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[CSGO]Hammer editor how to fix this leak.

  • LoPi
  • January 27, 2017 at 10:59 PM
  • LoPi
    • January 27, 2017 at 10:59 PM
    • #1

    Anyone help me fix this leak!

    And say how to fix this leak pls.Link:Here

    Thank!

  • LATTEH
    • January 28, 2017 at 1:35 AM
    • #2

    Your skybox brushes are func_detail. Select them then right click then select move to world.

  • LoPi
    • January 28, 2017 at 9:43 AM
    • #3
    Quote from LATTEH

    8 hours ago, LATTEH said: Your skybox brushes are func_detail. Select them then right click then select move to world.

    Thank!

  • leplubodeslapin
    • January 28, 2017 at 10:17 AM
    • #4

    Before compiling your map, take a look at the VisGroups section on the right :

    [Blocked Image: http://i.imgur.com/MyjKYrg.png]

    In the "Auto" tab, you have many flags that you can check or uncheck. If something is checked, it will be displayed, if it's unchecked it will be hidden.

    Uncheck everything except The "World Geometry" group, and inside that group uncheck "Displacment" and "water" if you have some. This is how the visibility compiler (Vis.exe) see your map when you compile it and tries to compute visibility rules for optimising the map. If there's an opening somewhere (a leak), it won't be able to understand the inside volume of your map and therefore it will crash.

    As @LATTEH told you, it's because of your sky that is in func_detail, but you'll also notice that your floor is in func_detail and it shouldn't. Finaly, you shouldn't create a big sky box like that around your map, you should only place sky brushes as a ceiling for your map.

    I hope that helps !

  • LoPi
    • January 29, 2017 at 8:49 AM
    • #5
    Quote from leplubodeslapin

    22 hours ago, leplubodeslapin said: Before compiling your map, take a look at the VisGroups section on the right :

    [Blocked Image: http://i.imgur.com/MyjKYrg.png]

    In the "Auto" tab, you have many flags that you can check or uncheck. If something is checked, it will be displayed, if it's unchecked it will be hidden.

    Uncheck everything except The "World Geometry" group, and inside that group uncheck "Displacment" and "water" if you have some. This is how the visibility compiler (Vis.exe) see your map when you compile it and tries to compute visibility rules for optimising the map. If there's an opening somewhere (a leak), it won't be able to understand the inside volume of your map and therefore it will crash.

    As @LATTEH told you, it's because of your sky that is in func_detail, but you'll also notice that your floor is in func_detail and it shouldn't. Finaly, you shouldn't create a big sky box like that around your map, you should only place sky brushes as a ceiling for your map.

    I hope that helps !

    Display More

    Thank!

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