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Source engine envmapmask doesn't work if $basealphaenvmapmask is used. Any solutions?

  • Geno
  • April 8, 2019 at 7:57 PM
  • Geno
    • April 8, 2019 at 7:57 PM
    • #1

    Objective: To create a texture for my model, such that different parts have different amount of reflectivity. (Uses $envmapmask) Also, I am aiming at using 1 single VTF file as the material doesn't have any bump map.Methods that can be used

    1. use a grayscale texture and $envmapmask command in vmt. This will need 2 vtf files, 1 will be base/diffuse and second will be grayscale specular map. 2. If the material has a bump map, we can use its alpha channel as specular mask. This will again require 2 vtf files. 1 will be diffuse/base texture and the other will be normal map. Uses $normalmapalphaenvmapmask. 3. We can use base texture's alpha channel as specular mask, and this will need only 1 VTF file. This uses $basealphaenvmapmask. (This also works inversely, black is reflective, white is matte.)Problem

    For some reason, 3rd method isn't working. It gives me 100% reflectivity all all surfaces. (Check attachments) Also, I wanna ask if there's any guide for all the flags and compression formats used by VTF.

    test.zip

  • esspho
    • April 9, 2019 at 12:07 AM
    • #2

    try using $basealphaenvmapmask

  • Geno
    • April 9, 2019 at 2:27 AM
    • #3
    Quote from esspho

    6 hours ago, esspho said: try using $basealphaenvmapmask

    I am using that itself in the test files. I wrote it "$basealphaenvmask" in this thread in a haste. In the files however, the correct thing is used.

  • +Rusty+
    • April 9, 2019 at 4:22 PM
    • #4

    Within your test vmt your using $basemapalphaenvmapmask instead of $basealphaenvmapmask. here's also a lil list of some vm param stuff:https://forum.tsgk.com/viewtopic.php?t=4965

    Spoiler Valves vtfedit texture formats.pdf

  • Geno
    • April 9, 2019 at 5:17 PM
    • #5
    Quote from +Rusty+

    55 minutes ago, +Rusty+ said: Within your test vmt your using $basemapalphaenvmapmask instead of $basealphaenvmapmask. here's also a lil list of some vm param stuff:https://forum.tsgk.com/viewtopic.php?t=4965

    http://# Hide contents Valves vtfedit texture formats.pdf

    I must be blind to leave that unnoticed. Thank you so much :). Correcting that resolved the issue.

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