Hi everyone, [/b]
My name is Jon, long time lurker, first-time poster![/b]
I’m a composer based in Melbourne and just starting out - my focus is writing immersive interactive music for games. I was hoping to get some advice/guidance from you.[/b]
I’ve put together a website (http://www.jonforest.com.au) with a few samples of my music but I’m not entirely sure where to go from here.[/b]
What are things that you look for when hiring a composer to make music for your games? [/b]
My point of difference is to make a unique and customised piece of music for games that really “pops” over using “stock” sounds that anyone/everyone has access to? So, what would make you hire a composer like me over using stock websites like http://www.musicbed.com/%E2%80%8E that provide cheap or free effects/music etc?[/b]
If anyone has any feedback or suggestions it would be greatly appreciated![/b]
Thanks[/b]
Jon[/b]