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Doom Eternal

  • -HP-
  • August 10, 2018 at 6:41 PM
  • -HP-
    • August 10, 2018 at 6:41 PM
    • #1

    Hell to the yes!

    Grapple hook, Dodge, improved melee, verticality, new enemies, new weapons, new setting, lives (!?)

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  • -HP-
    • August 10, 2018 at 9:11 PM
    • #2

    "Remember, demons can be an offensive term. Refer to them as mortally challenged!" xD

  • -HP-
    • August 10, 2018 at 10:02 PM
    • #3

    Doom 3 is an absolutely amazing game, if you were to ask me my top5 favourit games ever, it would probably end up on that list. I was able to appreciate it for what it was, a different kind of game from Doom I/II. It got hate for being different, and I loved it for having the balls to actually be different. (Also... some of the best textures in any game, ever!)

    Same reason I was able to enjoy Doom 2016 a lot, it's a reboot of the franchise, just like Doom 3, so I was able to appreciate it for what it tried to do, rather than bring my emotional and nostalgia baggage into it and ruin the experience.

    I like the name Doom Eternal btw, I like they didn't call it Doom 2. Even Doom 3 should have been called something else, specially since it's so different from the two that preceded it, when you have a number in front of a sequel, it brings a certain list of expectations, that can be a hindrance. And now that I think about it, Doom 2016 is kind of the Doom 3 people were expecting back then in terms of the design language and the structural gameplay pillars it stands on.

  • blackdog
    • August 10, 2018 at 11:15 PM
    • #4

    Pumped to see this!

    I like they implemented the grappling hook, that shit makes every game better, but I don't like much it's implementation and the Doomguy upgrades: the blade animations I like less than the old headsplits and punches, and I think would feel more fluid if the hook was installed in place of the blade. Shoot while gliding, shoot what you want.

    I feel there has been a palette change in terms of graphic, as well it feels they are making it feel a bit more "flat" and cartoonish than I expected. Not complaining really, I mostly like the effect, but at the same time some effects make me feel like when they released trailers with unfinished/unpolished FX, in particular the gore system gives me that impression.

    I was hoping for a less "meaty" demo in terms of environment, I loved the hell maps in D2016, but this areas with "meat" everywhere nit so much.

  • Izuno
    • August 13, 2018 at 6:09 PM
    • #5

    Man...playing Doom II while high back in the day. Replacement underwear was not optional.

  • blackdog
    • August 13, 2018 at 7:49 PM
    • #6

    Green Man Gaming is running a promotion up to 75% off Bethesda titles, plus 15% less on top if you provide this code

    EXTRA15

  • MikeGon
    • August 15, 2018 at 5:19 PM
    • #7

    This game looks delicious

    Crossing fingers for a new and improved map editor ?

    Also I feel like the movement is slow comparing to the last one, I don't know why... maybe it's just an impression ?

    I hope they will make the grapple hook a bit faster too...

  • Puddy
    • August 15, 2018 at 6:36 PM
    • #8

    Hyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyypppppppppppppppppppeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I fucking love Doom.

  • WD
    • August 16, 2018 at 8:41 PM
    • #9

    Those alt fire modes remind me of some of the crazy stuff Painkiller had. Someone should reboot that franchise, btw. I miss the old telephone pole gun ?

  • -HP-
    • August 16, 2018 at 8:52 PM
    • #10
    Quote from WD

    10 minutes ago, WD said: Those alt fire modes remind me of some of the crazy stuff Painkiller had. Someone should reboot that franchise, btw. I miss the old telephone pole gun ?

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    Fuck yeh

  • Radu
    • August 20, 2018 at 7:18 AM
    • #11
    Quote from WD

    On 8/16/2018 at 10:41 PM, WD said: Those alt fire modes remind me of some of the crazy stuff Painkiller had. Someone should reboot that franchise, btw. I miss the old telephone pole gun ?

    Witchfire

  • WD
    • August 20, 2018 at 8:08 PM
    • #12
    Quote from Radu

    12 hours ago, Radu said: Witchfire

    That's what I said ?

    Quote from WD

    On 8/16/2018 at 10:41 PM, WD said: Those alt fire modes remind me of some of the crazy stuff Painkiller had. Can't wait for the faithful reboot, Witchfire!! ?

  • Radu
    • June 10, 2019 at 5:15 PM
    • #13

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  • -HP-
    • June 10, 2019 at 8:09 PM
    • #14

    Fuck yeah, video games!!

  • -HP-
    • June 12, 2019 at 9:47 PM
    • #15

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  • Minos
    • June 12, 2019 at 10:10 PM
    • #16

    Looks fantastic :D I'm ready for more DOOM!

  • -HP-
    • June 12, 2019 at 11:45 PM
    • #17

    [Blocked Image: https://pbs.twimg.com/media/D835LdqWkAIFz4N?format=jpg&name=4096x4096]


    [Blocked Image: https://pbs.twimg.com/media/D835MKhXkAEbuVv?format=jpg&name=4096x4096]

  • Radu
    • June 13, 2019 at 8:23 AM
    • #18

    I need this in my life. RIP AND TEAR

  • FrieChamp
    • June 13, 2019 at 8:39 AM
    • #19

    This looks exactly like DOOM 2016 with new levels and a few extra abilities and weapons.


    Perfect. ?

  • blackdog
    • June 13, 2019 at 10:44 AM
    • #20

    I’m all over “more of the same” for certain games, but I wasn’t impressed last year, and the new media didn’t do anything for me.

    Just like i was more into the original DOS Doom than Doom 2.

    I don’t like the blade. The environments just look messy rather than arty like the previous game. I don’t even like the added bit on the logo.

    That clip of the new mode looks like something out of a mobile game or by some weird mod team.

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