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  4. [CS:GO] Exotic Places Mapping Contest

Mustang (formerly Everest)

  • grapen
  • June 5, 2019 at 5:56 PM
  • Squad
    • March 1, 2020 at 12:08 AM
    • #101
    Quote from That50

    5 hours ago, That50'sGuy said: I noticed while running around (And admiring the flags) that the stair clips are missing the first step. I'm not sure if you're already aware of that, but I made this little gallery so you can find some of the stairs that are missing the first stair. I only wanted to mention it because it creates a noticeable jolt in your vision somewhat. https://imgur.com/a/M1M6YYY

    Still though, I love the map! I could watch those flags sway all day long.

    This was done on purpose, so fully aware of it. I used to not do this years ago, but noticed most, if not all, CSGO maps did have the bottom clip missing. For a long time I wondered why that was and I guess it's because sometimes the bottom clip extends beyond a corner and also acts as some sort of notice to the player when he's getting up on a stair while strafing or moving backwards.

    I adopted it and it has become my default way to clip a stair. I'll have to check how newer (official and custom) maps do it nowadays and might revisit it :)

    Thanks for the feedback and the album!

  • Radix
    • March 1, 2020 at 11:18 PM
    • #102
    Quote from Squad

    23 hours ago, Squad said: how newer (official and custom) maps do it nowadays

    It's pretty inconsistent even in officials maps. In the older official maps the first step is mostly skipped like you did. But in some maps like nuke or cobble both variations are used (for no reason), while newer maps like dust2 and inferno are completely smoothed (all steps clipped).

    I think they initially skipped the first step for the following reason and then adapted it for nearly all stairs without thinking about it (even if it didn't make sense.):

    If you clip all stairs, in some situations the player "stumbles" over the ramp when he just wants to pass in front of the stairs. That feels pretty irritating and it's the reason why they skipped the first step (in my opinion). But this can only happen if there are no walls at the sides of the stairs.

    [Blocked Image: https://i.imgur.com/DHozbLY.jpg]


    Edit: You already said it here. I should read more carefully before wasting time ?

    Quote from Squad

    23 hours ago, Squad said: because sometimes the bottom clip extends beyond a corner

    I prefer to clip all stairs and add an extra bevel at the side if needed like here in dust2: (Yes, the wall clip is too large there... Valve please fix :P)

    [Blocked Image: https://i.imgur.com/cObwWlt.jpg]

  • Squad
    • March 11, 2020 at 3:17 AM
    • #103

    We've just submitted a last (for now) update to our entry.

    https://steamcommunity.com/sharedfiles/fi…/?id=1980781825

    Thanks to everybody who provided us with feedback, enabled others to gather feedback (MapcoreHub and the stats page!) and everyone involved with organizing the contest :) And good luck to the other participants!

    [Blocked Image: https://i.imgur.com/Hv4jZMA.jpg]

  • blackdog
    • March 11, 2020 at 11:22 AM
    • #104

    Hey don’t be cheap, show some new screens ?

  • Squad
    • March 11, 2020 at 9:33 PM
    • #105
    Quote from blackdog

    10 hours ago, blackdog said: Hey don’t be cheap, show some new screens ?

    Ha, I didn't realise grapen posted that exact angle before :D

    It's a new screenshot though, updated lighting etc. I'll try to grab some extra ones later.

  • Squad
    • November 30, 2020 at 6:59 PM
    • #106

    Bit of a necropost, but we updated the workshop entry.

    Quote

    Quote - added Deathmatch - added Wingman - improved performance - fixed an issue where players could see through the hatch at B heaven from below - fixed a number of tiny visual gaps - fixed a few pixelwalks

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