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Propper doesnt compile models.

  • Dr.ParadoX
  • December 6, 2018 at 2:27 PM
  • Dr.ParadoX
    • December 6, 2018 at 2:27 PM
    • #1

    So I decided to create a map. Thou I was rather surprised when an error popped up saying that I got over the brush limit. A good fella suggested that I use propper to convert burshes into models. I added propper to hammer but now there is a problem. When I try to convert the brushes into models nothing happens. Compile log stops here:

    ** Executing... ** Command: propper ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_wintermaze_2016_v2"

    Propper 0.32. Originally written by Carl Foust, fixed and compiled for SDK Base 2013 by tuxxi. Adapted from vbsp.exe by Valve Software. (May 25 2016) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_wintermaze_2016_v2.vmf material "1default/toolsnodraw" not found. Material not found!: 1DEFAULT/TOOLSNODRAW ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "metal/industrialbellbottomon02" not found. Material not found!: METAL/INDUSTRIALBELLBOTTOMON02 Can't find surfaceprop panel for material METAL/PRODVENTA, using default material "/over" not found. Material not found!: /OVER Brush 222016: MAX_MAP_PLANES Side 5 Texture: 1DEFAULT/TOOLSNODRAW

    I restarted hammer but the brushes werent compiled. Problem with propper parameters?


  • Dr.ParadoX
    • December 7, 2018 at 8:04 PM
    • #2

    Managed to fix the problem....

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