1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. [CS:GO] Exotic Places Mapping Contest

[WIP] Passo

  • KlixX
  • June 12, 2019 at 2:18 PM
  • KlixX
    • June 12, 2019 at 2:18 PM
    • #1

    Here's my entry. A bomb defusal set in Bulgarian Village in the Rhodopes mountain (might change(changed to Italy)). Neither the layout nor the art is done. The theme is not exactly exotic but as I understood exotic meant locations seen infrequently in CS:GO so I think this fits in this criteria. Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=1765451412 Some images so you can make out what the overall architecture and style will be and what the current layout is :

  • KlixX
    • June 13, 2019 at 3:15 PM
    • #2

    Updated the layout, as I made the whole paths a bit less open, made new path for CT's to B (the left site), changed up the cover arround A site (the right site). Added wall on old ct path to B and mid-B connector as you can boost a teammate on it. added cover on B connector. Raised up the right side of mid a bit. Workshop link: https://steamcommunity.com/sharedfiles/fi…tscn=1560433687

  • KlixX
    • June 18, 2019 at 2:03 PM
    • #3

    Decided to go with Italian theme instead, the new location is Sicily, Italy. The new name (Passo) translates as step, as in the early version of the map there were a lot of stairs. Also did some gameplay changes such as: added new path to B, changed the cover on A from brushes to models (AND ABBEY BOX IS THERE BOI). Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=1765451412

    Current layout:


  • KlixX
    • July 21, 2019 at 1:10 PM
    • #4

    new update, mainly refinements to the layout. Changed mid, both connectors, CT spawn, T spawn, apartments (long B) added short A and some smaller changes.

    Spoiler

  • KlixX
    • July 22, 2019 at 7:16 AM
    • #5

    Hello again, here's the progress of the layout so far.

    Spoiler

  • Interfearance
    • July 24, 2019 at 4:15 PM
    • #6

    This is like 10 different maps lol. Cool color themes.

  • KlixX
    • August 6, 2019 at 3:48 PM
    • #7

    Another new update arround the layout to fix timings at some places.

    imgur album: https://imgur.com/a/XsFd0pM

    workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=1765451412

    newestr radar image:

    Spoiler

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  2. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  3. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  4. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  5. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  10. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™