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PlayStation 5 Reveal

  • -HP-
  • April 18, 2019 at 10:08 PM
  • ZZZ
    • May 13, 2019 at 11:01 PM
    • #21

    They are going to sell FF VII in multiple games, similar to FF XIII. They must have modelled new areas to explore, areas that were previously unseen in pre rendered backgrounds. They can even have added new side quests or modified the plot in some ways to acommodate a larger world. In the original game you visit one reactor in Midgar and just one section of the whole thing, what if the whole structure is now accessible to the player?

    Realtime combat imposes a new challenge. What the other chars in your party do while you are controlling one char? The AI controls them. In turn based system there is no AI to control them. Another thing that they must have changed is the random encounter system. It's really annoying to be walking and suddenly a battle takes place. That screen transition between the world and the battle is annoying. There was even a yellow materia that made the encounters less frequent.

    They haven't showed anything about the world map. In the old days an open world with the scale of GTA or The Witcher was impossible, but now they can and have done it with FF XV. This forces some more gameplay changes as you can't just walk out of Midgar and run to Kalm in one minute. That or they abolished the world map.

    Aerith's death can now have blood if they aren't censoring anything.

    If they are succesful with that remake, they are probably going to make more. FF8 anyone?

    There are some reports that Mark Cerny invested in ultra fast SSD for the PS5, claiming it to be faster than what is available for PCs. Sounds like they included a very large DDR cache, much larger than what is available in current SSDs.

  • blackdog
    • October 8, 2019 at 6:02 PM
    • #22

    Official announcement for release window (what a surprise)

    https://blog.us.playstation.com/2019/10/08/an-…s-holiday-2020/

    there are dove very interesting details, as Sony reveals they have implemented haptic feedback that will allow to program feedback like walking on different materials.

    Another article with some exclusive info

    https://www.wired.com/story/exclusive-playstation-5/

  • AlexM
    • October 9, 2019 at 3:07 AM
    • #23

    When they say haptic do they mean the same haptic feedback you have on modern VR hardware? Or is it somehow better?If so then I didn't realize there was even a difference between rumble and haptics. Is the difference that you have control over the frequency and amplitude of the signal?

    From my searches it appears the clock speed is 3.2ghz. I would hope it would be higher. I guess I need to compare the actual workload difference between ps4 and ps5.

    I've always wished a console company would make a console where one of the cores is clocked way faster than the others. So many game engines that exist now would benefit massively from it and it would make development easier.

  • -HP-
    • March 18, 2020 at 7:01 PM
    • #24

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  • ZZZ
    • March 18, 2020 at 8:13 PM
    • #25

    They did spent more on the SSD part as Cerny said back then.

    The difference in brute performance is very small. Even less than PS4 x Xbox one. 2 ~ 3 Tflops of brute force is not going to be noticiable most of the time.

    They are both relying on pretty much the same raytracing tech, same shaders tech, same CPU, same GPU. The differences lie in different approaches for cooling and power consumption.

  • -HP-
    • March 18, 2020 at 10:20 PM
    • #26
    Quote from 0kelvin

    2 hours ago, 0kelvin said: They did spent more on the SSD part as Cerny said back then.

    The difference in brute performance is very small. Even less than PS4 x Xbox one. 2 ~ 3 Tflops of brute force is not going to be noticiable most of the time.

    They are both relying on pretty much the same raytracing tech, same shaders tech, same CPU, same GPU. The differences lie in different approaches for cooling and power consumption.

    Like cerny said, just relying on terraflops as a gauge for performance isn't accurate, there's a lot of new stuff in here that in conjunction it's actually a really interesting jump into a new generation of consoles, specially since it gives devs new interesting toys to play around with. (Raytracing)

  • blackdog
    • March 19, 2020 at 7:47 AM
    • #27

    Does it have an headphone jack? ?


    I feel asleep whilst watching ? baby woke me at 4:30, changed the nappy, gave her a bottle, went back downstairs and watched John Wick 3, since I kept falling asleep 20 min in, the previous nights ?

    Ps: fucking auto correct

  • Zarsky
    • March 19, 2020 at 7:59 PM
    • #28

    This thread explains the impact of the fast storage very well:

    They'll be able to basically use the SSD as some sort of RAM pool to stream high LODs on demand. Say goodbye to cramming through a narrow crack/corridor or having to run mazes to get to your destination. I remember Horizon Zero Dawn couldn't have a lot of different robots roaming around the same area because of this as well. Oh, and that was also the reason you can't mount a flying machine in that game.

  • ZZZ
    • March 20, 2020 at 12:06 AM
    • #29

    This pretty much explains why they dropped separate DDR just for the OS. And the zen 2 cores are much more powerful to run the OS itself.

    There is an on going wars about teraflops, lol.

  • Zarsky
    • March 20, 2020 at 9:54 AM
    • #30
    Quote from 0kelvin

    9 hours ago, 0kelvin said: There is an on going wars about teraflops, lol.

    I steer away for those spec comparison pages as there's bunch of self claimed experts arguing about things they don't understand. ?‍♂️

    It will all come down to how devs utilize the hardware, and it's evident that there's a huge amount of potential avenues to explore for nextgen. Can't wait to see them games.

  • ZZZ
    • March 26, 2020 at 12:37 PM
    • #31

    Both MS and Sony did invest in processing power for 3D audio. Their current hardware can do it, but if developers do so they are forced to cut down elsewhere because there isn't enough power to do 3D audio plus graphics.

    This is some phd work from 2014. It makes a huge difference in immersion.

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  • -HP-
    • March 28, 2020 at 7:42 AM
    • #32

    Wow, that's actually a really dope clip!

  • -HP-
    • April 7, 2020 at 9:13 PM
    • #33

    https://blog.us.playstation.com/2020/04/07/int…-playstation-5/


    [Blocked Image: https://live.staticflickr.com/65535/49747503557_fa12f113db_h.jpg]

  • -HP-
    • April 7, 2020 at 10:03 PM
    • #34

    I'm kinda bummed they're sticking with the parallel thumb-sticks. I think the asymmetric design of the Xbox / Nintendo Pro Controller is much superior and much more confortable.

  • PogoP
    • April 7, 2020 at 10:33 PM
    • #35

    Yeah that's the one thing I never liked about PS controllers. Always feels awkward holding both analogue sticks at the same time... But then I wonder if its just because I'm used to the Xbox configuration.

  • -HP-
    • April 8, 2020 at 5:07 AM
    • #36

  • leplubodeslapin
    • April 8, 2020 at 11:16 AM
    • #37

    I don't really mind, i like both.

    But in the end, you hands are symetrical and you use both sticks at the same time for a FPS for instance, it makes sense to have the 2 thumbs in the same position ^^ But on the other hand, the D-pad is practically never used as such so why have it at the resting position of the thumb and not the stick !

    It's fine to me I like both !

    I'm glad they are moving on a new design, it seems to me that it will be more comfortable (like the Xbox one and Switch pro controllers)

  • dux
    • April 9, 2020 at 5:51 PM
    • #38

    I thought that was an xbrick controller

  • blackdog
    • April 11, 2020 at 5:06 PM
    • #39
    Quote from PogoP

    On 4/7/2020 at 10:33 PM, PogoP said: Yeah that's the one thing I never liked about PS controllers. Always feels awkward holding both analogue sticks at the same time... But then I wonder if its just because I'm used to the Xbox configuration.

    I’m surprised how easily I got comfy with the PS4 controller, I remember in the past having a real hard time… I guess that’s because Spider-Man is the first game I played and the actions relate to similar games, so a soft way to get used to the pad.

    But I still mechanically try to reach the D-pad where is located on the Xbox controller.

    And considering what @leplubodeslapin says, I wonder why the stocks are not symmetrical but up top, if anything.

    ~ Regarding the controversy on the design choice looking like a mankini… I dunno, I see Wall-E first.

    Btw am I the only one annoyed by the PS4 light? Can it not be turned off, at least for games that don’t use it at all?

  • Mitch Mitchell
    • April 17, 2020 at 3:28 PM
    • #40
    Quote from blackdog

    On 4/11/2020 at 5:06 PM, blackdog said: Btw am I the only one annoyed by the PS4 light? Can it not be turned off, at least for games that don’t use it at all?

    On the controller? Never bothered me - but you can turn the brightness down in the settings.

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