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Classic Offensive

  • SlothSquadron
  • March 23, 2018 at 3:35 AM
  • SlothSquadron
    • March 23, 2018 at 3:35 AM
    • #1

    Classic Offensive is an in-development community-made mod for Counter-Strike: Global Offensive. CO aims to bring Counter Strike back to its roots with completely remade classic maps, character models, and weapons that hearken back to their original versions while also keeping many of the improvements that CSGO has made. Classic Offensive was successfully Greenlit by the community and will see a free Steam release in the future. Since its initial ModDB release, the team has expanded, and nearly everything has been rebuilt from the ground up.

    Support and Follow Our Development

    We post development updates on our Twitter and Reddit.

    You can also support us on Patreon.

    Join us on our Discord server.

    We are currently looking for more developers!

    We are in need of skilled mappers and modelers. Feel free to send me a message here on Mapcore if you are interested in assisting in CO's development!

    Map Previews

    I'll keep this section up to date with some of the pictures I'll post further on in this thread.

    de_train_csco Preview (created by Quoting)

    Spoiler [Blocked Image: https://pbs.twimg.com/media/DYrQIRIUMAAPehs.jpg][Blocked Image: https://pbs.twimg.com/media/DYrQMlUUMAAPH9E.jpg][Blocked Image: https://pbs.twimg.com/media/DYrQNasU8AAGs6I.jpg]

    de_nuke_csco Preview (created by Quoting)

    Spoiler [Blocked Image: https://pbs.twimg.com/media/DZzl66LV4AAxhAt.jpg][Blocked Image: https://pbs.twimg.com/media/DZzl-L2U8AAkpnn.jpg]

    de_inferno_csco Preview (created by poLemin)

    Spoiler

    fy_poolday_csco Preview (created by Quoting)

    Spoiler [Blocked Image: https://pbs.twimg.com/media/DaXbe_xVAAA_3fF.jpg][Blocked Image: https://pbs.twimg.com/media/DaXbf_KVAAA2AeU.jpg]

    fy_iceworld_csco Preview (created by Quoting)

    Spoiler [Blocked Image: https://pbs.twimg.com/media/DYHOx5GUMAIxDkU.jpg][Blocked Image: https://pbs.twimg.com/media/DYHOytSUMAAuocD.jpg]

  • MadsenFK
    • March 23, 2018 at 8:32 AM
    • #2

    Check your inbox :)

  • SlothSquadron
    • April 18, 2018 at 7:28 PM
    • #3

    I thought I'd update this thread with some more of our recent work. We've recently shown off progress on our versions of Inferno and Poolday in our weekly devlogs I post on our Twitter.

    fy_poolday_csco Preview (created by Quoting)

    Spoiler [Blocked Image: https://pbs.twimg.com/media/DaXbe_xVAAA_3fF.jpg][Blocked Image: https://pbs.twimg.com/media/DaXbf_KVAAA2AeU.jpg]

    de_inferno_csco Preview (created by poLemin)

    Spoiler [Blocked Image: https://pbs.twimg.com/media/DaXbzesU8AIgWmY.jpg][Blocked Image: https://pbs.twimg.com/media/Da7oE7-U8AIWXVq.jpg][Blocked Image: https://pbs.twimg.com/media/Da7oFs-VwAAyFyT.jpg][Blocked Image: https://pbs.twimg.com/media/Da7oGuIUwAAoN6Q.jpg]

    de_nuke_csco (created by Quoting)

    Spoiler [Blocked Image: https://pbs.twimg.com/media/DZzl66LV4AAxhAt.jpg][Blocked Image: https://pbs.twimg.com/media/DZzl-L2U8AAkpnn.jpg]

  • Mamorex
    • April 21, 2018 at 6:38 PM
    • #4

    https://gamebanana.com/maps/194729 Hammer editor files are included. It's important to scale everything brushes for 1.125 from 1.6. And I stretched every brush to 4x, 8x etc. to eliminate compile bugs.

    [Blocked Image: https://files.gamebanana.com/img/ss/maps/58d31530a2a5f.jpg]

  • SlothSquadron
    • July 19, 2018 at 7:49 AM
    • #5

    I updated the original post with more information and screenshots. Here's some recent work in progress pics of Inferno, created by the talented poLemin!

    Spoiler [Blocked Image: https://pbs.twimg.com/media/DiPl7R7UwAAnodi.jpg][Blocked Image: https://pbs.twimg.com/media/DiPl_wzU0AAL7Jx.jpg]

  • text_fish
    • July 24, 2018 at 10:52 AM
    • #6

    Out of interest, has Valve approved the use of CS:GO art assets such as the infernew doors, or is there a plan to replace them before release?

  • Quotingmc
    • July 24, 2018 at 10:56 PM
    • #7
    Quote from text_fish

    11 hours ago, text_fish said: Out of interest, has Valve approved the use of CS:GO art assets such as the infernew doors, or is there a plan to replace them before release?

    Valve have said we are free to use any content from their games as long as Classic Offensive is free, requires CS:GO, and does not appear to be officially endorsed by them. Their only main concerns were brand confusion or profiting from a modification, the majority of which is still their creation. For example, we cannot use the "Counter-Strike" name or logo. The maps in the mod will use assets almost entirely from Global-Offensive. Of course, we must also follow the Steam User Agreement so no exe/dll edits from Vanilla CS:GO. Hope that clears things up.

  • SlothSquadron
    • October 2, 2018 at 2:20 AM
    • #8

    Here's some recent progress on the A site area of Inferno. You can find the full monthly development update on our subreddit which also includes some new weapon models!

    Spoiler

  • Mamorex
    • July 4, 2020 at 8:59 AM
    • #9

    fy_pool_day and fy_iceworld looks cool; what is the chance that they will become available for CS:GO (CO) after all these years?

  • ZooL
    • July 4, 2020 at 3:02 PM
    • #10
    Quote from Mamorex

    6 hours ago, Mamorex said: fy_pool_day and fy_iceworld looks cool; what is the chance that they will become available for CS:GO (CO) after all these years?

    They're both planned for CO's release, they only need a second pass.

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