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[RELEASED] - Studio

  • ZeLzStorm
  • May 23, 2017 at 10:39 PM
  • ZeLzStorm
    • August 14, 2017 at 10:54 AM
    • #21
    Quote from blackdog

    7 hours ago, blackdog said: Do you actually climb on the roof going up the ladder in first screenshot?

    No, it will be blocked off in a later version. (I forgot to close it off by accident)

  • ZeLzStorm
    • August 25, 2017 at 7:37 PM
    • #22

    Studio is back again with our every-other week update.

    The last two weeks, myself and the team have been working on routes towards Outer B including reworking T's route towards the site as well as A connector to Middle.

    As expected, the areas shown in the images below are still being worked on and are not final.

    Images of the last two weeks progress:

    Spoiler

    CT Route to B:

    [Blocked Image: http://i.imgur.com/d9bm3zU.jpg]

    [Blocked Image: http://i.imgur.com/JV2Dl2O.jpg]

    [Blocked Image: http://i.imgur.com/Z3qj5ts.jpg]

    T Route to B:

    [Blocked Image: http://i.imgur.com/j1rUytP.jpg]

    [Blocked Image: http://i.imgur.com/0GiKoJz.jpg]

    A Connector to Middle:

    [Blocked Image: http://i.imgur.com/rubE6Y1.jpg]

    [Blocked Image: http://i.imgur.com/mYSRRhA.jpg]


    Finally, feedback is welcome and we love to hear what you all think of our progress![/b]

  • ZeLzStorm
    • September 8, 2017 at 9:42 PM
    • #23

    Studio is back again with our every-other week update.

    The last two weeks, myself and the team have been working on T Mid Entrance / Connector, as well as T's Lower Route to B Site and lastly an overhaul to CT's Exterior Spawn Building.

    As expected, the areas shown in the images below are still being worked on and are not final.

    Images of the last two weeks progress:


    T MID ENTRANCE / CONNECTOR: (WIP: Textures and Models / Minor Details still need to be added to complete the feel for this area.)

    [Blocked Image: http://i.imgur.com/Jmp09bT.jpg]

    [Blocked Image: http://i.imgur.com/UG4baQU.jpg]

    [Blocked Image: http://i.imgur.com/GHdDR44.jpg]

    [Blocked Image: http://i.imgur.com/1QlMx4F.jpg]

    [Blocked Image: http://i.imgur.com/F1IeMWh.jpg]

    T'S LOWER ROUTE TO B SITE: (WIP: Textures are still largely WIP until they are finalised with additional changes.)

    [Blocked Image: http://i.imgur.com/fl7m0r1.jpg]

    [Blocked Image: http://i.imgur.com/LGGFoVU.jpg]

    [Blocked Image: http://i.imgur.com/IsM0YSR.jpg]

    CT'S EXTERIOR BUILDING OVERHAUL: (WIP: Textures are still largely WIP. We felt that with the last iteration of CT, the map began to feel too similar and not unique enough to distinguish each area outside of CT's spawn.)

    [Blocked Image: http://i.imgur.com/zDTth8P.jpg]

    [Blocked Image: http://i.imgur.com/2STNy7u.jpg]


    Finally, feedback is welcome and we love to hear what you all think of our progress![/b]

  • ZeLzStorm
    • September 24, 2017 at 12:55 PM
    • #24

    Studio is back again with our every-other week update.

    The last two weeks, myself and the team have been hard at work on detailing A SITE as well as finalising CT and T's Art Work.

    From this point on-wards, every two weeks we will be now showing off different art-passes for each location as we draw closer to release / deadline.

    As expected, the areas shown in the images below are still being worked on and are not final.

    Images of the last two weeks progress:

    FULL IMGUR ALBUM (43 IMAGES): https://imgur.com/a/woeFt


    CT AND A SITE VIDEO SHOWCASE:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    A SITE: (WIP: A Site is still being detailed, so many of the props in "grey box" areas are not final. Additionally, the Site currently has an 'Inferno vibe' which will change with the addition of more studio related props. E.G. Replacing Wooden Crates / Fountain with Camera and Crane equipment.)

    [Blocked Image: https://i.imgur.com/utlWeUj.jpg]

    [Blocked Image: https://i.imgur.com/HOzmNiz.jpg]

    [Blocked Image: https://i.imgur.com/gAbsaQR.jpg]

    [Blocked Image: https://i.imgur.com/s2LzS53.jpg]

    [Blocked Image: https://i.imgur.com/2elPISi.jpg]

    T SPAWN: (WIP: Only a few more tweaks will be made to T spawn including minor editing to lighting, props and optimisation.)

    [Blocked Image: https://i.imgur.com/J1F9ht0.jpg]

    [Blocked Image: https://i.imgur.com/sylt8Kg.jpg]

    [Blocked Image: https://i.imgur.com/c794JUb.jpg]

    [Blocked Image: https://i.imgur.com/fdk2fYx.jpg]

    CT SPAWN: (WIP: Only a few more tweaks will be made to CT spawn including minor editing to lighting and optimisation.)

    [Blocked Image: https://i.imgur.com/MrTqOKk.jpg]

    Animated TV Screens: https://giant.gfycat.com/GleamingDarkAfricanclawedfrog.mp4

    [Blocked Image: https://i.imgur.com/NvMVbZZ.jpg]

    [Blocked Image: https://i.imgur.com/haUnQkZ.jpg]

    [Blocked Image: https://i.imgur.com/wNW3BNi.jpg]

    [Blocked Image: https://i.imgur.com/KyZslwn.jpg]


    Finally, feedback is welcome and we hope to hear your opinions of the progress we have made so far!

  • Jiro
    • October 1, 2017 at 10:33 PM
    • #25

    Stop it i'm wet already.

  • Hollandje
    • October 3, 2017 at 11:49 PM
    • #26

    I'm sorry Jules, we'll get you a new pair of pants in the next update

  • ZeLzStorm
    • October 8, 2017 at 1:56 PM
    • #27

    Studio is back again with our every-other week update.

    The last two weeks, myself and the team have been working hard on optimising the map as well as tweaking smaller areas around the map.

    There isn't a lot to describe the work as of now as it mostly comes down to clipping, optimisation methods and other small elements.

    Showcase video focusing on the progress the map has made so far from initial concept to now:


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Images of the last two weeks progress:

    [Blocked Image: https://i.imgur.com/a4OriO9.jpg]

    [Blocked Image: https://i.imgur.com/IBEqYM7.jpg]

    [Blocked Image: https://i.imgur.com/sHjjHR3.jpg]

    [Blocked Image: https://i.imgur.com/TsDhj9E.jpg]

    [Blocked Image: https://i.imgur.com/OR9oyLJ.jpg]

    [Blocked Image: https://i.imgur.com/sjQudI0.jpg]

    [Blocked Image: https://i.imgur.com/nCQEeux.jpg]

    [Blocked Image: https://i.imgur.com/b96WVVB.jpg]


    Finally, if you have any feedback and suggestions. Please let us know what you think!

  • gav
    • October 11, 2017 at 11:46 AM
    • #28

    REALLY COOL :o

  • Jiro
    • October 12, 2017 at 12:44 PM
    • #29

    Gymnasium looks darker than before, maybe it's the screenshot from an other angle but i liked the bright light this area had on the other screenshot! Purple place and inside connector with waterfall look a bit too dark as well. For the rest nothing to add, it's awesome, the little workshop is awesome.

  • ZeLzStorm
    • October 13, 2017 at 12:53 PM
    • #30
    Quote from Jiro

    On 12/10/2017 at 12:44 PM, Jiro said: Gymnasium looks darker than before, maybe it's the screenshot from an other angle but i liked the bright light this area had on the other screenshot! Purple place and inside connector with waterfall look a bit too dark as well. For the rest nothing to add, it's awesome, the little workshop is awesome.

    T Spawn's darker as light-bounce number was reduced I think for that compile. It'll be reverted to how it was prior in the future.

    As for CT / Connector we're still working on those areas a lot. Glad you like the rest of it though ^^

  • TanookiSuit3
    • October 22, 2017 at 1:58 PM
    • #31

    Studio is back again with our every-other week update.

    The deadline's getting closer and Studio is almost finished. There isn't a whole lot left to complete now and things are shaping up nicely. We've been making refinements to the parts of the map we feel are close to being finished, such as lighting modifications and better prop placement. We also started completing pieces of the map that weren't given as much attention before.

    I've attached some images for you all to check out. Let me know what you think so far.

    [Blocked Image: https://i.imgur.com/2Tr8tmF.jpg][Blocked Image: https://i.imgur.com/9NtVBq5.jpg][Blocked Image: https://i.imgur.com/3qzuQ9e.jpg][Blocked Image: https://i.imgur.com/8swtpwf.jpg][Blocked Image: https://i.imgur.com/Ab3PHhX.jpg][Blocked Image: https://i.imgur.com/30Fb36U.jpg][Blocked Image: https://i.imgur.com/evVFGtr.jpg][Blocked Image: https://i.imgur.com/Jm2B4x9.jpg]

    The full imgur album can be found here: https://imgur.com/a/2yr6q.

    Thanks for reading.

  • RA7
    • October 22, 2017 at 2:19 PM
    • #32

    To me this looks like a winner, very good attention for detail. The grass between the tiles. The cables on the floor, the garbage bags, papers on the gloor. Most of the mappers seem to forget those details, and make their maps look good, but with no detail, no life....

  • TanookiSuit3
    • October 22, 2017 at 2:20 PM
    • #33

    That means a lot man. Really appreciate the kind words!

  • RA7
    • October 22, 2017 at 2:23 PM
    • #34

    Cant wait to give this map a go

  • JimWood
    • October 22, 2017 at 3:43 PM
    • #35

    Stolen from COD, bad map

  • TanookiSuit3
    • October 22, 2017 at 4:39 PM
    • #36

    big and true

  • DRZ
    • October 22, 2017 at 6:03 PM
    • #37

    looking great!

  • Hollandje
    • October 25, 2017 at 2:13 PM
    • #38

    Thank you @Andres Marcano! :D

  • ZeLzStorm
    • November 6, 2017 at 1:26 AM
    • #39

    Studio isn't back with our every-other weekly update this week as we will not have any new content to show until the final week or two of the contest.

    Currently we are wrapping up final details on the map and making sure to not have missed out on any last minute extras as the deadline fast approaches.

    We'll see you all in a couple weeks to report back with the final map!

  • fewseb
    • November 7, 2017 at 6:15 AM
    • #40

    Studio is looking great as usual, however in the most recent workshop version (which appears to be very outdated) I noticed you hadnt set up a KV file for the map yet, im not sure if you have done this with the most recent version, but if you havnt then I would like to recommend that you use the Professionals as the T-models and the FBI as the CT models. I feel that the professionals not only fit the theme of the map, but also stick out in most of the contrasting environments. The FBI are clad in drab olive green gear which will make them stick out in the studios vibrantly colored rooms, along with its bleak grey areas.

    Also if you have a story to go with this map, it would be great to hear.

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