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[WIP] de_splash

  • SirK
  • May 29, 2017 at 8:14 PM
  • SirK
    • May 29, 2017 at 8:14 PM
    • #1

    Andu and I are working on a defusal map called splash (for now). Its still in its early stages and is desperate for some playtesting and feedback! :D

    Basic idea of the map is mid as central distribution hub from which the whole map is pretty much accessible. There are two things to spice things up a little: Terrorists have no direct access to mid, which makes it harder for them to get into at first glance - but they can rotate between sites unseen - if the CTs dont pay enough attention. The map is set in a waterpark.

    Overview

    Some early screens

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=924027103

  • ExtraCheesyPie
    • May 29, 2017 at 9:46 PM
    • #2

    too bad it looks like you can't go down the slides ;(

  • Oliver
    • June 1, 2017 at 9:38 PM
    • #3

    Even for a whitebox there's some good atmosphere! Impressive :D

  • JimWood
    • June 1, 2017 at 9:52 PM
    • #4

    Love the theme!

  • SirK
    • June 1, 2017 at 10:33 PM
    • #5

    Thanks guys :) WIll be working on it again next weekend :D

  • SirK
    • June 5, 2017 at 3:10 PM
    • #6

    I didnt had much time this weekend :/ But i got some new screenshots :)

    CT-spawn got the first brushes of a fountain

    Im thinking about building a Arcade on T-spawn

    opened up the left side of T-route to Site. So it doesnt feel so claustrophobic :)

    We are now tryin to get a playtest happening. Rushtimings feel solid, i got most of the unfair sightlines out and there shouldnt be any OP bombplants anymore!

  • RaLeX
    • June 5, 2017 at 3:30 PM
    • #7

    Whats going on with the random ships? Haha, nice work though.

  • SirK
    • June 5, 2017 at 9:42 PM
    • #8

    Part of the inspiration comes from a water park "typhoon lagoon". Theres a Ship up on a Mountain / Rock which makes a nice Landmark to line up nades :) (+ we hope itll look epic when completed :D )

  • blackdog
    • June 9, 2017 at 7:22 PM
    • #9

    lol I was looking at the Splash map from COD for reference as I was thinking of a theme park as well ?

  • SirK
    • June 10, 2017 at 12:24 AM
    • #10

    Too late :D didnt know the COD map was called splash also? ive played the cod map a few times, didnt like it xD

  • JorisCeoen
    • June 10, 2017 at 9:22 AM
    • #11

    http://gamebanana.com/maps/192166

  • SirK
    • June 10, 2017 at 11:04 PM
    • #12

    I know banzai - think it has the same inspiration as our map: Typhoon Lagoon. Its a small but fun map and its a shame Valve doesnt care about the demolition mode. I would really appreciate it if you would give somefeedback - not just posting links to maps :)

  • mott
    • June 11, 2017 at 4:55 AM
    • #13

    Can you give me the thought process when making the current bombsites? They seem really small and gives the terrorists very few options when planting the bomb. I'm just curious what your thoughts are.

  • SirK
    • June 11, 2017 at 3:14 PM
    • #14
    Quote from mott

    10 hours ago, mott said: Can you give me the thought process when making the current bombsites? They seem really small and gives the terrorists very few options when planting the bomb. I'm just curious what your thoughts are.

    I thought about after-plant situations. I dont want the Ts to be able to cover the planted bomb from way back. But thats all open for changes :) Just playin around with a few ideas :)

  • blackdog
    • June 14, 2017 at 8:54 AM
    • #15
    Quote from JorisCeoen

    On 2017-6-10 at 9:22 AM, JorisCeoen said: http://gamebanana.com/maps/192166

    Oh looks good! Jesus christ

  • SirK
    • June 14, 2017 at 9:44 AM
    • #16

    It does! Saw it a while back when i was searching the workshop for interesting stuff - but there was only a ttt version of it. Which was strange to me because of the details that it had. Which lead me to take a look at gamebanana where i found it. I feel like Gamebanana is a map-grave atm. I remember looking into gamebanana because it was THE place for new maps to be found. Now, if its not in the workshop, there is a huge chance that im gonna miss it. Which is a shame.

  • JorisCeoen
    • June 20, 2017 at 8:08 AM
    • #17
    Quote from SirK

    On 2017-6-11 at 0:04 AM, SirK said: I know banzai - think it has the same inspiration as our map: Typhoon Lagoon. Its a small but fun map and its a shame Valve doesnt care about the demolition mode. I would really appreciate it if you would give somefeedback - not just posting links to maps :)

    I can't right now, because it's too early in this stage, although the layout looks quite nice. I can definitly give more feedback later on when I see some progress (right now I'm too busy). Good luck with the contest!

  • Anduriel
    • August 12, 2017 at 5:26 PM
    • #18

    To break the silence here's a WIP model screenshot. Nothing special but I'm working on more.

    Also I made some changes to several areas to set them up for the visuals. Layout still remains the same. I hope we can put out a bigger update soon :)

  • Anduriel
    • October 7, 2017 at 11:26 AM
    • #19

    We are happy about the additional month. Maybe we can get the map in an acceptable state. Progress was too slow lately, but now I'm back on it and highly motivated ;) Still there's much to do.

    Anyway here's a recent WIP screenshot of the area I worked on recently. I'm also working on multiple models an hope I can show some of them soon.


  • SirK
    • October 18, 2017 at 8:30 AM
    • #20

    We are still working on the map, progress is steady but slow. Here are some new Screenshots

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