1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_construction

  • amperrsand
  • August 25, 2017 at 2:00 AM
  • amperrsand
    • August 25, 2017 at 2:00 AM
    • #1

    Story/Background:

    Due to the generous donation of a local upstanding citizen, the city plans to use their newly acquired funds to clean up and fix neglected and damaged areas. One of these areas is a downtown apartment complex and an adjacent plaza full of shops and food vendors. The marking and starting of the construction, though, has also marked the signal of domestic terrorists targeting these construction sites. The group suspected is a known and vocal attacker of the city's governing body and the wealthy. In a short message preceding the attacks, the group wants to show, with force, "to the corrupt bobble-heads, sitting upon their stacks of money, that their philandering of city funds and neglecting lower class urban areas" will not be tolerated.

    Local authorities have been notified of the threat, both through the people, and from the obvious message sent out by this masked group. It is up to them to stop these "grassroots heroes" from destroying the city and turning it further into ruins.


    So, with that out of the way, let's get to the actual map. Starting off from this sketch:


    I made this as a basic outline to translate into Hammer. So far in Hammer I have produced this:


    Color Legend:

    Pink - This includes T-spawn and connecting to mid. This is going to be a back alley road that leads to one of the apartment complex's entrances and parking spaces (mid). The T's are entering from this back road.

    Red - This is going the be the plaza with shops and small restaurants on the sides. Bombsite A will be a small seating area outside a brand-new coffee shop.

    Blue - The apartments open to the players. These apartments are damaged due to collapsing walls and water damage, which is what construction is working on in this area. The damage will create holes in the roofs for smokes and flashes, and the main damage will lead to the underpass.

    Green - Catwalk/Underpass. This is what I've mostly built the map around, the idea of one, a catwalk that is something very important to control, but two, it also follows an underpass that is also important for T's. The catwalk basically connects the two sites with the underpass directly under it, completely wallbang-able. Haven't you ever been on short/cat on mirage and heard the T's goes underpass and you just wish you could spam through the ground? Well, now you can. But, it goes both ways, so CT's be wary of your position and movement on the catwalk.

    Yellow - Bombsite B. This is a little garden area for the apartment complex. Many construction related things and vehicles will be placed here, being the target of the T's.

    Light Blue - CT spawn. Don't really know what I'm going to make this yet. I'm thinking some kind of office building, but I'm not 100% sure. But that's okay, because the map is constantly changing.


    So, yeah, this is my map in its current state. I'm a a beginning mapper, so updates will be slow, and my map won't be as flashy as others. Hell, I hate to say it, but I know I'm not going to win this competition. But I want people to see my maps and give feedback so that I can improve for future contests.

    Thanks for reading if you've made it this far!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. CS:S | cs_manoir | Map creation process by D'artagnan

    Dartagnan
    July 31, 2026 at 4:05 PM
  2. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  3. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  4. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  5. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  6. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  7. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  8. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  9. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  10. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™