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Battlefield V

  • Radix
  • May 23, 2018 at 9:57 PM
  • El Moroes
    • July 12, 2018 at 9:47 AM
    • #21
    Quote from blackdog

    1 hour ago, blackdog said: Sounds like the game is losing its identity. I can see the criticism if this journalist and I would agree with him, the spotting system sounds terrible... I understand it can be super frustrating to spot people in such a realistic environment, but I mean, that's the game you are creating. Sounds like they are changing it to be more COD as possible

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    On a different note: the snow omg, is the most realistic I've ever seen in a game

    I was afraid about this spotting system but in the comments :

  • Vaya
    • July 12, 2018 at 1:35 PM
    • #22
    Quote from El Moroes

    3 hours ago, El Moroes said: I was afraid about this spotting system but in the comments :

    did you 'spot' this? ?

  • blackdog
    • July 13, 2018 at 10:12 AM
    • #23

    It’s a but weird something so noticeable is not spotted while being pushed, so it can come across as damage control, but if I’m the end is not there, that’s what counts.

  • Pampers
    • July 14, 2018 at 4:35 AM
    • #24

    it was just a bug :)

  • Pampers
    • August 16, 2018 at 3:47 PM
    • #25

    New trailer

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  • -HP-
    • August 16, 2018 at 6:43 PM
    • #26

    I'm probably just getting old but that trailer is way too high octane for me, I couldn't watch the whole thing. This franchise is really not for me, lol.

  • Puddy
    • August 16, 2018 at 6:45 PM
    • #27
    Quote from [HP]

    1 minute ago, [HP] said: I'm probably just getting old but that trailer is way too high octane for me, I couldn't watch the whole thing. This franchise is really not for me, lol.

    I agree that the trailer cuts have been a little fast...

  • -HP-
    • August 16, 2018 at 6:50 PM
    • #28
    Quote from Puddy

    3 minutes ago, Puddy said: I agree that the trailer cuts have been a little fast...

    Because the art itself is really high quality, gameplay seems really fun too, but this shoehorned caffeinated presentation is really off-putting, for me anyway! I'm sure this will sell like hot cakes, ahah.

  • Buddy
    • August 18, 2018 at 9:51 AM
    • #29
    Quote from [HP]

    On 8/16/2018 at 7:50 PM, [HP] said: Because the art itself **********TROOOOOOOOOOOOOM************** is really high quality ***********SHOOOOOOOOOOOOOOOOOOOOOOZZZZZZZZZZZ********************, gameplay **************BRBRBRBRBRB******************************** seems really fun too**********************************BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMSWOOOOOOOOOOOOOOOOOOOOOOOOOOSG************************* , but this shoehorned caffeinated *********************************************DRUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGSSSSSS*************************************** presentation is really off- putting *******************ZZZZZZZZZZZZZZZZZZZZZZZZZWWWWWWWWWWWWWWZZZZZZZZZZZZZZZZZZZWWWWWWWWWWWWWWWWWZZZZZZZZZZW********** , for me anyway! I'm sure this will sell like hot cakes, ahah.

    What's wrong about this?

  • blackdog
    • August 18, 2018 at 6:21 PM
    • #30
    Quote from [HP]

    On 8/16/2018 at 6:43 PM, [HP] said: I'm probably just getting old but that trailer is way too high octane for me, I couldn't watch the whole thing. This franchise is really not for me, lol.

    I think they dialed a tad down since the first trailer, unless I got used to it (although compared to previous BFs I have payed much less attention to these videos). It worked better for me this time round, although I feel that "caffeinated" is a very fitting description :D

  • Beck
    • August 21, 2018 at 4:19 PM
    • #31

    They know how to make these trailers get you hyped don't they?

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  • WD
    • September 6, 2018 at 8:59 PM
    • #32

    Had a small taste from the open beta. I liked the current maps and the overall feel of the gameplay. Less ammo and longer respawn slowed the game down a notch and it feels a bit more tactical now, I think.

    I also like how the scale of the indoors and outdoors just work this time around. Battlefield 1 had some really awkward staircases to navigate and fight in, especially in small houses. I don't know if it's the scale or the speed of the movement or both but I like it.

    But I really didn't like how the HUD is swaying while you run and reacts to other movements constantly. It was hard keeping track of the information that is laid out, like the HUD was simulating what having dyslexia feels like.

  • ZZZ
    • September 8, 2018 at 5:04 AM
    • #33

    With raytracing you can finally see if somebody is comming from behind.

    But, real 3D smoke puffs are still too expensive to compute?

  • El Moroes
    • September 8, 2018 at 5:44 PM
    • #34

    I really like what you did with this game about the gameplay. The changes are welcome and it plays very well. For me it's better than BF1.

    What I dislike is this new HUD with all of its color and size. Can we hide it or make it smaller ?

    Oh and what I REALLY dislike in what you did is all about the uniforms...WTF ??? I can't recognize the Germans / British I saw in the reality from history. What did you do with that guys ? For me it's a bad, bad, bad decision and it breaks my immersion and just for that : it's sad and I'm not in a world war 2 game.

  • Beck
    • November 1, 2018 at 3:09 PM
    • #35

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    Maps are looking beautiful. @Puddy did you work on any of these?

  • Puddy
    • November 2, 2018 at 5:31 PM
    • #36
    Quote from Beck

    On 11/1/2018 at 4:09 PM, Beck said:

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    Maps are looking beautiful. @Puddy did you work on any of these?

    I designed Fjell 652 and I helped out on Rotterdam (airborne mode). :)

  • Beck
    • November 5, 2018 at 9:57 AM
    • #37

    Fjell looks really interesting. I like the sound of an infantry map with no vehicles but planes.

    I was sceptical when first announced since BF1 at launch kinda let me down but after playing BF1 again recently and seeing how it's improved a lot since launch and the BFV beta players are really giving you guys praise I can't wait for release now!

  • Beck
    • November 13, 2018 at 4:49 PM
    • #38

    Had a blast with this over the weekend with my friends. We all got the EA Access pass for a month so we could play early.

    All the maps feel great in conquest, but some can be difficult as hell in Grand Operations. Attackers normally get raped, especially when it's the take the bomb to destroy the gun objective. The bomb carrier really shouldn't be highlighted at all times, it makes attacking impossible. Plus the flak often kills you before you can leave the plane, which is kinda realistic but when you don't have the extra tickets to account for it it's not as cool.

    Gun play is solid though and the squad revives and fortification building is great for team work. Pretty much always see squads stick together now which is great! Glad 3D spotting is gone as it makes sneaking and flanking much easier now since you don't have a glowing red triangle over your head all the time.

    Seeing a lot of "only in Battlefield" moments too with planes crashing around me and the V-1 rockets are awesome fun to use.

    I think the only thing I dislike is the amount of button clicks it takes to customise your soldier. Constantly going back and forth in menus it seems. But I think a fix is coming for that soon. Also, anything you unlock you can't use until you leave the server. I hate this. I don't want to have to leave the server and queue again for something I've unlocked during gameplay. It should be in my inventory ready to use.

    But the WW2 setting looks beautiful in 2018. Can't wait to see some more maps with hopefully more iconic locations from some big battles.

    Oh, and great job on Fjell, Puddy. It's a great infantry map :D

  • Radu
    • November 14, 2018 at 8:59 AM
    • #39

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  • blackdog
    • January 15, 2019 at 12:42 PM
    • #40

    Didn’t know things were this bad for BF

    Battlefield 5 blows a hole in EA's bottom line https://www.fudzilla.com/news/gaming/47…a-s-bottom-line

    “EA's insistence on annoying Battlefield franchise in-game mechanisms such as heaving to buy decent aiming accuracy weapons with additional cash”

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