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S.T.A.L.K.E.R. 2

  • Izuno
  • May 16, 2018 at 6:04 AM
  • will2k
    • March 28, 2021 at 6:25 PM
    • #41
    Quote from Radu

    On 3/27/2021 at 5:22 PM, Radu said: From their videos, it seemed like they are remaking some of the previous areas like the Cordon. My bet is that they're gonna take the old game areas and connect them seamlessly, real open world style, with the space in between leaving room for new original content. That would probably save some time on development, without having to imagine everything from scratch, and also be familiar to old time fans.

    I think one thing fans want is an endless aspect to the game, where you have the factions battling each other, mutants that respawn and randomly generated quests to take you across the world. I've seen a few mods for the old games that do exactly that. But they really need to capture the feeling of the old Zone and get the systems to work together.

    Honestly, if they just take the areas from stalker original game + clear sky + call of Pripyat, and remake them in one seamless open world in UE4 (or upcoming 5) with new storyline/quests, I'd be happy.

  • FMPONE
    • March 28, 2021 at 7:13 PM
    • #42
    Quote from will2k

    47 minutes ago, will2k said: Honestly, if they just take the areas from stalker original game + clear sky + call of Pripyat, and remake them in one seamless open world in UE4 (or upcoming 5) with new storyline/quests, I'd be happy.

    Yes, agreed. I think most people would feel this way. There is no need to reinvent the wheel in this instance

  • Radu
    • March 31, 2021 at 2:34 PM
    • #43

    Lead concept artist posted some stuff on https://www.artstation.com/zenitium

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/036/268/280/4k/anton-kukhtytskyi-s2-1.jpg?1617189917]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/036/269/189/4k/anton-kukhtytskyi-s2-2.jpg?1617191868]

    Other concept artists as well: https://www.artstation.com/tyom978

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/028/985/954/large/artyom-turskyi-promo-stalker1.jpg?1596110100]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/036/270/977/large/artyom-turskyi-s2-decoration777.jpg?1617196240]

  • Buddy
    • March 31, 2021 at 5:00 PM
    • #44
    Quote from Izuno

    On 3/27/2021 at 3:40 PM, Izuno said: 1)... and despite not quite living up to their hype the game ultimately was still a gem.

    True, though almost none of that team stayed at GSC. Part of it (departures before the game was released) formed 4A Games and another formed Vostok Games (after release).

  • Radu
    • April 3, 2021 at 4:46 PM
    • #45

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  • Radu
    • June 13, 2021 at 7:41 PM
    • #46

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  • FMPONE
    • June 13, 2021 at 8:45 PM
    • #47
    Quote from Radu

    1 hour ago, Radu said:

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    [Blocked Image: https://media.giphy.com/media/l41YAtl5MsWJ1kkKY/giphy.gif]

  • Buddy
    • June 14, 2021 at 10:12 AM
    • #48

    Gameplay? lol

  • will2k
    • June 14, 2021 at 11:46 AM
    • #49
    Quote from Radu

    16 hours ago, Radu said:

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    They kept the same PDA alert sound as the first game @4:32

  • will2k
    • June 15, 2021 at 4:16 PM
    • #50

    Stalker 2 minimum requirements OS: [/b]Windows 10 Processor: [/b]AMD Ryzen 5 1600X | Intel Core i5-7600K Memory: [/b]8GB RAM Graphics: [/b]AMD Radeon RX 580 8GB | NVIDIA GeForce GTX 1060 6GB Storage: [/b]150GB Additional notes: [/b]SSD [/list] Stalker 2 recommended specifications OS: [/b]Windows 10 Processor: [/b]AMD Ryzen 7 3700X | Intel Core i7-9700K Memory: [/b]16GB RAM Graphics: [/b]AMD Radeon RX 5700 XT 8GB | NVIDIA GeForce RTX 2070 SUPER 8GB | NVIDIA GeForce GTX 1080 Ti 11GB Storage: [/b]150GB Additional notes: [/b]SSD [/list] https://www.pcgamer.com/uk/stalker-2-system-requirements/

  • Radu
    • June 15, 2021 at 5:48 PM
    • #51

    Such size, much storage

  • Buddy
    • June 15, 2021 at 7:53 PM
    • #52
    Quote from Radu

    2 hours ago, Radu said: Such size, much storage

    In 2025 that won't be a problem.

  • FMPONE
    • June 15, 2021 at 9:13 PM
    • #53
    Quote from Buddy

    1 hour ago, Buddy said: In 2025 that won't be a problem.

  • -HP-
    • June 15, 2021 at 11:24 PM
    • #54

    Graphically, it definitely is impressive, great lighting. great sound quality as well and I'm surprised by how good the facial animation is.

    If the AI is decent, and the game is relatively low on bugs, it could be a good sequel.

  • Izuno
    • June 16, 2021 at 6:49 AM
    • #55
    Quote from ┌HP┘

    7 hours ago, ┌HP┘ said: Graphically, it definitely is impressive, great lighting. great sound quality as well and I'm surprised by how good the facial animation is.

    If the AI is decent, and the game is relatively low on bugs, it could be a good sequel.

    Agreed. I'm deeply hopeful for this despite not having real analysis of the gameplay quality yet. Bugs and quirks aside, the original is still one of my all time favorite games on any platform but especially PC.

  • Zarsky
    • June 16, 2021 at 8:22 AM
    • #56

    This is supposed to be a UE4 based game afaik?

    I hope they put as much effort on profiling / QA as they've put on making the NPC teeth realistic.

  • dux
    • June 17, 2021 at 12:57 PM
    • #57

    I wonder how different the game will feel from running on Unreal instead of xray

  • will2k
    • August 11, 2021 at 9:38 PM
    • #58

    S.T.A.L.K.E.R. 2 Is Officially Powered by Unreal Engine 5 https://80.lv/articles/s-t-a…nreal-engine-5/

    [Blocked Image: https://cdn.80.lv/api/upload/content/22/6113f3b6d6e4d.jpeg]

  • FMPONE
    • August 11, 2021 at 9:57 PM
    • #59
    Quote from will2k

    19 minutes ago, will2k said: S.T.A.L.K.E.R. 2 Is Officially Powered by Unreal Engine 5 https://80.lv/articles/s-t-a…nreal-engine-5/

    [Blocked Image: https://cdn.80.lv/api/upload/content/22/6113f3b6d6e4d.jpeg]

    Let’s fucking go ?

  • Bunglo
    • August 11, 2021 at 11:19 PM
    • #60

    stalker without xray???

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