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[CS:GO][WIP] de_Forsaken feedback

  • Halfswift
  • February 7, 2017 at 10:29 AM
  • Halfswift
    • February 7, 2017 at 10:29 AM
    • #1

    Name: de_Forsaken Game + Gamemode: CSGO, Defuse Creators: Argmarc and Halfswift Download: http://steamcommunity.com/sharedfiles/fi…s/?id=712228790

    Submitting this map for playtest on Thursday 09.01.17

    A map me and a friend has been working on and off on for several months. The map has a semi-finalized layout, and has been detailed to comfortable levels. We have only playtested the map on our own so far, and seek to get a real amount of people on to test if the map holds up with more players.

    The map features a classic clover-design but with two mids which overlap in a cross, each side getting control of the other. Its set in a mountain-village with abandoned church-like constructions. The bomb-sites have 2 main passages which work as heavy chokepoints, but the sites have other passages which are connected to the mids, which (hopefully) allows for an interesting territorial play. Bombsite A is located around a fountain outside in the sun, and is relatively open. It has 1 main chokepoint, but 3 alternate ways in, 2 of which are connected to the mids. A will be medium difficulty to attack, and medium difficulty to hold. Bombsite B is located inside of an abandoned church. It has 1 main chokepoint entrance, and 1 one-way entrance from mid. However, it has a window over the main entrance, which allows for tactical grenade-throws.

    Although the map in it's core is of classical layout, we have focused on adding interesting features such as breakable windows, height differences, and holes for 'nades, to add an interesting new dimention.

    Screenshots:

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