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Dying Light 2

  • blackdog
  • July 9, 2018 at 1:10 PM
  • will2k
    • September 15, 2021 at 6:03 PM
    • #101

    Delayed...again

    [Blocked Image: https://pbs.twimg.com/media/E_PjsfJWQAEZy4Q?format=jpg&name=large]

  • will2k
    • September 23, 2021 at 4:44 PM
    • #102

    The 4th Episode of "Dying 2 Know" on September 30


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  • will2k
    • October 1, 2021 at 10:35 AM
    • #103

    Dying 2 Know: Episode 4 from yesterday's livestream

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  • will2k
    • October 1, 2021 at 9:41 PM
    • #104

    Dynamic music kicks in and intensifies as soon as you start chaining successive parkour moves

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  • will2k
    • October 14, 2021 at 11:17 AM
    • #105

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  • will2k
    • October 18, 2021 at 10:08 AM
    • #106

    David Belle, the founder of modern parkour, is a supporting character/NPC in Dying Light 2.

    David was the parkour advisor in Dying Light 1, and now, on top of being the advisor/consultant in Dying Light 2, he's an actual character in-game named Hakon, who will be supporting the player and acting as a mentor. He's also providing most of the motion capture for parkour moves.

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  • blackdog
    • October 18, 2021 at 10:25 AM
    • #107

    Cool! He’s in a couple of films I watched. Banlieu 13 is silly but worth it for those who enjoy parkour.

  • will2k
    • October 25, 2021 at 9:06 PM
    • #108

    Not directly related to Dying Light 2, but Dying Light 1 has been released on the Nintendo switch (if you have one and are interested to give it a try)


    [Blocked Image: https://i.redd.it/kxhredg7wfu71.jpg]

  • will2k
    • November 9, 2021 at 10:47 AM
    • #109

    Parkour team, STORROR, made a POV parkour video in preparation for Dying Light 2 release in February

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  • will2k
    • November 16, 2021 at 6:40 PM
    • #110

    20 Minutes of NEW Dying Light 2 Gameplay


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  • NikiOo
    • November 16, 2021 at 8:45 PM
    • #111
    Quote from will2k

    2 hours ago, will2k said: 20 Minutes of NEW Dying Light 2 Gameplay


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    I can't see the game. There's too much UI in the way.

  • will2k
    • November 17, 2021 at 9:03 PM
    • #112

    Another video with different gameplay/areas

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    Short video showcasing volatile chase level 4 at night

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  • will2k
    • November 19, 2021 at 7:18 PM
    • #113

    A sneak peek at the tools used to build Dying Light 2 (I already linked the article back in April but with the release date closing in, it's good to see the tools/technology used to build the massive open world/city in the game)

    Quote

    Quote How did the CityBuilder tool help you craft The City? Did it enable you to create a more varied environment than we're used to in open world games?[/b]

    Łukasz:[/b] The main reason we invested in creating CityBuilder was giving C-Engine users a tool to efficiently build large-scale urban environments. CityBuilder implements a top-down approach to crafting the game world. The user can draw a city plan just like an urban architect would. There is no longer a need to place every wall manually on the map. CityBuilder automates the tedious repeatable parts of the map building process and lets Level Artists and Level Designers focus on the more creative parts. It also boosts iteration times. Changes to visual styles or geometry of buildings can be easily propagated across the city.

    Users retain full control over the look and feel of the city and they can invest their time into crafting memorable, unique locations and gameplay opportunities while CityBuilder takes care of the rest. This way, we can craft a more detailed, varied, and unique environment in a regular production schedule.

    [Blocked Image: https://cdn.wccftech.com/wp-content/uploads/2021/03/c-engine_welcome-1.jpg]

    [Blocked Image: https://cdn.wccftech.com/wp-content/uploads/2021/03/cb_browser-scaled.jpg]

  • Lizard
    • November 19, 2021 at 8:01 PM
    • #114
    Quote from will2k

    42 minutes ago, will2k said: A sneak peek at the tools used to build Dying Light 2 (I already linked the article back in April but with the release date closing in, it's good to see the tools/technology used to build the massive open world/city in the game)

    [Blocked Image: https://cdn.wccftech.com/wp-content/uploads/2021/03/c-engine_welcome-1.jpg]

    [Blocked Image: https://cdn.wccftech.com/wp-content/uploads/2021/03/cb_browser-scaled.jpg]

    Got a small heart attack when I saw your post lol

  • will2k
    • November 21, 2021 at 6:02 PM
    • #115
    Quote from Lizard

    On 11/19/2021 at 10:01 PM, Lizard said: Got a small heart attack when I saw your post lol

    so, cussic_empty_map.map is your project! we got him bois! :D

  • will2k
    • November 25, 2021 at 5:07 PM
    • #116

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  • will2k
    • December 2, 2021 at 5:22 PM
    • #117

    Today at 12 PM PT / 9 PM CET is the new episode showcasing 15 min of new gameplay footage

    For live stream https://www.youtube.com/redirect?event…h.tv%2Ftechland

    For later VOD https://www.youtube.com/channel/UC_LtqnFEM3N3SZzc2qPk2pg

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  • will2k
    • December 3, 2021 at 10:02 AM
    • #118

    The new gameplay video from yesterday's episode

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  • will2k
    • December 10, 2021 at 2:27 PM
    • #119

    New cinematic trailer

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  • will2k
    • December 16, 2021 at 10:11 AM
    • #120

    Cinematic Trailer - Behind The Scenes

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