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[Wingman] Red Light

  • da_boss
  • September 13, 2018 at 3:38 AM
  • da_boss
    • September 13, 2018 at 3:38 AM
    • #1

    Here is a simple Wingman map that I've been focusing on for less than a week.

    It's set in the alleys and small streets of Europe (it'll look like it once I learn how to make custom props ?)

    A few of my favorite screenshots:

    Spoiler [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/9721047540…D3B6EFC8A21AF6/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/9721047540…9C60B8C73B5511/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/9721047540…63CA56721570F3/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/9721047540…48078C7AA8322F/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/9721047540…DC0CCE3370B8FB/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/9721047540…und-color=black]

    ^ professional camera positioning

    [edit] And the overview =-]

    Spoiler

    sorry for the low quality (and many trees)


    Although this may be the first map I feel confident with (like this isn't this first time), I plan on putting this in the wingman competition!

    Hopefully my 4000 hours spent on SDK pays off in this.

    Workshop Link: https://steamcommunity.com/sharedfiles/fi…/?id=1510775526

    Radar is not in it, sorry, but it is in the pictures on the workshop page.

    hopefully the slight detailing can make this fun to explore. ?

  • Roald
    • September 13, 2018 at 9:37 AM
    • #2

    Plz post a overview picture here (and I cant find it on the workshop either).

    'Somewhere in Europe' is pretty vaque, it may help you to find a exact location you want to use as reference. It can help you on the art pass and making it a believable place. With the red light you could think of Amsterdam, however there is Tulip already.

  • blackdog
    • September 13, 2018 at 8:18 PM
    • #3

    I get a bit of “corridor feeling”, the way it looks like now, feels like it will favour long engagements only. Also it seems is lacking cover and all is on the same height level (=no Z-axis fights).

    You have a base to work on tho, get it tested before proceeding to detailing.

  • trevor
    • September 16, 2018 at 8:01 PM
    • #4

    This reminds me of the operation map tulip for sure! May be a little dangerous with it being too tight streets but I absolutely love the idea here.

  • da_boss
    • October 28, 2018 at 11:34 PM
    • #5

    Hey fellas, time for the first update to my map ever since it was published last month! ?

    So it's been a month of me sitting in front of my laptop working on this map, and many things have changed since the first version. The biggest changes include:

    - Map has been inverted, since I believe it gives it a better feel than before

    - The route next to the main building has been filled with water (So it's blocked off, but you can still see part of the bombsite)

    - A new route has been added next to the Red Alleyway to give T's extra methods of winning (and keep gameplay fresh)

    - The bombsite has been re-designed to play/look better

    And the map is more detailed so I can get a better grasp on the theme

    Here are some screenshots of the RedLight 0.2

    Spoiler


    And here's the overview

    Spoiler

    From this, you'll see many many routes. But there are only 2 entrances to the bombsite, so 2 T's have many ways of winning, and CT's can use the many routes to their advantage.

  • Thrik June 30, 2026 at 10:58 PM

    Approved the thread.

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