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Opal

  • MikeGon
  • April 14, 2017 at 7:58 PM
  • Radu
    • March 12, 2019 at 6:40 AM
    • #61

    @MikeGon, just make a test version. Keep the new areas greyboxed to save time. See how it plays and if it's not an improvement, no biggie

  • MikeGon
    • April 7, 2019 at 5:28 PM
    • #62

    Working on some big changes!

    I spent a lot of time pondering over the core issues, and decided to tackle them:

    • Removing "A chokepoint to Mid" connector (the vaulted tunnel that started under the platform there)
    • Removing "B chokepoint to Mid" connector (the fact that the staircase room was directly linked to the large tunnel below)
    • Adding new connector from Mid directly to bombsite, one for each. They are meant to be faster route than the other ones, and reduce rotation time
    • Reworking layout of lower Mid, especially to make it more compelling for Ts entering the area
    • Reworking layout of A site, namely extending buildings to reduce the number of angles we need to worry about
    • Removing connector near Chokepoint A, that connected to mid (the area where Ts could jump on a white block and directly into a terrasse on upper Mid)
    • Removed vine ladder on CT side of Mid. In short, there's no more awkward skip from the ground level into upper Mid

    Making a few more changes, then uploading that as a separate version on workshop.

    2.0, I guess... ?

    Cheers!

  • Interfearance
    • April 8, 2019 at 2:31 AM
    • #63

    Lattice looks great and it seems like you got the "big stairs" right, as well as the warping of the ground. Maybe you should incorporate more brick colored shutters into the theme as Skopelos seems to have a fair share of those as well as the preexisting blue ones.

  • MikeGon
    • April 9, 2019 at 5:02 PM
    • #64
    Quote from Interfearance

    On 4/7/2019 at 9:31 PM, Interfearance said: Lattice looks great and it seems like you got the "big stairs" right, as well as the warping of the ground.

    Thank you, but I actually haven't touched the stairs yet ?

    But if you look at photo refs, you can see that those large steps are actually real. I think the reason why they feel weird to some players is because they expect them to be your standard sized steps and they look like a mistake. Maybe mixing them up with normal ones could help with this...

    Speaking of photo refs, I just backed up all my files and refs on the cloud! (Let's just say that a certain misfortune teached me a good lesson recently... ?) So here's a Pinterest board with all the photo refs I'm using for this project. What's cool about this is that you don't have to worry about your PC suddenly combusting and losing all you stuff! Plus it's pretty smart at showing you similar images that might be worth adding to your board.


    Quote from Interfearance

    On 4/7/2019 at 9:31 PM, Interfearance said: Maybe you should incorporate more brick colored shutters into the theme as Skopelos seems to have a fair share of those as well as the preexisting blue ones.

    I agree! I've been using mainly the blue ones because the white/blue color scheme looks good, but I should add more variety in there.

    I should probably make a tintable custom prop for these since I'm using them all over the place too...

  • judas
    • June 24, 2025 at 9:06 PM
    • #65

    Hello, is there any tutorials to make animated flag for cs2? i actually want a hanging banner but i cant seem to figure out how to do it :(

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