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Ray Tracing

  • MrH2o
  • May 9, 2005 at 10:18 AM
  • MrH2o
    • May 9, 2005 at 10:18 AM
    • #1

    I have no idea what Ray Tracing it other then its hella cool, looks like it could give Unreal 3 engine a match

    ftp://graphics.cs.uni-sb.de/oasen/GI04-MWZC-RayTracing.avi

    and the webpage with the screenies

    http://%7boption%7d

  • Zyn
    • May 9, 2005 at 10:33 AM
    • #2

    [Blocked Image: http://img173.echo.cx/img173/3016/raytrace0sx.jpg]

  • mike-0
    • May 20, 2005 at 7:17 PM
    • #3

    I looked at the quake 3 screens... i cannot tell a difference.

  • Zacker
    • May 20, 2005 at 7:45 PM
    • #4

    Neither can I - except that they look like crap. Did they have to run it at low settings?

  • TomWithTheWeather
    • May 20, 2005 at 9:32 PM
    • #5

    If I remember correctly, ray tracing seems to be the "real" way to do realistic lighting, though I've never seen it do and soft edge stuff. It's just a different way to calculate lighting. I think at the moment, it's much too slow for any realtime application.

    I read somewhere a couple of months ago that it took like 20 fast computers "supercomputered" together to run a raytraced version of Quake3 at like 20 fps.

  • InsaneSingingBlender
    • May 20, 2005 at 9:49 PM
    • #6

    from what ive read, raytracing calculates every light photon or something. so basically its a more realistic form of lighting thats only used for rendering(usually) and you can use it to determine how the light will bend through an object, like if you wanted to make a glass kind of thing, the light would bend through it and make it distort things as you look through it.

  • Zacker
    • May 20, 2005 at 9:54 PM
    • #7

    Yep, in short ray tracing is a highly accurate and realistic but also very slow way of rendering lighting. Compared to the usual vertex or lightmap lighting ray tracing works very similar to the real world.

  • mike-0
    • May 20, 2005 at 10:38 PM
    • #8

    Well who gives a fuck, i cant tell the difference so why dont they drop it til better computers come out.

  • Zacker
    • May 21, 2005 at 11:05 AM
    • #9

    Well ray tracing can for sure give better results than thoose. It is used in all big renders such as Brazil. Looks nice enough to me:

    [Blocked Image: http://www.splutterfish.com/sf/spluttergallery/pics/375.jpg]

  • mike-0
    • May 21, 2005 at 1:20 PM
    • #10

    that can be pulled off with the regular light rendering, too.

  • DanielAragon
    • May 21, 2005 at 2:26 PM
    • #11

    that looks relaly fucking good...is it photoshoped?

  • DaanO
    • May 21, 2005 at 3:40 PM
    • #12

    Judging from the lips it's CG.

    Anyway, i give a fuck. I think that with raytracing we can make prettier and more realistic things in the end. Right now you might not see the difference but that doesn't mean it's something crappy or something that doesn't have any meaning at all.

  • MrH2o
    • May 24, 2005 at 8:09 AM
    • #13
    Quote from mike-0

    I looked at the quake 3 screens... i cannot tell a difference.

    Apparently none of you looked at the vid i posted, Or maybe its me that dont rember that Q3 have Doom3 lightning and Unreal 3 light patterns on the wall

  • Defrag
    • May 24, 2005 at 8:34 PM
    • #14

    The video doesn't load, that's probably why

  • dissonance
    • October 17, 2005 at 6:22 AM
    • #15
    Quote from DanielAragon

    that looks relaly fucking good...is it photoshoped?

    If I remember correctly, yes, but only because it was/is a multi-pass image. Refelections are rendered, then added on to a color render, then onto a shadow image, etc.

  • h2
    • October 17, 2005 at 12:45 PM
    • #16

    cool stuff

  • Steppenwolf
    • October 17, 2005 at 4:26 PM
    • #17

    Afaik is real time raytracing the future. I have heard of it before. Modern hardware and even the coming next gen technology is too slow for it tho. But wait a few years and you will see it in games.

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