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Doom Eternal

  • -HP-
  • August 10, 2018 at 6:41 PM
  • text_fish
    • March 23, 2020 at 9:43 AM
    • #141

    I'm enjoying the combat, though I've only been playing a couple of hours so I can see how it could get boring if the weapon mods and enemy line-up don't sufficiently evolve it.

    The story-line doesn't really bother me, but I think it's pretty unnecessary to even have it there in the first place. I know what's going on in the narrative but that doesn't affect how I approach the levels because there's a big shiny yellow diamond telling me where I need to go next.

    The biggest let-down for me at this early stage is the level design, largely because there are a shit-ton of invisible walls which makes no sense considering all the acrobatics they've introduced. If I can climb things and jump really high let me use that to explore, rather than signposting specific areas where I can use those abilities and then mysteriously locking them down whenever it's an inconvenience to the environment artist. This all just makes it feel like a heavily disguised corridor shooter. Other than the occasional hidden area here and there, there seems to only be one path.

    Oh and speaking of hidden areas, what's with the giant yellow question marks? You made an asset for the toy, just fucking use it in the level.


    So far I'd say it's a fun shooter, but nowhere near as great as 2016. Kinda wished I'd waited for a sale too.

  • Buddy
    • March 23, 2020 at 11:19 AM
    • #142

    What did they strip from Doom 3 (for 2016) that made it's way back to Doom Eternal?


    I'm confused by some of the complaints here :D

  • text_fish
    • March 23, 2020 at 1:18 PM
    • #143
    Quote from Buddy

    3 hours ago, Buddy said: What did they strip from Doom 3 (for 2016) that made it's way back to Doom Eternal?


    I'm confused by some of the complaints here :D

    There are three potential answers to that question that I can think of:

    1) People are referring to the canned Doom4 which became Doom2016 after Bethesda stepped in and told ID to simplify.

    2) People are referring not just to D3, but FPS games in general over the past decade or so.

    3) I dunno, diary entries or something?

    For me it's a combination of the above which lead to a general feeling that DOOM 2016 was a very raw and basic experience without any unnecessary clutter or complications, compared to Eternal.

  • dux
    • March 23, 2020 at 1:45 PM
    • #144

    Doom 2016 the moment there was dialogue/cutscene within the first 2 minutes Doom Guy punched it away. Hell yeah.

    In Doom Eternal, it feels like there's a cutscene every 2 minutes. What really confused me was when Doom guy walked into a room with those 3 priest guys or whatever the fuck they are and just stood there looking at them. Why am I stood there, just fucking kill them? Oh they're gone now, time for more talking. Hell no.

    Ok there's this dude in a cave with big guns. Who the fuck is this guy? What the fuck is going on? Stop talking! I don't care! Why am I not killing?

    How did I get in this giant pussy patrol fortress? No I'm not about to read 10 encyclopedia entries on this badly designed and presented menu system to find out.

    Why is this a hub game now? What was wrong with kicking in a door and screaming RIP AND TEAR TIME TIMMY

    What's that buddy? You were starting to enjoy the combat a bit more? Yeah nah sorry guy. Here, swing off this bright yellow pole instead onto this floating climable concrete coffin that falls out of the sky. Oh also no you can't jump over there even though it totally looks like you can. Lol sorry, try again.

    No you can't fight that way, you have to do it this way and only this way or you will die a lot.


    I'm trying so hard to like the game but it just keeps fighting me all the way.

  • will2k
    • March 23, 2020 at 5:15 PM
    • #145

    Disclaimer: I have not played the game

    After reading what most of the folks are saying here as well as many user reviews on steam, it seems this new Doom is going in a very different direction than the core Doom tried-and-trusted gameplay: people play Doom to kill everything that moves without a care in the world. It's a pure adrenaline rush and letting off steam. They don't want to be told how to play it, don't require a complex backstory, intricate puzzles, platforming, elaborate dialogue/cutscenes, etc

    I believe one user summed it up:

    Quote

    Quote Doom Eternal tells you how you should play the game and punishes you when you don't, unlike its predecessor which gave you the tools and told you "go on, have fun!". Combat feels like a chore and map design is confusing or lazy at times.

    As Minos said, I'll wait until a steam sale with considerable price reduction before buying it.

  • -HP-
    • March 26, 2020 at 5:55 AM
    • #146

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  • text_fish
    • March 26, 2020 at 8:40 AM
    • #147
    Quote from [HP]

    2 hours ago, [HP] said:

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    I wasn't expecting to watch the full 17 minutes in so much detail, but it is really interesting looking at how their designs change over time.

    I think I prefer a lot of the more low-tech designs (not rendering tech, but in-canon tech), especially on the Arachnotron and Mancubus. A lot of the more high-tech designs look a bit ... bubbly?

  • blackdog
    • March 26, 2020 at 4:47 PM
    • #148
    Quote from Minos

    On 1/27/2020 at 12:54 AM, Minos said:

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    Damn!

    Quote from [HP]

    10 hours ago, [HP] said:

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    Just in case was missed the dev insight on new demons.

    Looking at the side by side comparisons I’m not that favourably impressed. Didn’t pay much attention to the Hugo video I guess, but lots of updates feel done for the sake of changing, look at those head plates on the Revenant, was much cooler in 2016. Feels like the time of the Doom/Quake clones (which were really mods/total conversions). I’d much rather see a consistency in the evolution, like the Mancubus face is completely different, is not the same demon anymore ?

  • Buddy
    • March 26, 2020 at 6:46 PM
    • #149

    I think these characters were re-done from scratch partially because of the new gore system and not just for the fuck of it.

  • Radu
    • March 26, 2020 at 9:11 PM
    • #150

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  • -HP-
    • March 28, 2020 at 7:16 AM
    • #151
  • blackdog
    • March 28, 2020 at 10:45 AM
    • #152

    Much better looking than the one in 2016, but yeah in this kind of game pistols result a bit bland. I think they probably need to be very powerful and slow, hand cannon kind of thing

  • dux
    • March 29, 2020 at 12:29 AM
    • #153

    The multi fire on that pistol reminds me so much of turok 2's magnum shame they cut it

  • Radu
    • March 30, 2020 at 5:10 PM
    • #154

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  • Radu
    • April 8, 2020 at 8:39 PM
    • #155

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  • dux
    • April 21, 2020 at 2:57 PM
    • #156

    lol there goes Mick Gordon. RiP Doom. I still haven't touched it since I rage quit the platforming sections...

    https://www.vg247.com/2020/04/20/doo…-mixed-without/

  • -HP-
    • April 21, 2020 at 6:55 PM
    • #157

    Noooo... Not Mick! :(

  • FMPONE
    • April 21, 2020 at 8:24 PM
    • #158
    Quote from dux

    5 hours ago, dux said: lol there goes Mick Gordon. RiP Doom. I still haven't touched it since I rage quit the platforming sections...

    https://www.vg247.com/2020/04/20/doo…-mixed-without/

    The disrespect...

  • dux
    • May 21, 2020 at 2:00 PM
    • #159

    Lol they forced Denuvo onto the whole player base. I uninstalled the game like lightening - not that I was enjoying the game that much anyway, but for everyone else who was that ain't cool. Bethesda, you suck so much.

  • dmu
    • May 21, 2020 at 2:01 PM
    • #160

    I think they announced on reddit that the newest pach will remove Denuvo @dux

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