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Revulsion 1/2 - Multiplayer level editor in action!

  • Castle
  • June 19, 2019 at 7:37 AM
  • Castle
    • June 19, 2019 at 7:37 AM
    • #1

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    This is it! The first test of the multiplayer Revulsion level editor. Yes this means that I will soon be live streaming my level design in a multiplayer environment!

    I will be streaming more dev work on this editor tonight so drop in to see progress! https://dlive.tv/TheCastle

    --- If you like what you see Support me! Follow me on DLive! (I live stream nearly every night!) DLive : https://dlive.tv/TheCastle

    Buying a copy of Revulsion helps too! Revulsion : https://store.steampowered.com/app/719180/Revulsion/

    Discord : https://discord.gg/Auq3yrA Twitter : https://twitter.com/zZCastleZz Busy : https://busy.org/@thecastle DTube : https://d.tube/#!/c/thecastle Discussions : https://discussions.app/u/thecastlexxx

  • Castle
    • June 28, 2019 at 5:28 PM
    • #2

    The level editor has already come a pretty long way and I am now getting ready to bring gameplay functionality to it. This level editor can easily be hooked up to any Unreal 4 game as well which is interesting. It would be kind of funny to build Unreal Tournament 4 levels in this thing for example.

    So I have stopped using my Youtube account pretty much forever. I am only posting video content on my DTube from now on. I pay money every month for the file hosting (IPFS) and its just a much better platform imho. https://d.tube/#!/v/thecastle…ejQKztX5zxcMZqp

    The video shows me using the editor for a bit as I talk about the direction that the functionality will continue to develop. I plan to make the editor also include social aspects as well as project management to some degree as well.

    Game development as the game to develop the game as part of the game.

  • Castle
    • July 19, 2019 at 11:43 PM
    • #3

    Progress has been very good so far, I will be using this to build playable maps very soon. Is anyone here interested in joining in on some multiplayer level design sessions sometime in the near future?


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  • Castle
    • August 8, 2019 at 4:39 AM
    • #4

    Latest progress on this and future prospects. I have been doing daily Vlogs lately as I ramp up on this project.

    Vlog 14 : If you like what you see support me! This is just the beginning!

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    I show off the level editor as I begin putting together a new level and just talk about things in general. I talk about a sale very soon that is going to hopefully get peoples attention very soon.

    The sale is very important to make it so I can continue working on this project. The level editor, changes improvements to Revulsion 1 and being able to work on Revulsion 2.

  • Castle
    • August 20, 2019 at 8:19 AM
    • #5

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    Vlog 26 : Check out the new death mechanic! Hexen style level hubs!

    Everything is coming together in ways that make me happy! The ability to do Hexen style hub levels is possible now, On top of that I already got the new death mechanic working!

    I think the new death mechanic has a lot of potential to to help the game feel a lot less randomly punishing. It gives you a chance to react and change your strategy before you actually die. Before the game would just give a you died screen for even bullshit things like one fireball hitting you in the foot by accident.

    Tonight my goal will be to make it so you can enable specific custom levels in the game so they appear in the mission list at the fast travel node. I will then add a few more meshes that can be placed in the world.

    After tonight I might be ready to begin working on sprucing up the store page for the big %50 sale on the 23rd.

  • Castle
    • August 23, 2019 at 5:42 PM
    • #6

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    This is a very big update. It includes a new death mechanic as well as support for the multiplayer level editor. The new death mechanic has a huge overall effect on how the game plays. It makes things a hell of a lot more streamlined and you have a chance to recover before you get the black screen of death. The multiplayer level editor will eventually be available for download on the steam page but for now its located on my google drive. You can download it from here.https://drive.google.com/file/d/1RtxJM5…iew?usp=sharing Anyone here who is interested in level design as an art is invited to check out this level editor. I will be updating it a lot in the coming weeks.

  • will2k
    • September 4, 2019 at 12:27 PM
    • #7

    Please tell me the actual game soundtrack is heavy metal (the riff in this video maybe?)

  • AlexM
    • September 7, 2019 at 5:49 AM
    • #8

    Game is looking crazy.


    If my memory serves correct you mentioned a while back that you were doing this entirely in blueprints. Is that still the case?

  • Castle
    • October 21, 2019 at 3:33 AM
    • #9
    Quote from AlexM

    On 9/7/2019 at 12:49 AM, AlexM said: Game is looking crazy.


    If my memory serves correct you mentioned a while back that you were doing this entirely in blueprints. Is that still the case?

    Yes Revulsion 1 is done entirely with blueprints. The next project, X-Alive is going to be a multiplayer open world survival done entirely with blueprints as well. X-Alive is considerably more complex involving fully moddable items weapons and in even an in game multiplayer level editor. I just wrapped up functionality with the editor so I begin gameplay scripting this week, or very soon.

    I have not been keeping things updated here because didn't really think anyone was interested. But the complexity of my next project is considerably higher. ill post a proper announcement at a later date.

    Oh here is the most recent video where I talk about X-Alive

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