1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[UE4] Western Recall

  • ItzOmega
  • April 26, 2019 at 2:47 PM
  • ItzOmega
    • June 18, 2019 at 6:16 PM
    • #21

    Yeah @Klems, we tried to fix it and in the final build it doesn't have as much contrast as in this one. Also everything looks so much better when playing with the Oculus rather than with the screenshots straight from UE4.

  • ItzOmega
    • July 23, 2019 at 11:35 AM
    • #22

    Hello guys!

    After a long time I'm finally able to post the final renders from our Mod. We all had a lot of work to do with our personal projects so we decided to wait for a bit to post everything online so that we could get a similar style for everyone that wanted to post their work on this project.

    I'm going to put the link for the mod here once our school gives us permission, so that you can download and try it.

    You can see the rest of the renders (and also my contribution) on my Artstation: https://www.artstation.com/itzomega


    [Blocked Image: https://lh5.googleusercontent.com/uWK96N_K5eUYAIg6ebsvWKnZZyItTTrAAe5C8OCYSohk-yKVj7t35NBMQm3LhDe__jeWF8kgL5ovwOO9g9j-EcQPWgVMbfkIvOYMxlN72_X42d9hi2xziM8-KgZ5krIouEd4eac-]

    [Blocked Image: https://lh5.googleusercontent.com/CC-aa0_bFALnjvalZeQCrMV9_FaRfI1j4c4AAW96JSfwIz89954-vEhz9tIuARB74q4-PlkI7TUwpMEZiv9Fd_wabY_J8c1HpAX-0LCCaeP2OpjB77HkoTJaza1Be2fH02yGSVGv]

    [Blocked Image: https://lh4.googleusercontent.com/GbF2QBizpv5iLZdHPwg0MNvFaE833HK-B7a2FfeJtecxlBcoY-ElG9Vlo11OTKYyou1hQcYPFFSKBMlIX1IUzP0ZZ7gaLC8JKpKA1gGWRj283N3BjAtrrpeBjTWUaKm_QHwNss-1]

    [Blocked Image: https://lh6.googleusercontent.com/2ltPpUFzc2SpsFXhaQgdEAfCMnj5FgwjvD42bu2nwQ8INshGGVJNgJRz3XacEejpfwgRaPl8M0UMDTryDEjCc8SAzwkoh9clAxWMHkkjcZPi5ITEYR8mxQFtC9e7hb4SaZq_onyu]

    [Blocked Image: https://lh6.googleusercontent.com/Z94zkEPgTYsBSHAYOT46IjC17drLMwIN5JuKEWBRcw29KkDUoqUsRkkTnlA0VhShPtrkB9rhIRNuVAz1DbgOmeu4r4-jEvUcT3gz43uiu3V3oZuhWxx-pEEMhwEZPJ5aMUlbvFvo]

    [Blocked Image: https://lh4.googleusercontent.com/-78zkKelctpJmEYe3DKd_fmEPRccLvu0kBppvN79gxwB_cqA06_c9_qQF1AmJhwAu5g5nmzWthp0N1Kn24G7vsNtvuAZrJFgnbDIvMs9ubN1HobNSgZ2eetSQcO9cXK2isYUCXGY]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™