $concave tag if you aren't using it!).

    If you truly cannot fix the problem after some suggestions, I'm willing to fix it for you with 3DS Max should you be willing to send it to me. I'll have it fixed in 2mins ;) let me know if the above suggestion helped!

    Praise be to Gaben, I got it working. Thank you for your offer! Looks like I finally get it .... this has been so tedious.... agh but feels good after a long day ;) Also @Roald I have had alot of testing with a small group, the minimap looks like a mess because due to some of the one way drops ect... Since the comp started I have tried to make sure game play was #1 priority.... the end result is me trying to have balance and alot of opportunity for tactical maneuvers! but i might be a loon.. ;)


  • Donskioni
    • January 21, 2020 at 7:01 PM
    • #43

    Deadline is coming in but I’m making the props!

    pretty happy with this direction... ignore the prop defect which is fixed now ;)


  • Donskioni
    • January 23, 2020 at 3:47 PM
    • #44

    working that 3dskybox magic.... note: first full compile for 3d skybox... so twerking to come... need to adjust fog, lighting, polish ect... feeling good aproaching the deadline! Getting better fps than nuke atm and just need to make a few more props, textures... and polish till the cows come home. ? Im also planning on a name change. Thinking Its going to become de_xenos... which means stranger in greek.... Its shorter and more exotic ;)

  • xsanE-
    • January 23, 2020 at 4:58 PM
    • #45

    What about de_savano? Savano means shroud in greek :) Great job so far

  • Donskioni
    • February 1, 2020 at 7:20 AM
    • #46


    Welcome to Xenos,The cost of living has become unbearable for locals due to an extreme uptick in tourism. The locals are out of options, and will stop at nothing to save their way of life. Over the last few months the locals have meticulously planned for their moment. Tonight is the night. They plan to stop the tourists at the source. The cable car. One strategic explosive in the engine room will render it useless for months... If they run into too much trouble, the fall back is a newly installed tourist information center. Not nearly as critical, but at least it would send a message.... Xenos is a small map with abundant height variation, open skybox, and routes with one way drops/ boosts. Teamwork will be necessary to triumph over your opponent. Workshop Link: https://steamcommunity.com/sharedfiles/fi…/?id=1918639849 - Thanks for all involved, I appreciate the chance to learn a new program with a goal! Also, Thanks to those who helped me troubleshoot along the way!


  • Roald
    • February 1, 2020 at 8:05 AM
    • #47

    Looking good! Just so you know, there is a dutch store called 'Xenos' which kinda makes it a weird name to me :D

  • Freaky_Banana
    • February 1, 2020 at 4:07 PM
    • #48

    To anyone familiar with Warhammer 40k at all it is also kinda weird. but actually I don't mind :shrug: .

  • Donskioni
    • February 1, 2020 at 4:09 PM
    • #49

    Much appreciated! The name means stranger in Greek ... and I felt X names aren’t used much :) ... it plays into the theme of tourists but yeah!

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