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Overkill's The Walking Dead

  • blackdog
  • December 21, 2017 at 8:11 PM
  • blackdog
    • December 21, 2017 at 8:11 PM
    • #1

    As there's more material coming out, makes sense to create a proper topic.

    Reveal trailer with Kirkman himself explaining this is a multiplayer co-op for teams of four:

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    First character reveal, thanks to @laminutederire that posted it first

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    There's apparently a VR experience in development too

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    Here's a featurette of the team and studio

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    it is possible to see that UE4 is being used to power this game. A long interview is also available:

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    (not sure the contents as I haven't watched it)

  • blackdog
    • March 27, 2018 at 12:00 AM
    • #2

    First Dev diary

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  • blackdog
    • May 11, 2018 at 9:47 AM
    • #3

    A new character trailer

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    #goals

  • blackdog
    • June 12, 2018 at 1:05 PM
    • #4

    Gameplay teaser

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  • ElectroSheep
    • June 12, 2018 at 4:58 PM
    • #5

    Please be a true successor to Left 4 Dead


    PLEEEEEAAASE !!!!!

  • blackdog
    • June 17, 2018 at 1:08 AM
    • #6

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  • blackdog
    • October 27, 2018 at 5:58 PM
    • #7

    Was forgetting about this, an email ad just reminded me is coming out soon

    OVERKILL's The Walking Dead is nearly here - Green Man Gaming customers can get priority access to the BETA until the 28th October! Standard Edition contains Season 1 - 10 Episodes, Available November 6th Season 2 9 Episodes, Releasing between Late November to June 2019

  • JollyHolly
    • October 28, 2018 at 4:08 PM
    • #8

    I have been playing it and I really think it's fun. It exceeded my expectations by far. It's a bit hard to communicate with strangers online without a mic as their Coop-game does not seem to support VoIP. That is a shame, as I think this game could have some damn cool levels should it do. There are somethings which are a bit unclear, and understanding the systems (Wep-modding, how to manage survivors etc etc) is not very intuitive but it’s fine, as they focus un Replayability we will either learn it, or they will make it more accessible.

    Also, never really understood the point of the Andersson Camp, as everything besides turning in missions/bountys can be done through the UI? It would almost make more sense if they removed the UI and integrated it directly in the Camp-level, forcing you to do things at workstations instead.

    Wondering when games are going to create and connect to a Discord server automatically! This game would really be cooler could we communicate with those that we play with. It’s a nice balance between Action and stealth and I can see the Replayability in this as we did in payday 2.

    After having played the beta I recommend it, and I will probably spend some time in it.

  • Puddy
    • November 2, 2018 at 11:35 PM
    • #9

    F

  • grapen
    • November 3, 2018 at 7:47 AM
    • #10

    This was the most brutal review I’ve read: http://gamingtrend.com/feature/previe…g-dead-preview/

  • blackdog
    • November 5, 2018 at 8:07 AM
    • #11

    Wow, why is it so difficult to make a decent zombie game these days?

  • FrieChamp
    • November 5, 2018 at 8:30 AM
    • #12
    Quote from grapen

    On 11/3/2018 at 8:47 AM, grapen said: This was the most brutal review I’ve read: http://gamingtrend.com/feature/previe…g-dead-preview/

    It might still be a bad game (don't know - haven't read up on it much) but reading the first sentence of that article told me all I needed to no about the quality of this preview.

  • grapen
    • November 5, 2018 at 3:36 PM
    • #13
    Quote from FrieChamp

    7 hours ago, FrieChamp said: It might still be a bad game (don't know - haven't read up on it much) but reading the first sentence of that article told me all I needed to no about the quality of this preview.

    No doubt about it :D game comes out tomorrow, but the general interest seem less than mild? Gonna keep my eyes on it for now.

  • blackdog
    • November 5, 2018 at 3:37 PM
    • #14

    Yeah the trivial typos made me wonder as well… can’t believe the payday devs would mess up so much.

    Why is soo difficult to make a proper TWD game??

  • dux
    • November 6, 2018 at 12:50 PM
    • #15

    I hadn't even heard of this until today.

  • Radu
    • November 6, 2018 at 1:16 PM
    • #16
    Quote from blackdog

    On 11/5/2018 at 10:07 AM, blackdog said: Wow, why is it so difficult to make a decent zombie game these days?

    Cause you've played the best coop zombie game already and everything else that comes out is just a lesser experience of L4D. I think Overkill's TWD goes pretty well hand in hand with the current state of the tv series.

  • blackdog
    • November 6, 2018 at 2:08 PM
    • #17
    Quote from Radu

    49 minutes ago, Radu said: Cause you've played the best coop zombie game already and everything else that comes out is just a lesser experience of L4D. I think Overkill's TWD goes pretty well hand in hand with the current state of the tv series.

    Actually I haven’t. I bought it (4x pack!) then never managed to play with anyone (my pc broke at the time).

    When I got round to it (after L4D2 release) I tried one night online and uninstalled, didn’t like.

    I played a session in local coop of L4D2 and was fun because I was with my friend, I wouldn’t play as I play CS.

    Also I think a game like this should have a much slower pace. If I was making a zombie game wouldn’t be a L4D clone.

  • blackdog
    • November 6, 2018 at 6:23 PM
    • #18

    Haven’t watched any of the streams (obvs) but I guess it’s concerning/suspicious that to release date they still have never released an official walkthrough(?). The release trailer is still cinematic

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    Even the weapons video is heavily stylised and shows basically no gameplay

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    I’m curious to see what reviewers will say when it’s out in the wild.

    Actually another random beta-key YouTuber has come up on my page

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  • Radu
    • November 10, 2018 at 9:20 AM
    • #19

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  • blackdog
    • December 3, 2018 at 6:32 PM
    • #20

    The consequences of this poor release struck fast as Starbreeze has to run for cover to save itself

    https://www.pcgamer.com/starbreeze-fil…oid-bankruptcy/

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