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[PVKII] Bt_Glacier

  • Hurtcules
  • November 20, 2017 at 2:41 PM
  • Hurtcules
    • November 20, 2017 at 2:41 PM
    • #1

    Hey everyone,

    I'm a level designer working on Pirates, Vikings, and Knights II and this is our map called Glacier. We've been working on it for some time now, but we want to push the visuals a little further before we release it. Design wise, I'm very happy with how it plays out so I'm just looking to see if anyone has any visual feedback that has been working with source. Ideas or ways to make things look better etc.

    To give you a background on the level, Glacier is set in the frozen northern part of our world. This channel is a crossroad of unique ice formations that connect various landmasses together. The knights had an foot hold here, building towers and a fort to defend larger landmasses further down. They even found some unique crystals in the snow they started to mine out. As time went on the knights let the ice take over and forgot about this fort which aloud the vikings set up a camp on one of the small landmasses across from them. The pirates crashed their ship and were stranded, but being resourceful, they pulled their ship in and built a base in the ice cave they were stranded on. Their goal was to steal some forgotten treasure, steal a ship and head out.

    Our game is a little wacky, but that's my main overall view on how these three factions ended up here and what they're fighting for.

    Currently there is no color correction going, but the screenshots do show our final compile visuals.

    More screenshots here https://imgur.com/a/u6vZD

    This video is pretty old now, but it gives you an idea on how it plays

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    PVKII steam page has more videos and screenshots on the game if you're not familiar with it.

    http://store.steampowered.com/app/17570/Pira…and_Knights_II/

    Thanks everyone!


  • Klems
    • November 20, 2017 at 8:49 PM
    • #2

    Some quick remarks after looking at the screens:

    That rock texture is very noisy and dark. Visuals would improve a lot if you changed it to something smoother and tinted more like grey/blue. The pirate base would look gorgeous with the ice texture instead of the rock, right now it's way too dark for my taste. I would simply remove the rock altogether, replace it with blue ice everywhere and play with blue lights. The water seems too dark as well.

    Ice and snow works best with a blue lightwarp https://developer.valvesoftware.com/wiki/$lightwarptexture

    You might want to use $seamless_scale to avoid warping on displacements https://developer.valvesoftware.com/wiki/$seamless_scale

    Displacements should be done in a very specific way, see http://www.littlelostpoly.com/terrain-vs-source/ Otherwise the lighting looks weird and the seams are very apparent, like on the 2nd screen. Use displacement blends everywhere.

  • Hurtcules
    • January 14, 2018 at 6:26 PM
    • #3

    Hey guys,

    Here are some updated shots done by some other artists on the team.

    Check the rest out here https://imgur.com/a/m74dr

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