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Map not compiling

  • Dr.ParadoX
  • August 9, 2018 at 5:47 PM
  • Dr.ParadoX
    • August 9, 2018 at 5:47 PM
    • #1

    So I made a map, but its not compiling :(

    At first I tried compiling it on compilepal, but that program reported that compile was successfull. problem is that there was no .bsp. So I tried using hammer compiler set on normal. Ate the end I got the error saying that the system could not find path specificed. I know that this means that there is an error but i srysly dont know whats wrong. Here's my log:


    ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01.vmf"

    Valve Software - vbsp.exe (Jun 14 2017) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/de_wintermaze_2016_v1_0/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/de_wintermaze_2016_v1_0/ground/blendsnow_conc_wvt_patch Patching WVT material: maps/de_wintermaze_2016_v1_0/ground/blendsnow_asphault_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 2062 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/SnowyHills*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/SnowyHills*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1347703 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3716 texinfos to 2227 Reduced 78 texdatas to 72 (1795 bytes to 1613) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01 Wrote ZIP buffer, estimated size 175909, actual size 174891 4 seconds elapsed

    ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01"

    Valve Software - vvis.exe (Jun 14 2017) 4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\de_Wintermaze_2016_V1_0.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\de_Wintermaze_2016_V1_0.prt 1779 portalclusters 5927 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2518) Optimized: 7280 visible clusters (0.45%) Total clusters visible: 1619808 Average clusters visible: 910 Building PAS... Average clusters audible: 1454 visdatasize:668888 compressed from 796992 writing c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\de_Wintermaze_2016_V1_0.bsp 42 minutes, 0 seconds elapsed

    ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01"

    Valve Software - vrad.exe SSE (Jun 14 2017)

    Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\de_Wintermaze_2016_V1_0.bsp Setting up ray-trace acceleration structure... Done (4.61 seconds) 18227 faces 7 degenerate faces 921166 square feet [132647984.00 square inches] 10 Displacements 653 Square Feet [94149.13 Square Inches] 18220 patches before subdivision zero area child patch 88818 patches after subdivision 63 direct lights BuildFacelights: 0...1...2...3.. warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced .4...5...6...7...8...9...10 (28) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (88) transfers 33585281, max 4014 transfer lists: 256.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(453254, 435933, 434015) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(125404, 128367, 143297) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(45071, 50177, 61728) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(17133, 21143, 28696) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(6855, 9324, 13826) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(2794, 4190, 6799) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1158, 1908, 3381) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(484, 876, 1699) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(204, 404, 857) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(87, 188, 436) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(37, 87, 222) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(16, 41, 114) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(7, 19, 59) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(3, 9, 30) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(1, 4, 16) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(1, 2, GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(0, 1, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #18 added RGB(0, 0, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(0, 0, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #20 added RGB(0, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.0337 sec> FinalLightFace: 0...1...2...3.. warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced SampleRadial: Punting, Waiting for fix warning - face vectors parallel to face normal. bad lighting will be produced . warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced 4...5...6...7...8...9...10 (18) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12) Writing leaf ambient...done Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 220/1024 10560/49152 (21.5%) brushes 3135/8192 37620/98304 (38.3%) brushsides 42018/65536 336144/524288 (64.1%) planes 42852/65536 857040/1310720 (65.4%) vertexes 27243/65536 326916/786432 (41.6%) nodes 4487/65536 143584/2097152 ( 6.8%) texinfos 2227/12288 160344/884736 (18.1%) texdata 72/2048 2304/65536 ( 3.5%) dispinfos 10/0 1760/0 ( 0.0%) disp_verts 810/0 16200/0 ( 0.0%) disp_tris 1280/0 2560/0 ( 0.0%) disp_lmsamples 2400/0 2400/0 ( 0.0%) faces 18227/65536 1020712/3670016 (27.8%) hdr faces 18227/65536 1020712/3670016 (27.8%) origfaces 14496/65536 811776/3670016 (22.1%) leaves 4708/65536 150656/2097152 ( 7.2%) leaffaces 22156/65536 44312/131072 (33.8%) leafbrushes 5628/65536 11256/131072 ( 8.6%) areas 3/256 24/2048 ( 1.2%) surfedges 151568/512000 606272/2048000 (29.6%) edges 85500/256000 342000/1024000 (33.4%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 63/8192 5544/720896 ( 0.8%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 2649/32768 26490/327680 ( 8.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 45411/65536 90822/131072 (69.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3019152/0 ( 0.0%) HDR lightdata [variable] 3019536/0 ( 0.0%) visdata [variable] 668888/16777216 ( 4.0%) entdata [variable] 165571/393216 (42.1%) LDR ambient table 4708/65536 18832/262144 ( 7.2%) HDR ambient table 4708/65536 18832/262144 ( 7.2%) LDR leaf ambient 17355/65536 485940/1835008 (26.5%) HDR leaf ambient 17373/65536 486444/1835008 (26.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/15280 ( 0.0%) pakfile [variable] 1403495/0 ( 0.0%) physics [variable] 1347703/4194304 (32.1%) physics terrain [variable] 1988/1048576 ( 0.2%)

    Level flags = 0

    Total triangle count: 54806 Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\de_Wintermaze_2016_V1_0.bsp 2 minutes, 33 seconds elapsed

    ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\de_Wintermaze_2016_V1_0.01.bsp"

    The command failed. Windows reported the error: "The system cannot find the file specified."

  • Vaya
    • August 9, 2018 at 6:24 PM
    • #2

    most common cause of this is a leak

  • RaVaGe
    • August 9, 2018 at 6:38 PM
    • #3

    No points in a map filename pls


    PLS WAT R U DOING ???

  • Vaya
    • August 9, 2018 at 6:53 PM
    • #4

    didn't even notice :D

  • Dr.ParadoX
    • August 9, 2018 at 10:00 PM
    • #5

    SRYSLY???? THATS THE WHOLE GODDAMN REASON FOR THIS ISSUE ???


    Please shoot me now...

  • Vaya
    • August 9, 2018 at 10:46 PM
    • #6

    least you know for next time :D

  • Dr.ParadoX
    • August 10, 2018 at 1:11 AM
    • #7

    If there is a next time -_-

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