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[HL2 WIP] DM_SYCRAN

  • DR@GONFLY
  • May 14, 2005 at 7:13 PM
  • DR@GONFLY
    • May 14, 2005 at 7:13 PM
    • #1

    hey all,

    I've maked this new dm map, it's allmost ready to play but first I need some comments.

    I am working on the doors now and adding some more stuff to shoot around with. but first I need the opinion off other people so please download and see the map, tell me what I need to change.

    greetz, DR@GONFLY

    DOWNLOAD ALPHA VERSION:

    http://%7boption%7d

    Known issues: doors are still: func_ilusionary, compile error in one of the walls in the big hall.

    [Blocked Image: http://members.home.nl/mdkeizer/dmsycran/1.jpg]

    [Blocked Image: http://members.home.nl/mdkeizer/dmsycran/2.jpg]

    [Blocked Image: http://members.home.nl/mdkeizer/dmsycran/5.jpg]

    [Blocked Image: http://members.home.nl/mdkeizer/dmsycran/6.jpg]

  • Zacker
    • May 14, 2005 at 7:18 PM
    • #2

    Looks cool, but a bit messed up. Seems like that you need a more consistent theme.

  • Taylor Swift
    • May 14, 2005 at 7:58 PM
    • #3

    Very strange theme, and i mean that.

  • Schmung
    • May 14, 2005 at 8:19 PM
    • #4

    That corridor in the second pic is a total fucking mess. Truly horrible. The rest of it and that main room in particular, looks really good.

  • |FRITZ|
    • May 14, 2005 at 8:55 PM
    • #5

    This map lacks a theme. BADLY.

  • von*ferret
    • May 14, 2005 at 9:35 PM
    • #6

    first and last pic rock. Middle pics feel like they dont belong.

  • hamst3r
    • May 14, 2005 at 9:41 PM
    • #7

    The first an last pics are very nice, the corridor is cluttered and looks icky....the 3 pic is pretty bland and unimaginative.

  • csharp
    • May 14, 2005 at 10:26 PM
    • #8
    Quote from DR@GONFLY

    [Blocked Image: http://members.home.nl/mdkeizer/dmsycran/2.jpg]

    That looks very strange and awful!

  • GrayFox
    • May 14, 2005 at 11:06 PM
    • #9

    What's with the pipe in the second picture??

  • InsaneSingingBlender
    • May 15, 2005 at 12:34 AM
    • #10

    i like it, you just need to make your textures work better together though

  • Phlek
    • May 15, 2005 at 12:39 AM
    • #11
    Quote from hamst3r

    The first an last pics are very nice, the corridor is cluttered and looks icky....the 3 pic is pretty bland and unimaginative.

    Agreed, try to keep that theme throughout the map.

  • DaanO
    • May 15, 2005 at 12:39 AM
    • #12

    Like the others said, the first and last pic show something with potential, the rest of the pictures show a mixture of styles and that doesn't work for me. Also, i think that adding in some rocks could work out well, that would make the whole thing more interesting and less just 1 thing.

  • MJ
    • May 15, 2005 at 12:50 AM
    • #13

    just need better textures.

  • Evert
    • May 15, 2005 at 12:33 PM
    • #14

    First pic is very nice.

    The lamps on the stairs in the last pic look strange, very hl1ish.

  • Spellbinder
    • May 15, 2005 at 12:41 PM
    • #15

    i think it looks cool.

    but why are there a barrel and a crate on that container?

    Spellbinder.

  • mike-0
    • May 15, 2005 at 3:19 PM
    • #16

    make the water less transparent

  • RA7
    • May 16, 2005 at 9:55 AM
    • #17

    It looks strange, different but nice...

  • Defrag
    • May 16, 2005 at 4:37 PM
    • #18

    It looks a little disjointed. The open areas look rather nice, but as the others have said, that corridor looks pretty damn poor in comparison. Keep it up, I'm sure you can make it a lot better

  • Sixsixone
    • May 16, 2005 at 9:27 PM
    • #19

    Second picture needs work, the textures used do not match, the ones nearer to the floor seem perfectly clean, why they should be the grubiest, not the walls above it. The lights holder also have a to clean a texture for what seems to be a dirty theme you are going for.

    The pipe is just uneeded aswell.

    Its excellent work so far though, keep up the work.

  • DR@GONFLY
    • May 17, 2005 at 11:26 AM
    • #20

    oke thanx to all, I will replace some textures, add more stuff

    and release the map next weekend.

    greetz, DR@GONFLY

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