1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. [CS:GO] Exotic Places Mapping Contest

Mustang (formerly Everest)

  • grapen
  • June 5, 2019 at 5:56 PM
  • text_fish
    • June 18, 2019 at 12:25 PM
    • #21
    Quote from Vaya

    Just now, Vaya said: I hope you start losing health the higher you go in this map

    Also you have to queue to get in to the higher bombsite! [Blocked Image: https://ichef.bbci.co.uk/news/660/cpsprodpb/10869/production/_107098676_1c45dac3-bf7e-4663-bdec-099ec9d8e199.jpg]

  • Vaya
    • June 18, 2019 at 12:30 PM
    • #22

    bombsite markers or too morbid?


    https://www.smithsonianmag.com/smart-news/the…arks-146904416/

  • CommonCrayon
    • June 18, 2019 at 12:33 PM
    • #23
    Quote from Vaya

    1 minute ago, Vaya said: bombsite markers or too morbid?


    https://www.smithsonianmag.com/smart-news/the…arks-146904416/

    I'd love to see that. It would be a cool idea displaying the abundance of bodies. I am also hoping to see snow effects like in text_fish's post.

  • grapen
    • June 18, 2019 at 2:28 PM
    • #24
    Quote from CommonCrayon

    1 hour ago, CommonCrayon said: I'd love to see that. It would be a cool idea displaying the abundance of bodies. I am also hoping to see snow effects like in text_fish's post.

    That would be ideal, though it depends if we’re able to make it look right using props, since custom particles in csgo doesn’t work. We’ll try. :)

  • grapen
    • June 18, 2019 at 9:40 PM
    • #25

    Hey, I cooked up some ground materials/blends. The snow does not look as blown out at regular player eye level.

    The content cannot be displayed because it is no longer available.

  • -HP-
    • June 18, 2019 at 9:55 PM
    • #26

    Looking dope, where's them blockouts?

  • Squad
    • June 19, 2019 at 1:16 AM
    • #27
    Quote from [HP]

    3 hours ago, [HP] said: Looking dope, where's them blockouts?

    It's being worked on ? ?

    [Blocked Image: https://media.giphy.com/media/yub71V02z6wlG/giphy.gif]

  • Wintrius
    • June 19, 2019 at 8:26 AM
    • #28

    The speed at which this map is progressing scares me. If each map's chance of winning was manifested into fractions of a cake, Everest would occupy three quarters of that cake. Besides your expedient progress being used as a scare tactic, I love seeing how this map is shaping up. What's been shown so far looks great. Good luck!

  • blackdog
    • June 19, 2019 at 8:34 AM
    • #29
    Quote from Wintrius

    6 minutes ago, Wintrius said: The speed at which this map is progressing scares me. If each map's chance of winning was manifested into fractions of a cake, Everest would occupy three quarters of that cake. Besides your expedient progress being used as a scare tactic, I love seeing how this map is shaping up. What's been shown so far looks great. Good luck!

    Dude other maps have already been playtested… for what they have shown I’d say other maps are in a more advanced state.

    Then, since the talent of the team working on it, Everest will do very well.

  • Wintrius
    • June 19, 2019 at 8:47 AM
    • #30
    Quote from blackdog

    9 minutes ago, blackdog said: Dude other maps have already been playtested… for what they have shown I’d say other maps are in a more advanced state.

    Then, since the talent of the team working on it, Everest will do very well.

    I find visuals more difficult than layout to make. They're also more of a test of talent, as it's the most time consuming factor of making a map. But you're right in the importance of layout, of which I'm hyped to see the layout of Everest.

  • Squad
    • June 19, 2019 at 10:13 AM
    • #31
    Quote from Wintrius

    1 hour ago, Wintrius said: The speed at which this map is progressing scares me. If each map's chance of winning was manifested into fractions of a cake, Everest would occupy three quarters of that cake. Besides your expedient progress being used as a scare tactic, I love seeing how this map is shaping up. What's been shown so far looks great. Good luck!

    I guess we're in the honeymoon period. Safe to say progress won't be constantly as fast, but that's naturally fine. It's not a sprint, but a marathon ?

    Thanks for showing interest! :)

  • grapen
    • June 22, 2019 at 11:08 AM
    • #32
    Quote from Squad

    On 6/19/2019 at 11:13 AM, Squad said: It's not a sprint, but a marathon ?

    Did I forget to mention that I’m a short distance runner? ?

    I’m working on a modular set for a traditional nepali house. I’m about half way there, hoping to be done before the end of next week.

    [Blocked Image: https://www.newdelhitimes.com/wp-content/uploads/2015/12/Flickr_-_don_macauley_-_House_in_Nepal.jpg]

  • JollyHolly
    • June 22, 2019 at 6:40 PM
    • #33

    Looking good, i am always up for a playtest! Keep it up.

  • Geno
    • June 24, 2019 at 6:51 PM
    • #34

    https://imgur.com/gallery/E1Yr0 I clicked these while I was in Himachal pradesh, India.

  • Squad
    • June 24, 2019 at 7:47 PM
    • #35
    Quote from GenoCide

    55 minutes ago, GenoCide said: https://imgur.com/gallery/E1Yr0 I clicked these while I was in Himachal pradesh, India.

    Nice! Thanks for sharing :)

  • JorisCeoen
    • July 30, 2019 at 1:11 AM
    • #36
    Quote from Wintrius

    On 6/19/2019 at 9:26 AM, Wintrius said: The speed at which this map is progressing scares me. If each map's chance of winning was manifested into fractions of a cake, Everest would occupy three quarters of that cake. Besides your expedient progress being used as a scare tactic, I love seeing how this map is shaping up. What's been shown so far looks great. Good luck!

    A lot of entries have had months/years of work-in-progress (or even use assets that have been made long-before but never used before) and are being entered for the contest. This is within the rules of the contest, so it's normal to see this. Obviously, it's hard to compete against those maps, but that's just the challenge I guess ? most people make a map for a long time, and then wait for a good contest to enter it.

    Even then, working on a map regardless of when you started it, can always be useful for later. In fact, if I'm not wrong there was once a CEVO contest or some other one of the same level, where one of the losing maps was accepted by Valve regardless, which I guess is the biggest reward you can ever have. In any event, whoever thinks any of the entry maps looking extremely good (or a very detailed greybox that looks insane for just a month's time of making) have been made only from the announcement date of this contest, is kidding himself. So yes, start crunching those mapping skills ?!

  • Interfearance
    • July 30, 2019 at 2:57 PM
    • #37

    Cevo gets their map scores by multiplying the file size by 10 gottem

  • Squad
    • August 2, 2019 at 3:43 PM
    • #38

    Here's a first look at the layout. For reference: blue-ish = low; green = mid; tan = high.

  • Interfearance
    • August 9, 2019 at 6:32 PM
    • #39

    Does the tower on the left of T spawn have a use (like snipers nest on zoo)?

  • Squad
    • August 12, 2019 at 4:43 PM
    • #40

    It's not a tower, but rather a small viewpoint overlooking the (non-playable) surroundings, as can be seen in grapen's video.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™