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Video: The Abstract Deconstruction of de_dust2 - Bauer Design Solutions

  • bauer_design_solutio
  • February 20, 2017 at 3:10 PM
  • bauer_design_solutio
    • February 20, 2017 at 3:10 PM
    • #1

    Alright, time for part 2 and this time I thought makes sense to run through a lengthy example of a classic map everyone should know.

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    In case you missed part 1: https://www.youtube.com/watch?v=o4YbGGv1n00

    or my channel introduction: https://www.youtube.com/watch?v=Vlyz9XIYPdo&t

    Please share, like and subscribe. It takes a lot of time to create such videos and any support is highly appreciated.

  • SirK
    • February 20, 2017 at 3:30 PM
    • #2

    Really interesting Video! :D Im looking forward to see more.

    PS: Youve got the T and CT-Spawn mixed up :D

  • blackdog
    • February 24, 2017 at 1:43 PM
    • #3

    Sounds quite weird to say "I don't know how it will turn out" at the start of an analysis video... makes you think the person making the video is just improvising, hence the content won't be good. I would suggest avoiding such comments in future videos.

    Doubts like the one above then just seem to be confirmed when you switch CT with T... such a mistake hinders the complete reliability of the video in my point of view. Or if there was a reason to do such thing you forgot to explain. On the subject of labeling, you could do better as label like CT spawn was incredibly long and covering space... people watching such videos would surely understand "CT spawn" and "T spawn" ;)

    Anyway, you just reminded me of something I thought in the past when trying to come up with layouts... I would like a tool that allow you to place the main points of a map, then dragging them would automatically shift the connecting paths. I mean that kind of thing that mind maps or UE4 scripting tool do visually.

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