1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

What methods do you use to block out your map?

  • Interfearance
  • August 15, 2018 at 2:16 AM
  • Interfearance
    • August 15, 2018 at 2:16 AM
    • #1

    I am looking to gain insight on everyone's various methods of grayboxing/ blocking out their levels. What grid sizes do you stick to? How to you build corridors? At what point should two surfaces be separate brushes? Do you work from a sketch? What dev textures/lighting do you use? I am going to be blocking out my layout for the third time to lengthen rotation times and want to discover methods to create a clean graybox that is easily adaptable. Even the common mistakes of grayboxing would be helpful. I wouldn't post this if I had found some decent guides, but all of them are concerned on teaching the reader how to use the block tool and nothing more. If you find a good guide feel free to link that too!

  • Apeyou
    • August 15, 2018 at 12:24 PM
    • #2

    I personally like to start with a little sketch, just to make it easier for myself to block things out, but after that it all comes down to playtesting. The thing I notice a lot with beginners is that their layout basically consists of random walls/blocks with no purpose. Try to think of what these blocks do, "is it a house, does it make sense to put a house there" etc. Blocking out a map is way easier if you already have a theme in mind.

  • Interfearance
    • August 15, 2018 at 2:54 PM
    • #3

    Thank you for the help!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™