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Kaizen

  • Andre Valera
  • May 24, 2017 at 5:39 PM
  • Andre Valera
    • March 3, 2019 at 2:29 AM
    • #41

    Really appreciate that feedback @Minos

  • FMPONE
    • March 3, 2019 at 3:51 PM
    • #42

    We enjoyed the gameplay on this one quite a bit and saw a very easy, linear path to having it look great too. Excited to run around the new version with all the updates. I remember the path where the bridge was felt great, and where the trees used to be feeling odd and disconnected, curious to see if that has been improved.

  • Andre Valera
    • December 28, 2020 at 8:02 PM
    • #43

    Hello, haven't posted in a while so here's a quick review of the latest update for Kaizen. Along with some layout and visual adjustments I worked on prototyping a small mod to the Wingman mode in Kaizen. It's currently set as the default Wingman mode (not custom) when playing the map from the workshop. Players begin the match attacking and defending A, the following round each team attacks and defends B and this loops until one duo is victorious.

    Here's an overview of where each team spawns and how much of the original map is utilized.

    Spoiler

    Additionally here are the patch notes and a screenshot album.

    Kaizen RC1 Oct 31st 2020 Screenshots

    With Kaizen getting some playtime on the hub and players finding and reporting bugs there's another update looming, but before you go, and thanks for reading by the way. What do you think of this Wingman mod?

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