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  1. Mapcore
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  3. Past Contests
  4. Mapcore's CS:GO Mapping Contest 2017

Contest Finalists have been declared!

  • FMPONE
  • December 9, 2017 at 9:16 PM
  • SourceSkyBoxer
    • December 11, 2017 at 11:22 AM
    • #21

    Congratulation for all :)

    Last picture Tangerine is almost best because it looks like realistic architecture in Philippines, Brasilia, India or Arabia and island Fuerteventura ( part of Spain ) Thanks for showing me! I thought they allow to create Filipino or Arabian architectures in Game. Since I don't know if it allows to real architecture like in Philippines than president sees Game's maps and we get punishments. Now it is okay? I know now. I will create next map for CS:GO possible

  • Vaya
    • December 11, 2017 at 12:00 PM
    • #22
    Quote from MikeGon

    2 hours ago, MikeGon said:

    Ok so there's this point on the rules page:


    Idk about you, but I read that has:

    "We will not judge the map based on updates you do after the deadline."


    Not: "You will get disqualified if you update your map after the deadline"

    I was actually satisfied with the version I had at the deadline - I wasn't trying to cheat or anything by updating afterwards, I was improving it because I was 100% sure this was allowed.... wtf

    Display More

    It wasn't 100% clear. We had a bunch of confused people about it.

  • fabE
    • December 11, 2017 at 2:32 PM
    • #23

    Hey guys,

    fabE from FACEIT here! On behalf of the entire team, I wanted to congratulate everyone for participating and submitting some awesome maps, and in particular the Top 10 for some super interesting concepts and top notch execution. Really very impressed and can't wait to play them some more :-).

    The next big milestone for the contest will be polishing and re-submitting the Top 10 maps by January 10th, 2018.

    For this, we would like to contribute by offering the FACEIT platform, in particular a recently launched product feature: "Hubs", as a tool to the MapCore community. The MapCore Hub will serve two purposes

    • Short-term: From December 18th - 22nd, MapCore and FACEIT will organise playtesting for the Top 10 Finalists of this contest. Per day, two maps will be playable on the Hub. We will update you which maps will be scheduled for which day, later this week.
    • Long-term: As a community, Mapcore has a lot to offer and churns out quality content on a regular basis. The Mapcore Hub could become the outlet and platform for maps to be playtested, various sub-Hubs set up to cater for more casual or competitive users, special Hubs (Aim Map, 2v2, etc) created, and more. In the end, the direction for this can be decided by the Mapcore community and FACEIT will try to fulfil as many wishes as possible :)

    For those interested in learning more about Hubs, please check out this and this article. I'm happy to answer any questions you guys may have, too. If you want to DM me directly, hit me up on Twitter or Discord - I'm on the Mapcore server.

    Cheers,

    Fabian

  • Vilham
    • December 11, 2017 at 4:07 PM
    • #24

    Congrats everyone.

  • Cireson
    • December 11, 2017 at 4:36 PM
    • #25

    Would be great to see the 100 point criteria for all maps that participated :)

    So I know whether I was close to the top then or not; and to know if fun factor, visuals, or polishing was the problem :) would help a lot

  • Minos
    • December 11, 2017 at 8:22 PM
    • #26

    So many good entries!!

  • JimWood
    • December 11, 2017 at 10:48 PM
    • #27

    Congrats guys!

  • void_23
    • December 12, 2017 at 3:00 AM
    • #28

    congrats to all map developers.i remember 2-3 more maps who were really nice too.

    waiting for the winner of this contest.:)

  • catfood
    • December 12, 2017 at 9:50 AM
    • #29

    Congratz to all finalist! I'm guessing this will be a photo finish :)


    btw I haven't read all the comments so I'm probably not the first to say this but those screenshots of Tangerine look photo realistic well done!


  • fabE
    • December 13, 2017 at 2:50 AM
    • #30

    Quick update regarding play-testing next week. From December 18th - 22nd, we will have two maps playable per day. The pairings are as follows:


    18 Dec - Berth & Tangerine 19 Dec - Sirius & Studio 20 Dec - Offtime & Apollo 21 Dec - Asylum & Biome 22 Dec - Kaizen & Abbey I will let you know how and when to join the Hubs in the following days.

    Cheers,

    Fabian

  • biXen
    • December 13, 2017 at 9:36 AM
    • #31

    Didn't have a time to check them all out yet, watched a bit of Anders run through. Have to say Biome looks fantastic. Asylum also stood out for me, but I'm more unsure of the gameplay there. Have to check out the rest of his runthrough later, but really great to see such good submissions, congrats all, I know how much work it is. (personally I've wasted my time with Unity and VR, which is fun, but not as fun as this)

  • Vaya
    • December 14, 2017 at 9:33 AM
    • #32
    Quote from fabE

    On 12/13/2017 at 2:50 AM, fabE said: Quick update regarding play-testing next week. From December 18th - 22nd, we will have two maps playable per day. The pairings are as follows:


    18 Dec - Berth & Tangerine 19 Dec - Sirius & Studio 20 Dec - Offtime & Apollo 21 Dec - Asylum & Biome 22 Dec - Kaizen & Abbey I will let you know how and when to join the Hubs in the following days.

    Cheers,

    Fabian

    Hi Fabian,


    Can you confirm how you're snapshotting the maps for this? Picking them off the workshop on the day or is there a prior deadline? I've got a version in the works with a ton of fixes, upgrades but I'd like to know when I need to upload by.


    Thanks

  • fabE
    • December 16, 2017 at 4:43 PM
    • #33
    Quote from Vaya

    On 14/12/2017 at 4:33 AM, Vaya said: Hi Fabian,


    Can you confirm how you're snapshotting the maps for this? Picking them off the workshop on the day or is there a prior deadline? I've got a version in the works with a ton of fixes, upgrades but I'd like to know when I need to upload by.


    Thanks

    Hey Vaya

    The maps are loaded from the workshop so it should always be the most recent version that you have updated it to.

    This is my understanding, if anything changes I will let you know :-).

  • Vaya
    • December 18, 2017 at 11:55 AM
    • #34

    @fabE one for review?

  • -HP-
    • December 23, 2017 at 8:47 PM
    • #35

    So inspiring to see all this work come to fruition! Congratulations.

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