Map looks amazing!
The map reminds me of "Tropical Island" in Krausnick, Germany.
Map looks amazing!
The map reminds me of "Tropical Island" in Krausnick, Germany.
good boy on leaving the contest WS entry as is. map looks great!
Hello, love your work! Here some small feedback/bug report.
Spoiler
1. You have a two suns ![]()
2. Bad shadows on these props. (setpos -1825.166504 -1288.758667 -415.906189;setang 7.348155 -155.748917 0.000000)
3. Floating prop. (setpos -934.181580 -191.483582 -383.906189;setang -29.567822 -13.400933 0.000000)
https://imgur.com/a/KLAwW (setpos -777.423706 -1006.550049 -447.906189;setang -48.443970 143.844162 0.000000)
4. Protruding piece here (setpos -957.649109 -55.576225 -380.109558;setang 41.492107 -147.020050 0.000000)
5. This prop is biased. Also if I were you, I would, add end cap-props on these, this will be look much prettier. (setpos -642.776855 1005.184875 -421.815796;setang 53.548145 114.788528 0.000000)
https://imgur.com/a/hSwHD https://imgur.com/a/tJjYy
6. IMHO, this fake light in these buildings (and in some other ones) looks ugly and too much attracts the player's attention https://imgur.com/a/p3AiY (setpos 1600.782471 -1477.961182 -448.255066;setang -18.743860 -88.786957 0.000000)
7. Bomb-drop exploits:
8. Bad performance in these areas: (setpos 800.858643 -996.563354 -439.906189;setang 2.728144 106.183739 0.000000) (setpos -1496.549805 -796.236023 -391.656189;setang 1.540148 46.967869 0.000000) (setpos -1077.162720 1735.484985 -442.906189;setang -1.407853 -64.176155 0.000000)
My PC: i5 4690k @4.2Ghz, 8GB DDRIII, GTX660 2GB - On this PC I usually get ~150-250 FPS on old Valve maps and ~100-150 on new Valve maps (new Nuke and new Inferno), in some areas on your map I have drops around ~60-70FPS.
ps: I found dharma easter egg ![]()
Quote from Flower_Shop_GuyDisplay More10 minutes ago, Flower_Shop_Guy said: Hello, love your work! Here some small feedback/bug report.
http://# Reveal hidden contents
1. You have a two suns
2. Bad shadows on these props. (setpos -1825.166504 -1288.758667 -415.906189;setang 7.348155 -155.748917 0.000000)
3. Floating prop. (setpos -934.181580 -191.483582 -383.906189;setang -29.567822 -13.400933 0.000000)
4. Protruding piece here (setpos -957.649109 -55.576225 -380.109558;setang 41.492107 -147.020050 0.000000)
5. This prop is biased. Also if I were you, I would, add end cap-props on these, this will be look much prettier. (setpos -642.776855 1005.184875 -421.815796;setang 53.548145 114.788528 0.000000)
https://imgur.com/a/hSwHD https://imgur.com/a/tJjYy
6. IMHO, this fake light in these buildings (and in some other ones) looks ugly and too much attracts the player's attention https://imgur.com/a/p3AiY (setpos 1600.782471 -1477.961182 -448.255066;setang -18.743860 -88.786957 0.000000)
7. Bomb-drop exploits:
- 1. https://imgur.com/a/XXrvY - (setpos -955.581299 -1262.787476 -54.862503;setang 52.667385 178.191132 0.000000) (setpos -873.409668 -1398.372559 -439.390839;setang -43.032600 144.311005 0.000000)
- 2. https://imgur.com/a/rmDiz - (setpos -1266.478394 -1288.890991 -415.906189;setang -60.104504 129.526810 0.000000)
- 3. Make giant clip-brush to close this "box"
https://imgur.com/a/LF2CU https://imgur.com/a/RHabo - (setpos -1025.575317 -963.779419 -357.497711;setang -62.128513 36.474751 0.000000)
- 4. https://imgur.com/a/DVOR1 (setpos 249.016357 383.972992 -463.906189;setang -34.364563 -9.965036 0.000000)
- 5. https://imgur.com/a/nBZNG (setpos 2123.963135 545.307007 -591.906189;setang -50.039883 25.983627 0.000000)
- 6. https://imgur.com/a/NBuR9 (setpos 2116.198486 402.400696 -591.906189;setang -32.395889 -117.632126 0.000000)
- 7. https://imgur.com/a/uCqVw (setpos 431.968750 -2415.968750 -406.569946;setang 79.672035 -39.639736 0.000000)
- 8. https://imgur.com/a/rll0f (setpos 664.554199 -1560.000854 -396.905518;setang 66.516106 -11.699324 0.000000)
- 9. Also, I can stuck here. https://imgur.com/a/BXDWc (setpos -598.531433 -678.138489 -446.906189;setang 39.676136 11.524651 0.000000)
8. Bad performance in these areas: (setpos 800.858643 -996.563354 -439.906189;setang 2.728144 106.183739 0.000000) (setpos -1496.549805 -796.236023 -391.656189;setang 1.540148 46.967869 0.000000) (setpos -1077.162720 1735.484985 -442.906189;setang -1.407853 -64.176155 0.000000)
My PC: i5 4690k @4.2Ghz, 8GB DDRIII, GTX660 2GB - On this PC I usually get ~150-250 FPS on old Valve maps and ~100-150 on new Valve maps (new Nuke and new Inferno), in some areas on your map I have drops around ~60-70FPS.
ps: I found dharma easter egg
Thanks man I'll get right on these!
Seems like you're the first guy who found the easter egg, congrats ![]()
Good Luck in the Finals JD > Kick some arse ![]()
Update:
I made a second set of dome models. They have about 10% of the old models polys. I've been able to replace about half of them with the new cheap version without any noticeable difference. The other half will switch based on "Shader Detail" setting.
I hope people will find the performance more acceptable now.
[Blocked Image: https://i.imgur.com/0ogbYex.gif]
On the visual side I've been detailing the floor and trying out some sun beam models.
[Blocked Image: https://i.imgur.com/taJwJzZ.jpg]
[Blocked Image: https://i.imgur.com/dYhuh57.jpg]
[Blocked Image: https://i.imgur.com/T7wnEua.jpg]
Looking fantastic, love all the little details you're working in, keep it up!
Another update this week!
Spoiler Old skybox:
[Blocked Image: https://i.imgur.com/NmuMgmZ.jpg]
New skybox:
[Blocked Image: https://i.imgur.com/9bcfhxb.jpg]
[Blocked Image: https://i.imgur.com/63bVdz2.jpg]
[Blocked Image: https://i.imgur.com/HwNNcuQ.jpg]
[Blocked Image: https://i.imgur.com/zfVOysW.jpg]
Spoiler The idea was to draw the player's eyes to the important signs like someone suggested on the playtest last month.
I made a new set of models, they're white/tintable and french. I hope google translate didn't let me down ![]()
I used at most 2 red signs per location.
[Blocked Image: https://i.imgur.com/tfk3scH.jpg]
Speaking of multilingual signs, I also made french/arabic skins to replace english stuff.
[Blocked Image: https://i.imgur.com/OzGo4Nw.jpg]
[Blocked Image: https://i.imgur.com/p535oOI.jpg]
[Blocked Image: https://i.imgur.com/AImpKnW.gif]
I replaced the old textures with a new hr one. Still needs some tweaking, maybe bring some color back. I'd also like to make the jungle seem thicker in some places.
Looks amazing. great work.
All of it looks great! New skybox is particuarly cool!
I love it!
Next level JD
AWesome work!
Best if luck for the final of the contest and looking forward to see this in the next Operation
I love how it plays and I hope it maybe gets in a permanent place in CS (Or at least in an operation)! Only thing I suggest is adding color to the cars in the parking lot. No real parking lot has only white cars, and the Newke cars were designed to be colorized. Just go to there properties and find the color area and color them to your hearts desire ![]()
Quote from Xingo9 hours ago, Xingo said: I love how it plays and I hope it maybe gets in a permanent place in CS (Or at least in an operation)! Only thing i suggest is adding color to the cars in the parking lot. No real parking lot has only white cars, and the Newke cars were designed to be colorized. Just go to there properties and find the color area and color them to your hearts desire
Thanks for the tip. I was looking at some reference pictures and Africa does have a disproportionately high number of white/bright cars. But you're right, an odd dark/colored car wouldn't hurt.
Absolutely stunning, immediately thought of the Biodome film when I first saw this entry. Glad to see updates roll out with addition of details, keep up the great work!
CONGRATS!!!
I'll have more elaborated thoughts on this map in a video that may or may come out soon, but I did want to share some more detailed thoughts on it.
Starting with art, I feel that some of the indoor detailing in this map is a weak-point for it. In such an otherwise fantastic looking map, I notice that many of the indoor assets such as the displacement walls could use some blendmodulate textures that are more appropriate, some textures that feel a bit higher-resolution and satisfying to look at, and some of the props used to seam the ground and the walls feel a bit dated and low resolution. It's a nit-pick, but in a map this good you are left with nit-picking. While we're nit-picking, I feel that moving clouds in the sky might be a nice touch if your FPS can handle it, remember you can disable certain props on lower settings, so for the super-high end users this would be a nice treat.
Further thoughts: there are many areas in this map where railings are covered, such as in T-Spawn. IMO, that's a bad idea because it really limits the ability of CTs to push into spawn for information. I would remove the covers from the rails so that players have unfettered visibility on those angles.
Overall, absolutely thrilled with this one from a gameplay and art standpoint.
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