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[WIP] de_liccia

  • Hoffmann
  • September 1, 2017 at 6:59 AM
  • Hoffmann
    • September 1, 2017 at 6:59 AM
    • #1

    Meet Liccia, a small town located in the countryside of Italy. Terrorists are using this old town to hide their weapons and illegal shipments in general. However, after a long investigation, the Italian special forces managed to uncover the illegal schemes of this terrorist group. The terrorists are aware that the specials forces are coming to Liccia and are preparing bombs to blow up the entire town, in order to get rid of any traces that can lead to their leaders. The mission of the special forces is to secure the town, in order to stop the terrorists from destroying it, as well as take as prisoners the remaining survivors.

    This is my very first map, and even though i've posted it like it's completed, i would guess it's far from it.

    I'm open to receive any feedback, please tell me if you think anything needs to be changed.

    Workshop link

    http://steamcommunity.com/sharedfiles/fi…/?id=1125173558

    Map overview

    CT Spawn

    TR Spawn

    Bombsite A

    Bombsite B

    TR Spawn to B

    TR Spawn to A

    Mid

  • Hoffmann
    • September 1, 2017 at 9:56 PM
    • #2

    Thanks for such a complete feedback, Silver. I will check this out and make the changes asap.

  • Hoffmann
    • September 21, 2017 at 5:26 AM
    • #3

    If anyone is reading, i've been working on a big update for some time now, part of this update is already on the map available on the workshop! However, due to my HDD corrupting itself, i had to format my OS, and this caused a huge delay on the update's progress. The update is almost good to go and i will be posting the changes here when it's done.

  • Hoffmann
    • October 3, 2017 at 6:48 AM
    • #4

    Yay the update is done... i guess. Full changelog is in the workshop page, but here's some screenshots:


    New radar:

    CT Spawn:

    A Site:

    Apartments:

    Tried to make the holes better looking...

    T Spawn:

    B Site:

    Outside T Spawn:

    CT Spawn to B Site:

  • Roald
    • October 3, 2017 at 1:08 PM
    • #5

    Based on the screenshots I got some feedback. First of all this scenario is alot like Inferno. How are you going to make your map unique and identical? The structures feel abit flat and blocky. It could use some depth and perhaps some displacements. The light enviorments feels to be way too redish. U should tone it down a bit. The colors u used work nice together and its cool u used displacements for the houses to give them some variation in structures.

    I can be wrong because I haven't playtest this, but based on own experience it wont work that well to have midle and the bombsite openly connected like this. There are so many and long angles. Other then that the layout on the overview looks solid but u gotta playtest it to be able to judge it

  • Hoffmann
    • December 16, 2017 at 10:28 AM
    • #6

    Just a quick note. I was working on a big update for this map, but i had to stop :( Reason: I got a job.

    It was really nice being part of this contest and i really hope i'll have the time to be with this community on the next contest.

    Congrats to the finalists!

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