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  4. [CS:GO] Exotic Places Mapping Contest

[WIP] Torga

  • NikiOo
  • June 7, 2019 at 10:27 AM
  • NikiOo
    • July 16, 2019 at 1:39 PM
    • #21

    Alright, so my theme clearly wasn't exotic enough, so I'm changing it to an Old Fictional Chinese Fishing Village (maybe Abandoned, maybe there is still a terrible old man lurking in the shadows).

    I started making a rooftops tileset:

    [Blocked Image: https://i.imgur.com/qh0IidE.png]

    [Blocked Image: https://i.imgur.com/ctO4tab.png]

    The pierced fish is gonna be the emblem of the map and there's gonna be a lot of fish hanging around, I can also imagine making flies around the spoiled fish, but then again it's just my imagination and I might find it too hard and give up.

    I decided to put more effort into the textures than the models (quite frankly I was just being lazy), but still, it's gonna be hanging high in the skies so no one should have anything to complain about. Other than that, I think I got the colors pretty much right, the fish might have to change to a more metallic color, though.

    I'm thinking of a relatively dark weather to fit with the gloomy mood, maybe early morning or late evening, or I could just make it a stormy day with rain and dark clouds.

  • ynel
    • July 16, 2019 at 6:31 PM
    • #22

    Those tiles are looking extra cool! But thr layout is very boring. Every round will play kinda the same. CTs rush out, and catch Ts off-gourd, while going to one of the sites.

  • NikiOo
    • July 18, 2019 at 3:42 PM
    • #23
    Quote from Ynel

    On 7/16/2019 at 8:31 PM, Ynel said: Those tiles are looking extra cool! But thr layout is very boring. Every round will play kinda the same. CTs rush out, and catch Ts off-gourd, while going to one of the sites.

    That's the old layout. Mid has changed quite a lot since then.


    Now you're gonna need to increase your brightness for this one, cause I'm too lazy to recompile.

    Here's some screenshots of mid house:

    [Blocked Image: https://i.imgur.com/6hXPyz6.jpg]

    [Blocked Image: https://i.imgur.com/L557Ayv.jpg]

    Lighting is bad and I still haven't imported my custom brick textures, but so far I'd say it looks fine. I think I might scrap the night idea, though and just make it daytime with clouds, my textures are too dark and it's hard to see anything.

    I imagine when I add some mossy brick textures, place some vines coming up the walls and roofs and a lot of grass, it would be much better looking.

    Here's one with better lighting:

    [Blocked Image: https://i.imgur.com/ppx3xRv.jpg]

    I was also looking for a giant fish skeleton prop to hang somewhere, and I think I've found a suitable one. I just need to make it look like a zombie.

  • NikiOo
    • July 19, 2019 at 5:18 PM
    • #24

    I think I've decided on the lighting.

    So apparently bamboo trees do grow on red soil.

    Here's my little bamboo tree:

    [Blocked Image: https://i.imgur.com/A9bdgLm.jpg]

    [Blocked Image: https://i.imgur.com/sK1m9Fh.jpg]

    And here's my super dope, duper exotic 4-way blend texture:

    [Blocked Image: https://i.imgur.com/5HbVQKh.jpg]

    I still haven't made up my mind on whether the village is gonna be abandoned or not, but I am starting to lean more and more towards the latter, for nothing else but my laziness to make things look old. Either way, there's gonna be a bit of moss over the buildings, otherwise they just won't fit in the color scheme and that's bad.

    And because of how much I like to document my development process, here's a screenshot from the lake:

    [Blocked Image: https://i.imgur.com/tuXuIQ0.jpg]

    It's gonna have lanterns like these:

    [Blocked Image: https://i.imgur.com/e84YMYz.jpg]

    floating in the water, unless of course someone can confront me with a flash of cultural wisdom about how inadequate it would be to place them there.

    P.S. I realized the wood textures on the houses was too dark and I've tried several different ones, but none seem to just Whoa me, maybe because of the messy blend of greybox visuals and prototype art that surrounds the buildings. Or maybe I just need to find an actually realistic looking wood texture that's not super dark.

    bye

  • NikiOo
    • July 21, 2019 at 8:07 PM
    • #25

    I'm just very proud of the way this turned out:

    [Blocked Image: https://i.imgur.com/d5ojShi.jpg]

    This doesn't look very abandoned, does it?

    [Blocked Image: https://i.imgur.com/wU8PkRi.jpg]

    And for some reason I wanted to have green lighting in the lake, so here's a bunch of weird ghastly lanterns.

    [Blocked Image: https://i.imgur.com/mGKsyPP.jpg]

    I'm also changing to the other rocks, from the other deathzone map, these look a lot better with my bamboo trees.

    [Blocked Image: https://i.imgur.com/JvMzlsN.jpg]

    This is bombsite B. Beware! Big W.I.P. layout wise, it's gonna be very similar to the first version, I'm just trying out some weird quirky stuff.

    [Blocked Image: https://i.imgur.com/FI34azb.jpg]

    [Blocked Image: https://i.imgur.com/43RD1eb.jpg]

    And here's middle. I think I've managed to make the areas look quite distinct visually, and I still have a lot of unused balcony and windows props.

    So far I think I'm doing a really good job at making this look like a fishing village as little as possible.

    I could just keep people in the dark and reveal the art when it's all ready and that would probably have a much better effect on people who have been following the development, but I don't like keeping things in my closet, if something looks good, I wanna share it. Besides, now I'll have to look at these screenshots every time I open up my thread and I'll start to see why it looks bad.

    All feedback is welcome!

    bye

  • NikiOo
    • April 9, 2020 at 1:35 AM
    • #26

    Thanks to @CommonCrayon for reminding me of this map's existence. Now that I'm quarantined at home, and now that my exams are postponed, I thought I might have some free time to work on some old maps.

    I stopped working on this map back in July last year because I was beginning my first year in college and didn't have much free time. I might have also hit a creative block cause I found myself constantly switching themes and looking for new gimmicks to inspire me to continue with it. Now I am certain this is the theme I am going to stick with. And by this I mean a Chinese mountain village with rise fields surrounding it. I think I'm onto something with this dark atmosphere, cause I'm really digging it!

    Anyways I thought I'd share some screenshots. Purely for documentation purposes, if anything. Here goes:

    [Blocked Image: https://i.imgur.com/Kqw5HJv.jpg]

    [Blocked Image: https://i.imgur.com/lCgSLSQ.jpg]

    [Blocked Image: https://i.imgur.com/4DDxjsf.jpg]

    The story is that Riot games, terrified by death threats coming from the CSGO developers, have moved the development team of Valorant to a secret location in the Chinese mountains. The CSGO devs however managed to track them down with their very special computers, which have internet access, and they've now sent a terrorist team to bomb the location, along with the entire studio (which is hidden inside these conveniently shaped 72x72 crates), to halt development. This is only one location, however, I have 3 more maps coming with the backup servers.

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