1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP cs_bulletheory

  • WheRe Is My MiNd?
  • April 23, 2005 at 6:27 PM
  • Bluestrike
    • April 30, 2005 at 8:29 AM
    • #21

    The screenshots look good, but they don't make me wanna play it,

    It also seems to have a bit of the tides/chateau/havana/pirensi syndrome, all area's look to mutch alike what makes it confusing and harder to learn, expirience has shown players avoid these maps and leave servers for it.

    Thats my honest opinion.

  • WheRe Is My MiNd?
    • April 30, 2005 at 11:07 PM
    • #22

    Ok done a beta:

    http://www.mallosworld.co.uk/csmap/cs_b ... ory_b1.zip

    Everything is in place but its quite rough in places. Ive been working on it pretty much everyday for the last 2 weeks or so and just felt a break was needed so I figured bringing all the sections together and getting out a beta was a good cutting off point while I have a few days off and do few other things.

    Also included a nav file for bot play though dont expect it to work perfectly.

    You may notice 1 glaring problem is the doorways, they are too small to fit more than 1 hostage at a time, so they end up blocking each other.

  • sk3tch
    • May 1, 2005 at 1:23 AM
    • #23

    It looks good to me...

    I'm not keen on those types of maps...but I do like it.

  • RA7
    • May 1, 2005 at 11:50 AM
    • #24

    kee tried the map wif bots, liked the gameplay. but there is only one safetyzone? And on corridor for the CT to enter the building?

    Btw i miss sum sounds inside, its too quit there.

  • WheRe Is My MiNd?
    • May 9, 2005 at 9:12 PM
    • #25

    ive done beta 2 now:

    http://www.mallosworld.co.uk/csmap/cs_b ... ory_b2.zip

    This is as polished up as I am likely to take it now, just gonna put this beta out and see if anyone has any final suggestions. Some of the key changes besides obvious polishing and detailing include:

    -The doors are wider and thats pretty much fixed any problems the bots were having.

    -Added the 2nd route for the cts to take when they spawn.

    -The gap between the stairway is wider so you can now jump down it.

    -Changed shape of corridor on the top floor so its less of a sniper trap

    -Added more sounds

    If anyone has a server and would like to give it a test with some peeps sometime that would be much appreciated.

  • RA7
    • May 9, 2005 at 10:13 PM
    • #26

    try the boyz from PAF

  • Mazy
    • May 10, 2005 at 9:08 AM
    • #27

    yikes, very cramped, give those rooms n corridors some space D:~

    looks nice~

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. POLYSTRIKE - Finally Announced After Years of Development!

    davidroman
    September 3, 2026 at 10:03 AM
  2. Building a Huge Library of Free Images for Everyone

    Thrik
    September 2, 2026 at 1:13 PM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™