I think the whitebox idea could be indeed a successful smaller contest of its own. The recent Door Challenge proved that smaller scale events and even on different engines can raise enough interest. Though, I'm more interested in a bigger contest. But I do agree that the deadline should be a lot shorter than last time and with no extensions. People seem to prefer something like 5-6 months.
Quote from The Horse Strangler16 hours ago, The Horse Strangler said: Contest should be shorter this time around, HARD final deadline, and fresh maps. I think this helps to provide a solid lesson in reigning in scope and ambition. It requires designers do more planning early on on paper or docs, which I think is a healthy workflow we should promote via those rules.
Part of the reason why I would prefer a contest with art included is because, as horse also mentioned, it forces people to plan better, take other aspects into consideration and learn how to adjust in order to meet deadlines. I think that's a healthy thing to learn, especially if you plan to work in the industry.
If you guys want to encourage people to explore new layout ideas, maybe you could put more emphasis on that through the judging criteria. For instance, the layout could comprise half of the score. So let's say, if you go for a purely classic dust2 4leaf layout with absolutely no new twists/gimmicks, but it works, you do score decently - maybe 30/50, but not all the points.