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[WIP] Unreal Tournament Map: DM-OctoRocket

  • Robo_Platypus
  • April 2, 2017 at 10:50 PM
  • Robo_Platypus
    • April 2, 2017 at 10:50 PM
    • #1

    OctoRocket is an early gameplay shell of an Unreal Tournament Map. It's shaped like an Octagon and has lots of rocket launchers. This map works best with 8 players.

    Download the map here

    Installation: Place the .pak file in My Documents-UnrealTournamnet-Saved-Paks-MyContent then launch the game and create a custom match and choose Diego as a map (If there is no Paks map create one with a MyContent map inside of it and place the map there) - Thanks to Mr E for providing instruction reference.

    I've already done some playtesting with colleagues to get the map ready for the forums, I want to get this into the community for feedback.

    Any and all feedback about gameplay is greaty appreciated!


  • Roald
    • April 3, 2017 at 6:58 PM
    • #2

    Oh man I am so dissapointed.

    I read the title and espected to see something more like this:



    PS: ignore my PS skills

    Anyways to stay on topic. The maps looks pretty much empty.. If the tests were succesfull and the gameplay works, then I should start on some detailing. Make sure the rooms have there own unique theme so it's easier to navigate and call out to your teammates. I do not have a compas with me all the time so yeah no idea when someone calls "I am in the West room' where the F he is :D So yeah make sure each room get a to distinguished theme

  • Robo_Platypus
    • April 3, 2017 at 8:46 PM
    • #3

    Thank you for the amazing image. I definitely agree that the map needs more visual distinction, I just wanted to focus on the core gameplay for now. I plan on giving each room more defined brushwork (such as windows) and different materials soon. I appreciate the feedback!

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