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Control (Remedy)

  • blackdog
  • June 12, 2018 at 11:59 AM
  • -HP-
    • August 29, 2019 at 6:07 AM
    • #81

    Best physics since HL2


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  • WD
    • August 29, 2019 at 4:48 PM
    • #82
    Quote from [HP]

    10 hours ago, [HP] said: Best physics since HL2

    Funny. I was fooling around in that same room yesterday. Not only the levels are just stuffed full of breakable objects the environment too has lots of breakable stuff, you can shoot chunks off almost anything.

    It's so goddamn pretty too with them raytraces.

  • blackdog
    • August 30, 2019 at 7:38 PM
    • #83

    A bit shit reading an article about these details before playing, but what can you do.

    Explorong the typography of Control

    https://kotaku.com/the-fonts-in-c…pier-1837714580

  • -HP-
    • August 30, 2019 at 7:42 PM
    • #84

    Damn, an article on Kotaku worthy of reading. What is this.

  • blackdog
    • August 30, 2019 at 8:34 PM
    • #85
    Quote from [HP]

    51 minutes ago, [HP] said: Damn, an article on Kotaku worthy of reading. What is this.

    Some reactionary that will be soon fired when they realise

  • -HP-
    • September 3, 2019 at 9:18 AM
    • #86

    Really enjoying the game so far. Shame I don't have a PC to run this with rtx, looks legit, and the PS4 has some perf problems during intense firefights.

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  • blackdog
    • September 3, 2019 at 5:00 PM
    • #87

    Thanks @Radu for the retweet ?

    https://www.eurogamer.net/articles/2019-…ete-foundations

    ~

    @[HP] thanks for the heads up, been thinking of maybe getting it for PS4 since I don’t have an RTX machine either… I was going to wait anyway for a bit of price drop tho.

  • Minos
    • September 3, 2019 at 7:11 PM
    • #88

    I played it for a bit and it just didn't click, refunded :(

  • -HP-
    • September 3, 2019 at 8:10 PM
    • #89

    I unlocked all of Jesse's powers, once you have all of the game's toolkit at your disposal, the combat becomes so damn fun! Juggling your throw power to break shields, then using a gun to hurt the enemy, possess him so he fights for you, proceed to fly around and shoot down the rest of the enemies and finish the last one with a stomp from above is really satisfying.

    Now that I'm approaching the mid of the game, the writing gets even weirder, and not always necessarily in a good way. Funny enough, I find the main protagonist Jesse, incredibly stale and boring. The constant stoic stance she externally puts out contrasts with her vulnerable internal monologues and narrations, a lot, which sounds pretty good on paper but it makes her character very hard to follow at times. A lot of things just happen around her, and she accepts it without question or much fuss, for instance being made director of the Bureau in the beginning of the story. Same can be said about most characters, for such a good story, Control's characters are very one dimensional. It borders on parody of what they're trying to be, but I question if that was written and directed on purpose or not.

    Going back to the overall story though, it's really good. It tries to be this blend between twin peaks and x-files.

    The level design is really good, just enough direction that you mostly always know where you are, and the feeling of being lost is still there. Loving the metroidvania still design / map, was a really nice surprise that makes the game feel bigger than it is, but it certainly works.

    The graphics and physics is is definitely what carries this game for me, and what makes me come back. You can deffo see Tadao Ando's influences everywhere, and this engine lends itself perfectly to that architectural style. Love the brutalistic nature of the architecture, and the big gradients in the lighting.

    Some of the environments are so damn good, environments mild spoilers ahead:

    Spoiler [Blocked Image: https://cdn3.dualshockers.com/wp-content/uploads/2018/12/CONTROL_WorldTrailer_catalogue.jpg]

    [Blocked Image: https://cdn3.dualshockers.com/wp-content/uploads/2018/12/CONTROL_WorldTrailer_quarry_entrance.jpg]

    [Blocked Image: https://vignette.wikia.nocookie.net/control6745/images/9/97/MYySX1P.jpg/revision/latest?cb=20190123000619]

    [Blocked Image: https://cdn.vox-cdn.com/thumbor/IYxwj3aIHn_plEatP4vjcpNO6JM=/0x0:3840x2160/1920x0/filters:focal(0x0:3840x2160):format(webp):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19104568/Control_Screenshot_03.png]

    [Blocked Image: https://images.tweaktown.com/news/6/4/64690_03_remedy-teases-4k-screenshots-new-game-control.jpg]

    [Blocked Image: https://images.tweaktown.com/news/6/4/64690_06_remedy-teases-4k-screenshots-new-game-control.jpg]

    [Blocked Image: https://cdn.vox-cdn.com/uploads/chorus_asset/file/11520979/ControlPoint.jpg]

  • -HP-
    • September 8, 2019 at 9:15 PM
    • #90

    Boom, beat it! Stellar fucking video game! :D


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    Control culminates in this moment, gameplay, music, level design, the whole package, really badass:

    Spoiler Spoilers ahead, seriously, you'll want to experience this in your own playthrough, don't be a cunt!


    Spoiler

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  • Puddy
    • September 10, 2019 at 9:01 PM
    • #91
    Quote from Minos

    On 9/3/2019 at 8:11 PM, Minos said: I played it for a bit and it just didn't click, refunded :(

    Same. I must admit that my patience ain't the best right now though.

    I played for an hour. I thought that the presentation, characters and dialogue were a bit, well, crude despite the premise being incredibly intriguing. Less would've been more in this case, they should've let the building tell its own story and gone easier on the exposition and early melodrama. Additionally, the game is way too quick in giving you a gun to blast generic enemies with and introducing very gamey systems ("control" points, weapon mods etc). Instead of fighting creepy otherworldly entities I felt like I was blasting Destiny "mobs".

  • Puddy
    • September 11, 2019 at 9:54 AM
    • #92
    Quote from Puddy

    12 hours ago, Puddy said: Same. I must admit that my patience ain't the best right now though.

    I played for an hour. I thought that the presentation, characters and dialogue were a bit, well, crude despite the premise being incredibly intriguing. Less would've been more in this case, they should've let the building tell its own story and gone easier on the exposition and early melodrama. Additionally, the game is way too quick in giving you a gun to blast generic enemies with and introducing very gamey systems ("control" points, weapon mods etc). Instead of fighting creepy otherworldly entities I felt like I was blasting Destiny "mobs".

    Also, I think the lower FOV influenced my harsh judgement. ?

  • blackdog
    • September 11, 2019 at 12:26 PM
    • #93

    I feel like some of the criticisms brought up in the last few posts are things that have been pretty much a trademark of Remedy, especially from Alan Wake and the Quantum Break. I’ve said many times: the writing is in many occasions too self-referential to be funny and weighs down the game.

    I was concerned about the “games” systems @Puddy mentions…

    Anyway will still play it at some point, if anything it’s at least incredibly beautiful and can only serve as inspiration of how trippy you can get.

    ~

    Anyways, artdump!

    https://www.artstation.com/teppoylitalo

  • Radu
    • September 13, 2019 at 9:32 PM
    • #94

    Resumed playing it. God damn, that janitor is my favourite character so far

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  • Radu
    • September 15, 2019 at 6:14 PM
    • #95

    I have to say, navigating the map is just frustrating for me. It's also a bit annoying when you have a room that keeps spawning enemies as you're trying to search for a particular location. I can see why they added all the fast travel points. They certainly help, but overall it's just not fun for me to walk through this. And it's a shame because the art direction and mood are great. I don't know if I'll finish this. Seems like Jim Sterling is spot on about the navigation.

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  • -HP-
    • September 15, 2019 at 7:28 PM
    • #96

    When was the last time Sterling enjoyed a game? Lol

    I'm starting to think people that play and review games for a living eventually just see the stuff behind the curtain and are incapable of enjoying anything.

  • blackdog
    • September 15, 2019 at 7:39 PM
    • #97
    Quote from [HP]

    6 minutes ago, [HP] said: When was the last time Sterling enjoyed a game? Lol

    I'm starting to think people that play and review games for a living eventually just see the stuff behind the curtain and are incapable of enjoying anything.

    I think he only had compliments for A Plague Tale, but yes, I agree with your overall point. I think you get more knowledgable, you understand better design system and get more critical / less naive. You hardly get impressed and honestly lose complete focus of the target audience. I mean take a step back and think how many of these AAA games are intended for teenagers. Imagine it’s the third game you play or something… you’d be blown away so easily.

  • Radu
    • September 15, 2019 at 9:44 PM
    • #98

    I don't know, I really wanted to enjoy the game, but I guess it wasn't for me. I'm going back to my cabin.

  • PogoP
    • September 16, 2019 at 11:19 PM
    • #99

    The writing in this game is so cringey. I love the idea of the game but it just boils down to sub-par, boring gunplay and combat. Physics is cool but that's about it. The environments get a bit boring too, as cool as some of them are.... I can only walk past so many desks before I get bored. Maybe it opens up a bit later? I just can't bring myself to play it any more right now. For the guys who made 'Max Payne' they sure seem to have lost the knack for fun gun combat... I find it so dull and unsatisfying ? This actually seems like the perfect game to have Max Payne's jumps, dives and slow mo combat. Again, maybe you unlock those things later, but if people have stopped playing before you get to the fun stuff... Then you dun fucked up your onboarding/intro.

  • blackdog
    • September 17, 2019 at 8:01 PM
    • #100

    @PogoP From the videos I’ve seen, you can only levitate/fly and I think dash(?).

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