1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. [CS:GO] Exotic Places Mapping Contest

Swamp

  • morozov
  • June 21, 2019 at 8:11 AM
  • morozov
    • November 13, 2019 at 3:32 AM
    • #41

    [Blocked Image: https://sun9-71.userapi.com/c855636/v855636562/1659ae/a8rws278d_I.jpg]

    [Blocked Image: https://sun3-13.userapi.com/c855636/v855636562/1659b8/E_xcKgcGOVo.jpg]

    [Blocked Image: https://sun3-10.userapi.com/c855636/v855636562/1659c2/61aLg29dsOc.jpg]

    [Blocked Image: https://sun3-10.userapi.com/c855636/v855636562/1659cc/Cf3sQygLYEY.jpg]

    [Blocked Image: https://sun9-52.userapi.com/c855636/v855636562/1659d6/p6V2PMVPSQU.jpg]

    Swamp

    Recently, there have been quite a few different publications, but no new spaces have been shown. I was focused on modeling and texturing filling objects, specifically vegetation. This is important, since vegetation plays an important role on this map.

    What about the gameplay. I try to stick to the original layout. In my opinion, it is quite successful, and now I am only working on the space. On the screenshots, you can see the updated T side, mid and spawn T. The screenshots do not show the final result, but they allow you to understand in which direction I'm moving.

    What's left: - Middle, CT side, and hangar (connector between bombsites) - Optimization (now in some places there is a drope fps at bombsite A) - The background - Final refinement of timings

  • NikiOo
    • November 15, 2019 at 4:31 PM
    • #42

    This is giving me some Uncharted 4 vibes. Looks absolutely incredible! I never thought source could be pushed so far with regards to realistic vegetation but this proves me wrong. All it needs is some more personality.

    Quote from untor

    On 11/13/2019 at 4:32 AM, untor said: - Final refinement of timings

    ?

  • Vanx
    • November 17, 2019 at 8:29 PM
    • #43

    like the textures, the props, like everything. Cant await to play it

  • morozov
    • January 10, 2020 at 4:47 AM
    • #44
    Quote

    Quote “Don't be so gentle, take off your shoes and shove your feet in the water! Crocodiles are no longer found here” - Phoenix Connexion

    [Blocked Image: https://sun3-12.userapi.com/8gojXoC9gI2sjlrF-FGVTg5swpaqutyK4hsnlQ/jhlJm6Q-3DI.jpg]

    [Blocked Image: https://sun3-13.userapi.com/djgOBaETirMpFRAU50wSFwdUrUfjEloJ1h2HuQ/H1kiq0fEY6g.jpg]

  • xsanE-
    • January 10, 2020 at 8:14 AM
    • #45

    Can't wait to just run around the finished version and be in awe of all the amazing work that has been put into this map ?

  • morozov
    • January 22, 2020 at 1:12 PM
    • #46

    Every night - compiling Every day - found some issues and bugs Soon we can play - every night and every day! New radar and some new screens from spawns and bombsite B! [Blocked Image: https://sun9-66.userapi.com/c857028/v857028604/bc566/VEhWwp9s6f4.jpg][Blocked Image: https://sun9-6.userapi.com/c858524/v858524751/bd68a/B6q__2-7dtI.jpg][Blocked Image: https://sun9-26.userapi.com/c858524/v858524751/bd6d0/5YG5Cn37a-Y.jpg][Blocked Image: https://sun9-59.userapi.com/c858524/v858524751/bd69e/sKFfGAIkpLw.jpg]

  • zombi
    • January 22, 2020 at 4:38 PM
    • #47
    Quote from untor

    3 hours ago, untor said: Every night - compiling Every day - found some issues and bugs Soon we can play - every night and every day! New radar and some new screens from spawns and bombsite B!

    are you sure fog in competitive map is good idea?

  • Roald
    • January 22, 2020 at 5:19 PM
    • #48

    I checked it out and the vissibility is pretty good. The fog wasnt a problem for me.

  • Vanx
    • January 22, 2020 at 8:14 PM
    • #49

    Only one picture shows how much work an creativity has gone into this one. Love it.

  • WAve
    • January 22, 2020 at 11:07 PM
    • #50

    Such a great looking theme.

    I'm surprised we haven't seen something set in a swamp before. It looks simple and effective.

    How does the water around T-Spawn work? From the radar, I'm guessing we can walk through it.

  • morozov
    • January 23, 2020 at 7:50 AM
    • #51
    Quote from WAve

    8 hours ago, WAve said: How does the water around T-Spawn work? From the radar, I'm guessing we can walk through it.

    You can walk (not running) on water. You can not make a noise (at step).

  • mtchromatic
    • January 28, 2020 at 5:27 PM
    • #52

    Very nice foliage!

  • Talkette
    • January 28, 2020 at 11:36 PM
    • #53

    Really cool map, really cool team! Hope it gets far, I like the lighting and the fog, it gives a lot of atmosphere!

  • morozov
    • January 29, 2020 at 8:43 AM
    • #54

    [Blocked Image: https://sun9-12.userapi.com/c200628/v20062…wdjSIBotnis.jpg]

    Welcome to the outskirts of Louisiana!

    A bomb defusal map set in a swamp where the wood industry once glowed with enthusiasm and joy but then was forgotten by man. The sound of machines and humans silenced just as quickly as the water rose, the greenery grew and the animals took over.

    However, passing boats have recently heard the sound of man again and large shipments of goods appear to be coming to the old sawmill. Housing near the swamp has been in contact with the police... what looked like a routine mission became a struggle to survive, they were not equipped and ready for a fight against terrorists and the forces of nature.SUBSCRIBE AND PLAY! [Blocked Image: https://sun9-63.userapi.com/c200628/v20062…Mlx7nHibqUc.jpg]

    Screens under spoiler

    Spoiler [Blocked Image: https://sun9-55.userapi.com/c200628/v20062…xWB_TuDWDuw.jpg][Blocked Image: https://sun9-36.userapi.com/c200628/v20062…ArQrSdSM3ss.jpg][Blocked Image: https://sun9-3.userapi.com/c200628/v20062…CnGprF1i_OA.jpg][Blocked Image: https://sun9-46.userapi.com/c200628/v20062…FWGrp-QhaSg.jpg][Blocked Image: https://sun9-65.userapi.com/c200628/v20062…Va9bKmmbNLo.jpg][Blocked Image: https://sun9-20.userapi.com/c200628/v20062…chiQ38f_x3E.jpg]

  • Lizard
    • January 29, 2020 at 8:49 AM
    • #55

    Congratulations! Looks awesome, love the foliage!

  • BubkeZ
    • January 29, 2020 at 1:32 PM
    • #56
    Quote from Lizard

    4 hours ago, Lizard said: Congratulations! Looks awesome, love the foliage!

    Thanks mate!

  • judas
    • January 29, 2020 at 3:56 PM
    • #57

    I really love the map, when i was running around on it i really didnt like that your not able to run in the water. It is an good idea but there is quite a big part of the map that you are not able to run at, just walk. I feel that it forces players to go certain ways to avoid being slow. For example around the b site (which i really think you should be able to move freely), if you are tight of time you are forced to a certain path. Or in t-spawn, the left path is instant walk. (maybe make the water a bit deeper in t-spawn so you will walk but around the b-site you are able to move freely) I need to play competetive on it to see if it feels better i think :) And i do understand that in the way it forces you to walk have alot impact on the timeings on the map aswell Other than that i love the map.

  • Wintrius
    • January 30, 2020 at 3:18 AM
    • #58

    I'm gonna flip if you don't put an apostrophe on that Mike's sign. ?


    No, but for real, this looks incredible. Definitely one of my favorite entries.

  • BubkeZ
    • January 30, 2020 at 7:30 PM
    • #59
    Quote from judas

    On 1/29/2020 at 4:56 PM, judas said: I really love the map, when i was running around on it i really didnt like that your not able to run in the water. It is an good idea but there is quite a big part of the map that you are not able to run at, just walk. I feel that it forces players to go certain ways to avoid being slow. For example around the b site (which i really think you should be able to move freely), if you are tight of time you are forced to a certain path. Or in t-spawn, the left path is instant walk. (maybe make the water a bit deeper in t-spawn so you will walk but around the b-site you are able to move freely) I need to play competetive on it to see if it feels better i think :) And i do understand that in the way it forces you to walk have alot impact on the timeings on the map aswell Other than that i love the map.

    Thanks for the feedback! The reason why a player goes slow where there is "slime" is because to avoid players not choosing to always use shortcuts or to run around in the slime more than necessary. You have a choice to choose it on certain rounds which can be crucial as it opens up new angles to a bombsite eg. The map is designed so even if you choose to go to the middle in slime as a terrorist after spawn you still have great timing against CT in the middle but you always have a choice to avoid water and slime completely. It is a new unique way to get a player to make decisions and a good way to "limit" one such open map in a smooth way.

  • OrnateBaboon
    • January 30, 2020 at 8:15 PM
    • #60

    Gret map overall, and it will be interesting to see what players think of the slime feature. I found some issues.

    This mesh gets in the way of seeing players. It is in a lot of places, and whilst it looks great and adds to the theme, I think it will annoy a lot of players.

    It can be quite hard to clearly see players here, especially up against blood stained walls.

    This path here I think could be better defined. I only found it after 20 rounds or so, and that was by accidentally pushing up against the ladder.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™