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Wolfenstein 2: The New Colossus

  • Sprony
  • June 12, 2017 at 3:37 PM
  • Sprony
    • August 10, 2017 at 10:13 AM
    • #21
    Quote from FMPONE

    10 hours ago, FMPONE said: keeping these videos unwatched

    You can watch this though:

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  • blackdog
    • August 23, 2017 at 8:03 AM
    • #22

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  • Sprony
    • August 30, 2017 at 9:57 PM
    • #23

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  • BJA
    • September 19, 2017 at 3:26 PM
    • #24

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  • blackdog
    • September 22, 2017 at 9:51 AM
    • #25

    I'm liking this latest trailer more, I guess is the combat scenes they picked… I'm not convinced by this resistance story. Not sure what it is, if is because they are keeping it light and it results in forced humor that doesn't work for me. For that I like more stuff like the cartoon ad, I would like to see that kind of stuff show up in-game same way Max Payne used to do.

  • BJA
    • September 26, 2017 at 7:45 PM
    • #26

    https://www.gamespot.com/articles/watch…s/1100-6453584/ Article with another 30 min ingame video.


    http://www.shacknews.com/article/101480…on-the-big-easy

  • -HP-
    • September 27, 2017 at 1:58 AM
    • #27

    Trying to avoid footage of this is harder by the day, lol. So much looking forward to this. I hope they keep the gameplay interesting, and didn't just simply intensified the shooting moments.

  • Zarsky
    • September 27, 2017 at 9:16 PM
    • #28
    Quote from BJA

    On 9/26/2017 at 9:45 PM, BJA said: https://www.gamespot.com/articles/watch…s/1100-6453584/ Article with another 30 min ingame video.


    http://www.shacknews.com/article/101480…on-the-big-easy

    Are they trying to show half the game as promotional material?! I really hope they keep the best parts out, and don't do what some movie trailers do, spoil the best moments in the damn trailer.

  • BJA
    • September 27, 2017 at 9:25 PM
    • #29

    I think both of those 30min gameplay videos show the same level, so it's not too much spoiled, can't really tell since I only briefly clicked through them.

  • WD
    • October 17, 2017 at 4:33 PM
    • #30

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    Next week is Nazi killing time!

  • -HP-
    • October 17, 2017 at 6:19 PM
    • #31

    Bring it! :D

  • -HP-
    • October 26, 2017 at 11:59 PM
    • #32
  • FMPONE
    • October 27, 2017 at 7:37 AM
    • #33
    Quote from [HP]

    7 hours ago, [HP] said:

    Damn that looks insanely immersive. Must play right there

  • blackdog
    • October 27, 2017 at 12:17 PM
    • #34

    Stupid question, what IK stands for? Seems like showing off the full body rendering but I can’t see the acronym fitting ?

  • Beck
    • October 27, 2017 at 3:28 PM
    • #35

    Inverse Kinematics.

    Basically the bones move in the arms correctly on the fly, it's not animated.

  • Zarsky
    • October 27, 2017 at 11:51 PM
    • #36

    Damn, that's some sweet rig action.

    Imo this kind of tech should be standard already. Good animation stands out, always.

  • Guest
    • October 28, 2017 at 2:01 AM
    • #37

    This game runs and plays amazingly, smooth animations and buttery framerates (playing on a mix of ultra and high). In general the production quality just feels really high, and the attention to detail in their world-building is really awesome (explore eva's hammer!).

    They've fleshed out some of the systems and gotten pretty creative with the enemy design. They have a more dynamic "line of sight" system now where the enemies can lose track of you if you break line of sight long enough. But thankfully it doesn't feel overpowered, the enemies aren't blind and will see you very easily once you've gotten them into an alert stage. It's just nice touch that adds some good tactical depth to the gameplay. This game kinda feels like a "hit and run" style of shooter, and the system suits the high amount of hitscan enemies really well imo. The level design is really smart too and they've got some great looping flanking routes to help reinforce this new style of play.

    And man, idtech 6 is one of the best looking engines right now. Something about this game's image quality is just really clean. It can look a little rough when you get too close to character's faces or w/e but when you're in motion exploring or fighting it's pretty stunning how good everything looks.

  • Buddy
    • October 29, 2017 at 8:56 AM
    • #38

    Anyone else cannot aim for shit with the PS4 controller?

  • laminutederire
    • November 22, 2017 at 11:11 PM
    • #39

    Nice a demo is out!

    Edit:

    How hard is it to make a game which launches propely...

  • -HP-
    • November 23, 2017 at 12:58 AM
    • #40

    Man, this game surely picks up after the first couple hours. Glad I powered though that mediocre intro!

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