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[CS:GO] Central (Workshop link posted)

  • Pizza
  • January 16, 2018 at 9:03 PM
  • Pizza
    • January 16, 2018 at 9:03 PM
    • #1

    So this is my first attempt at making a map for CS:GO, looking for feedback any feedback especially on layout adjustments, I think I've got a pretty good grasp on the theme I'm going for at this point.

    Workshop Link


    [Blocked Image: https://i.imgur.com/6QFk3ab.jpg?1]


    [Blocked Image: https://i.imgur.com/70XXdw7.jpg?1]


    [Blocked Image: https://i.imgur.com/UDCza1v.jpg?1]


    [Blocked Image: https://i.imgur.com/d36vYZU.jpg?1]


    [Blocked Image: https://i.imgur.com/0GSwdB4.jpg?1]


    [Blocked Image: https://i.imgur.com/LklCYEF.jpg?1]


    More screenshots here.

  • gav
    • January 16, 2018 at 9:45 PM
    • #2

    Impessive looking first attempt- look forward to seeing more

  • NikiOo
    • January 17, 2018 at 6:11 PM
    • #3

    Pretty good architecture, although I'm not a fan of that fence splitting the room in 2.

  • Pizza
    • January 17, 2018 at 8:49 PM
    • #4
    Quote from NikiOo

    2 hours ago, NikiOo said: Pretty good architecture, although I'm not a fan of that fence splitting the room in 2.

    I'll be replacing those with some hopefully more believable obstructions in the future.

  • Freaky_Banana
    • January 17, 2018 at 9:16 PM
    • #5

    I love the visuals! But I feel it's hard to judge a rather interconnected and multilayered layout like this just by lots of (very nice) screenshots. Is there a workshop link by any chance? Thanks in advance and best of luck with this one!

  • GrillusRetardus
    • January 18, 2018 at 2:47 PM
    • #6

    Now... What kind of black magic did you use for the ceiling in the curvy tunnel? Surely you must have previous experience with source to be able to pull that off!

    Really impressive! :)

  • NikiOo
    • January 18, 2018 at 4:35 PM
    • #7
    Quote from GrillusRetardus

    1 hour ago, GrillusRetardus said: Now... What kind of black magic did you use for the ceiling in the curvy tunnel? Surely you must have previous experience with source to be able to pull that off!

    Really impressive! :)

    Something that rhymes with curve

  • Pizza
    • January 18, 2018 at 9:52 PM
    • #8
    Quote from Freaky_Banana

    23 hours ago, Freaky_Banana said: I love the visuals! But I feel it's hard to judge a rather interconnected and multilayered layout like this just by lots of (very nice) screenshots. Is there a workshop link by any chance? Thanks in advance and best of luck with this one!

    http://steamcommunity.com/sharedfiles/fi…/?id=1273745248

    I gotchu ;D

    Quote from GrillusRetardus

    6 hours ago, GrillusRetardus said: Now... What kind of black magic did you use for the ceiling in the curvy tunnel? Surely you must have previous experience with source to be able to pull that off!

    Really impressive! :)

    Here is a shot of the brushes those are constructed out of:

    [Blocked Image: https://i.imgur.com/7eZsrHx.jpg]

    For them I just made an arch that I was pleased with, rotated it 45 and 90 degrees, lined them up and then meticulously crafted these heptahedrons, then just a whole lotta copy+paste.

  • blackdog
    • January 19, 2018 at 6:29 PM
    • #9

    Impressive, but shouldn’t it be bad for performance?

  • Pizza
    • January 19, 2018 at 7:31 PM
    • #10
    Quote from blackdog

    56 minutes ago, blackdog said: Impressive, but shouldn’t it be bad for performance?

    They're all func_details so no issues with vvis using them thus far, I do however think they'll eventually be too difficult to work with when I get to the point I try applying textures to them, I'll probably replace them with prop_statics at that stage.

  • Pizza
    • February 14, 2018 at 5:23 PM
    • #11

    Pushed out an update in advance of some play testing today (imgur album), it includes various layout changes based on initial feedback from the first session of playtesting.


    My favorite change however is how much better the arches look with proper smoothing:


    Mid is still a bit big and open though... still working on it...

  • Pizza
    • March 1, 2018 at 6:06 AM
    • #12

    I've been splitting my time for the past week between working on the layout and learning 3ds Max and Substance Painter which has enabled me to create my first asset for the map:

  • Jiro
    • March 22, 2018 at 7:11 PM
    • #13

    This looks very good. Keep up the good work

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