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[CS:GO] Golden

  • KingOfCorn
  • December 6, 2018 at 9:57 AM
  • KingOfCorn
    • June 26, 2019 at 1:13 PM
    • #21

    The new update is getting closer!

    It's great that so many seems to enjoy the map on the hub and I once again want to thank everyone for the feedback on the map which has helped me alot.

    It's been an amazing experience for me and a bit unexpected since It's my first project in mapping.

    The update will be out in the end of this week if everything goes as planned. I will make the change notes more specific when the update is online.

    The update will mainly include:

    ▪A new refined B-site with the intention of making it less chaotic and more intuitive.

    ▪Better performance which has taken the majority of the working hours.

    ▪Improved visibility and lighting.

    ▪Added and adjusted cover in some spots for cleaner utility usage and more strategical options.

    ▪Minor changes to detailing.

    I would also like to reach out to someone who would be willing to model the church tower since It's costly for the engine to render. If there is anything I can do in return just let me know.

  • KingOfCorn
    • December 2, 2019 at 6:01 PM
    • #22

    Just uploaded the first version of Golden since July. Been doing a complete overhaul of the map visually and also added some gameplay elements.

    Several new custom textures and some new models aswell.

    Here's a summary of the changes made:

    -Major visual rework -New 3d skybox -Added a drop in second mid -Added cover for safeplant on B -Raised the tree for cleaner gameplay and visibility around the courtyard. -Improvements to optimization -Boosted the lighting in the metro area -Several minor changes throughout -Bugfixes

    Have a look and please let me know what you think!

  • KingOfCorn
    • December 7, 2019 at 3:59 PM
    • #23

    Thanks a lot for spending the time it took to try this! Will experiment with the different settings to make it look even better.

  • KingOfCorn
    • December 19, 2019 at 9:05 AM
    • #24

    A new update is out!

    -Overall polish -Improved lighting on foliage (thanks to Ringel) -Replaced ivy models

  • KingOfCorn
    • December 19, 2019 at 4:28 PM
    • #25

    You're right, there are two spots who dip a bit in fps but still remain in the "ok" span. Mainly this has to do with how I structured the map from the beginning (noob mistake) with such an open middle where plenty of stuff is drawn when standing in some parts of B staring at middle for example. Pretty much all of the textures are hr which also tanks a bit. The biggest gain I could probably get would be to start combining props but that would be a new area for me and would require a bunch of work. That's always the problem with having mostly stock props. Thanks again for your contribution ?

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