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EA just killed Visceral

  • -HP-
  • October 17, 2017 at 11:12 PM
  • -HP-
    • October 17, 2017 at 11:12 PM
    • #1

    https://www.ea.com/news/an-update…ar-wars-project  

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    Fuck...

  • FMPONE
    • October 18, 2017 at 3:44 AM
    • #2

    Wow, haven't heard a story like this before :D

  • -HP-
    • October 18, 2017 at 7:21 AM
    • #3
    Quote from FMPONE

    3 hours ago, FMPONE said: Wow, haven't heard a story like this before :D

    ikr :(

  • Beck
    • October 18, 2017 at 10:03 AM
    • #4

    Saw this last night when I got home. Really sucks for the studio, hope everyone there manages to get relocated within EA or find a new home in the industry.

    Loved Dead Space and just saw they made Return of the King and Future Cop: LAPD too! Loved those games as a kid!

  • AlexM
    • October 18, 2017 at 7:41 PM
    • #5

    Jeez. Glad I didnt take that job :|

  • RaVaGe
    • October 18, 2017 at 9:03 PM
    • #6

    Lol EA.

  • Zarsky
    • October 18, 2017 at 9:09 PM
    • #7

    Disgusted by EA's milking strategy, could potentially have moved above Uncharted quantities in sales.....not enough for EA!

    Sight, was so looking forward to seeing more of it.

    Sucks that all hard work is scrapped along with jobs. Hmm...I wonder if Amy Henning jumps back to ND now.

  • Radu
    • October 19, 2017 at 9:41 AM
    • #8

    http://www.pcgamer.com/former-viscera…-underperformed

  • -HP-
    • October 19, 2017 at 5:42 PM
    • #9
    Quote from Zarsky

    20 hours ago, Zarsky said: I wonder if Amy Henning jumps back to ND now.

    There's no way on earth this will happen, they crunch way too much, she's past that for sure.

    As for that PCGamer article, I think all gamers should read it, it raises some very very very important topics about the state of the industry, budgeting, and the cut that devs and publishers make with the different platforms. It's a shame things are the way they are, fragmentation might actually be the answer here, because steam having the monopoly might not exactly be a good thing for anyone. Dead Space 2 was released a while ago tho, 2010-2011 were the years the industry was trying to grow exponentially by using the wrong techniques, like bloated marketing campaigns and we witnessed the "Call of dutyfication" of many franchises, that's why Dead Space 3 is such a mess too. We do live in different times now, after loosing their north star, publishers are a little bit more self aware now, even console makers, that's how back in 2014 Playstation won the battle VS other competitors with their "video games first" mentality, and we seem to now be in a industry that primarily follows that mantra now, generally speaking of course. Don't get me wrong, the suits are still the cancer of this industry, but I have faith that we as an industry, be it indie or AAA have the responsibility of trusting that profit and success will follow if you have a quality product, so focus on that first and chill the bullshit micro-transactions or any other transparent money grabbing techniques.Tthe famous quote "Success usually comes to those who are too busy to be looking for it.", came to my mind right now,

  • Dark
    • October 19, 2017 at 6:06 PM
    • #10

    People are generally overreacting to what they do not actually know, and there are many factors outside of milking and greed that so many people seem to think. It's hard to blame them though, hehe. It's very sad Visceral had to close. :(

  • FMPONE
    • October 19, 2017 at 11:31 PM
    • #11

    how is EA doing these days? They seem to me to serially squander value.

  • -HP-
    • October 19, 2017 at 11:41 PM
    • #12
    Quote from FMPONE

    8 minutes ago, FMPONE said: how is EA doing these days? They seem to me to serially squander value.

    EA is still regarded as one of the best gaming stock to buy, they make butloads of money specially with their sports division.

  • zizulot
    • November 9, 2017 at 1:02 AM
    • #13

    So long dead space :(

  • laminutederire
    • November 10, 2017 at 12:18 AM
    • #14

    All of that to buy another studio they'll close in a few years like this one...

    Seems like it when looking at eurogamers headline

  • FMPONE
    • November 10, 2017 at 4:49 AM
    • #15

    [Blocked Image: https://i.redditmedia.com/yyAEJqESLmRdGa18gfBHe6ccYIYOPdUyXDqtVeZrhxw.png?w=647&s=d479c310c8a549ae9fd0e71c8b50e8b4]

  • clankill3r
    • November 10, 2017 at 8:57 AM
    • #16

    https://kotaku.com/an-updated-lis…shut-1689498614

    Quote

    Quote Maxis (SimCity) - Purchased by EA in 1997; shut down in 2015. [Though EA says the "Maxis" brand will live on—and the studio currently behind The Sims continues to use the label—the Emeryville-based development house that served as the main descendant of what Will Wright created back in 1987 is officially no more.]

    Mythic (Dark Age of Camelot) - Purchased by EA in 2006; shut down in 2014.

    Bullfrog (Syndicate, Dungeon Keeper) - Purchased by EA in 1995; shut down in 2001.

    Origin (Ultima, Wing Commander) - Purchased by EA in 1992; shut down in 2004.

    Westwood (Command & Conquer) - Purchased by EA in 1998; shut down in 2003.

    DreamWorks Interactive/Danger Close/EA Los Angeles (Medal of Honor) - Purchased by EA in 2000; shut down in 2013.

    Phenomic (SpellForce, BattleForge) - Purchased by EA in 2006; shut down in 2013.

    Black Box Games (Need for Speed, Skate) - Purchased by EA in 2002; shut down in 2013.

    Pandemic (The Saboteur) - Purchased by EA in 2008; shut down in 2009.

    PlayFish (The Sims Social) - Purchased by EA in 2009; shut down in 2013.

    NuFX (NBA Street) - Purchased by EA in 2004; shut down in 2007.

    Display More
  • Beck
    • November 10, 2017 at 10:09 AM
    • #17

    Some really big names in there and it's a really sad list.

    I've never understood why Maxis was closed though. The Sims has always sold amazingly well so it's not like they weren't making any money for EA. I guess they had a studio who would develop future titles cheaper than the guys who worked at Maxis?

  • clankill3r
    • November 10, 2017 at 5:53 PM
    • #18

    Electronic Arts buys Respawn for more than $400 million http://www.pcgamer.com/electronic-art…l-in-the-works/

    I wonder where that ship is going :)

  • blackdog
    • November 13, 2017 at 10:40 AM
    • #19

    That must feel infuriating for those who've been laid off. Close a studio and just when the dust settles you buy a studio? Also thought EA wasn't that happy with Titanfall's performance.

    If I had a studio I'm not sure if I'd wanted to be bought off, especially by EA, especially after the recent news. Of course things must be in talks for a while but still. Guess sometimes is the only way forward and with lots of experience you get less attached: you have the talent you can always create another studio.

  • Radu
    • November 13, 2017 at 11:48 AM
    • #20

    More on that topic discussed by YongYea. It's all about money and particularly which titles can potentially deliver the most money. It sucks for the involved developers because most of them genuinely care about the games.

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