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Doom Eternal

  • -HP-
  • August 10, 2018 at 6:41 PM
  • -HP-
    • March 18, 2020 at 4:08 AM
    • #101
    Quote from dux

    On 3/15/2020 at 6:48 AM, dux said: So from sounds of it, seems like it was bit of a shitty podcast.

    Not because of Hugo tho, Joe really missed the mark on this episode, a bit of a shame tbh...

  • -HP-
    • March 18, 2020 at 7:18 AM
    • #102
  • Radu
    • March 18, 2020 at 8:03 AM
    • #103

    I can't wait take it anymore............ doom eternal and then hla right after the other

  • blackdog
    • March 18, 2020 at 11:45 AM
    • #104
    Quote from dux

    On 3/15/2020 at 1:48 PM, dux said: So from sounds of it, seems like it was bit of a shitty podcast.

    Quote from [HP]

    7 hours ago, [HP] said: Not because of Hugo tho, Joe really missed the mark on this episode, a bit of a shame tbh...

    Yeah but I mean, he’s not a gaming personality or expert by any mean, so… I think it’s interesting to see the personal side of a game personality. Surely wasn’t informative, but was entertaining at times.

    Also the “i was an artist on a Mac [so I couldn’t play I’d software games]” is a poor excuse on Hugo’s part ? Id were among the first to distribute cross platform, plus Carmack used Apple computers to code at the beginning I’m pretty sure, at least the Next.

  • dux
    • March 19, 2020 at 1:28 AM
    • #105

    All Joe used to go on about was how much he was "addicted" to quake. How he had a t1 line installed to play it online. He liked to paint a picture of him being a big gamer guy back in the day. He's had John Carmack on before and that was a great podcast. This one though? I dunno what was up, but he doesn't need to be a gaming personality to not be a knob to Hugo who was obviously excited and nervous to be there, he is a fan of JRE after all.

  • -HP-
    • March 20, 2020 at 5:35 PM
    • #106

    Played it for a couple hours last night. Holy shit... the game looks so good and so smooth while running at 120fps on my machine, all maxed out at 1440p. I don't know what kind of wizardry they did with that engine, but it's really impressive and a technical marvel.

    Gameplay so far feels very identical to Doom 2016. Although it seems like they're using the environment a lot more this time around, as in, more platforming, more exploration, more secrets to find. Cant wait to see what else the game has in store, so far I'm very impressed.

    They nailed the scale too, seeing those skyscraper sized creatures walking in the background is dope, and apparently it gets better in the later levels.

  • -HP-
    • March 20, 2020 at 10:07 PM
    • #107

    [Blocked Image: https://pbs.twimg.com/media/ETkZvjyWAAAdK0d?format=jpg&name=large]

  • Radu
    • March 21, 2020 at 10:37 AM
    • #108

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/786381600824076160/38B4AC5EFC1DCE313D577038753449BCB39F4A5F/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/786381600824276640/D996BA7EC6A9A30883B4A7F70D68FFD54457089C/]

  • Buddy
    • March 21, 2020 at 11:06 AM
    • #109

    Overthinking this one a bit IMHO @ Podcast


    Game itself is epic.

  • dux
    • March 21, 2020 at 4:32 PM
    • #110

    So far straight up not having a good time with it ?

  • ZZZ
    • March 21, 2020 at 6:42 PM
    • #111

    I just watched it. They must have broken the maps in so many pieces with lots of jumping in between to hide the slow streaming speeds of HDD. Must be the same reason for having so few enemies at the same time.

  • -HP-
    • March 21, 2020 at 9:25 PM
    • #112


    Dopefish lives!!! :D:D

  • dux
    • March 21, 2020 at 9:34 PM
    • #113

    He's also on one of the magazines in your pussy patrol fortress

  • Radu
    • March 21, 2020 at 10:21 PM
    • #114
    Quote from dux

    5 hours ago, dux said: So far straight up not having a good time with it ?

    Why is that?

  • -HP-
    • March 21, 2020 at 11:50 PM
    • #115

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  • dux
    • March 22, 2020 at 1:01 AM
    • #116
    Quote from Radu

    2 hours ago, Radu said: Why is that?

    I just can't get into it. I'm not enjoying all the super mario platforming, the story I've got no idea what's going on and who people are and why there are so many cutscenes. I just quit out of frustration through running out of ammo. "uPgRadE yOuR sTuFf" Ok, but I wanna shoot dudes, not play an RPG - there's so much stuff to upgrade. Dooms about the killing and im not having fun. I'll keep going but I'm a bit disappointed, it all looked so cool in the trailers :( Cool if other's are having a blast glad they like it, it's very well put together but I'm just nah atm.

  • -HP-
    • March 22, 2020 at 4:13 AM
    • #117

    I do agree with you in regards to some of the RPG like elements of the game, I'm not gonna say they don't belong in a game like this, they can be done right, in Doom 2016 they were there but it wasn't too annoying. In Eternal it seems they got a little bit carried away with that, and I can see the motivation behind, they know people find progression addictive and it's another reason to come back and boot up the game again, but it does feel shoehorned.

    I'm personally willing to overlook it tho, really enjoying the level exploration and the combat.

  • Erratic
    • March 22, 2020 at 5:49 AM
    • #118

    Combat can get a bit sloppy, at least on ultra violence, and yeah the upgrade stuff is over done. What is it, 4 different upgrade tokens, I think I only just now after 6 hours got a handle on what each of them is for. It's also lot of marginal situational upgrade stuff that isn't really exciting, just a small bonus attached to some occasional event. I tend to forget about most of the weapon mods too. Levels are also not quite as labyrinthine as Doom 2016 but I could be misremembering.

    It's good fun otherwise. I'm not crazy about some of the environments that don't really feel "DOOM"ish but I get they probably need to go somewhere else with it. Earth is cool at least.

  • Puddy
    • March 22, 2020 at 8:42 AM
    • #119

    Having a great time so far with this but

    - the story... wat? very confusing presentation

    - all the upgrade systems and currencies jeebus

    - fortress of doom layout is a goddamn maze lmao

    - teleporting to/from locations willy-nilly (storywise) makes the adventure feel a bit less adventerous, if that makes sense

    overall these are nitpicks doe, except maybe the story which could've been told waaaaaay more elegantly also i love da main menu theme, it's fucking stuck now ?

  • Radu
    • March 22, 2020 at 9:50 AM
    • #120

    I'm really enjoying the expanded lore, but I will admit all the names are confusing at times.

    Gameplay wise, I'm having mixed feelings. On one hand, I like what they've done with the glory kills and resources, but I feel like there's too much reliance on these mechanics. It's definitely not your classic shooter and I can't really fault them for going in this direction. The carnage and challenge with some of the arenas are awesome. Though, I find some moments where I want to shoot the enemies and expect them to not stagger and just die.

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